Fascist Flakes (Jagr)

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  • in reply to: 1 Week Left! #28137

    1 hour until official release from Valve and I’m going to bed, SIGH.

    in reply to: 1 Week Left! #28119

    I wish I didn’t have classes tomorrow :(. I have 3, and unfortunately one of them is at 6PM with Perry. Sigh.

    in reply to: TF2!!!!!!!! #28118

    MEET THE DEMOMAN! :D

     

    http://www.gamestop.com/product.asp?cookie…oduct_id=200198

     

    Cacophony showed this to me, *edited*in hilarious.

    in reply to: Random Pic Thread #28104

    Tis true :>

    lolzoidberg.jpg

    in reply to: Just Saying Hi #28050

    Brian said:

    :lol:

     

    /defibrilates epic thread “Clear!”

     

    Oh lawd look at dat, I didn’t even notice that source had passed the 1.6 forums in theads/posts.

    That was like… a long time ago.

    in reply to: Cho’gall #28046

    My lock is on Alterac Mountains with my warrior (unfortunately) and my Paladin is locked on Bronzebeard since it is PvE. How’s the pop of cho’gall, as well as the Heroics, progression, etc?

    in reply to: Zblock, Sv_pure 1, white list discussion. #28040

    Indeed, and most skins/models that change a person to a certain color, or change the transparency of a wall, are considered hacks. Sure they’re harder to spot but they’re still catchable.

    in reply to: Different Version Maps, Missing Maps, New Maps downloads. #28038

    The original Dust is immensely popular amongst people who just enjoy pubbing as well as the occasional “competitive” player. It is a great map that forces a side to cooperate amongst themselves in order to achieve a win.

     

    As far as Season goes, I think it is fine if the map is a bit large. On Dust2 a player cannot go to one site, find out it isn’t there, and then get to the other within time. Most maps are that way, a few you are able to and even some techniques on D2, etc allow a player to get to a site as quickly as possible and is able to defuse as well. As Liam said, it doesn’t hurt to try.

    in reply to: Zblock, Sv_pure 1, white list discussion. #28004

    The rates are enforced at 45/45 supposedly now (straight from Kuros’s mouth).

     

    Brian, go and try to change your rates in game to default and then go back and change them back, read what pops-up under the text into the box, which will tell you what they are currently set to. That’ll tell you the rate settings that it is at. Ma_rates doesn’t work anymore.

     

    By the way:

    LOL ACE MATCH SERVER

    in reply to: Zblock, Sv_pure 1, white list discussion. #27961

    If people’s maps vary from the maps on our server, it kicks them. How would they have transparent textures if their map differs from ours? If they can still join for whatever reason, sv_pure would be able to filter those people out instead of using zBlock.

    in reply to: Zblock, Sv_pure 1, white list discussion. #27949

    If we add:

    materials\models\player\...  allow_from_disk
    models\player\...  allow_from_disk

    Then it will allow players to load all of their models, skins, etc without a problem, yes.

     

    But if we’re automatically allowing people to use their models, sprays, etc then what’s the point of using sv_pure? Sv_pure is there to enforce people to use default models, skins, sprays, etc to prevent people from using large models, etc and find where people are easier. Sv_pure does nothing that we already are doing, and may in turn cause more server load.

     

    Also, the only problem I could possibly see with the download server is that with the server cvar’s. Somewhere in the config it probably is set to disallow people to join if their map is not the same as the map we have on our server. So instead of downloading and replacing the old map with the current/new map, people are automatically kicked. Find that setting/cvar and I’m pretty sure it’ll solve the problem.

    in reply to: Zblock, Sv_pure 1, white list discussion. #27946

    The server already enforces rates, we don’t need zBlock to enforce it for us.

     

    sv_pure is fine, I’ve already made the argument for it, but you cannot made exemptions to every single skin there is out there. People who have never played on our server and use really obscured skins can come in and then get kicked due to sv_pure and then will never want to play on our server again, which isn’t what we’re about. sv_pure though can allow for non-default skins all-around while still being enabled. You just have to configure sv_pure correctly when writing the whitelist, such as:

    materials\models\player\...					  allow_from_disk
      sounds\...									   from_steam
      models\MyMod\...								 allow_from_disk+check_crc
      materials\MyMod\Customizable\*.*				 allow_from_disk

    Etc.

    in reply to: So i was watching the Iron man trailer and… #27884

    Ashley Britt said:

    Wow, that would be weird if I didn’t think some people actually did that. Course I think those gamers play WOW…

    That’s Everquest.

    in reply to: Retired #27883

    We want people TO play, not STOP playing.

    in reply to: 1 Week Left! #27850

    Episode 2 is Pre-loading now!

    in reply to: Need help looking for 5.1/6.1 SPEAKER SYSTEM #27842

    Ouch $400.

     

    Logitech’s make good speakers, you can get a good set of 5.1’s or so for $60-70 I think.

    in reply to: 1 Week Left! #27783

    I know Bitey :P. I had to restart Steam for it to allow me to actually do that though :(

    in reply to: Pre Order Orange Box #27782

    Definitely worth it. 5 games for $50 is extremely worth it.

    in reply to: de_hinds #27771

    Brian and Nix have been discussing the layouts of the building as well as the planning for the map itself, so we’ll see if they come up with something.

    in reply to: Major Server Change #27770

    I would do a defrag Enough. It sounds as if your computer is trying to process the data sent at the end of the round and is taking a bit longer than it normally would, thus causing your computer to spike up. Though why this would affect latency I don’t know, does it freeze up for a moment at the end of the round or is your ping just spiking up to ~200 at the end of every round? Could just be that it is processing a lot more data sent from the server and that you aren’t getting it fast enough and then spiking up when downloading the end of round data.

     

    What are your rates? I’m going to assume 100/100 25000 or 75/75 20000 if you let the server dictate them for you. If they’re 100/100 25000 I suggest lowering them all the way to see if that solves the problem and then raising them ever so slightly every single round if it indeed fixed the problem.

    in reply to: Favorite Class? #27750

    Pyro’s got a great buff after the latest update. Up-close and personal they do a *edited*load of damage now, I see people using them all the time.

     

    Also, no open maps? 2Fort? Lol. Plenty of open area for sniping.

    in reply to: Post Your Desktop 2 #27721

    Dreamscene = desktopbackground2.jpg

    DesktopScreenshot.jpg

    in reply to: A Bad, Bad Hacker #27712

    Twas a joke, Liam.

    in reply to: Why CSPromod is going to suck. #27683

    Lol Dice.

     

    Actually, CSPro does look terrible.

    in reply to: Which maps you like? #27682

    Sk3

    Dust

    Dust2

    Train

    Inferno

    Mill

    Office

    Awp_anything (lol)

    etc

     

    I’m not picky :>. Well, except maybe Nuke. Nuke can diaf for all I care.

    in reply to: halo 3 #27680

    As I said, the new gametypes are actually pretty cool and I am really enjoying things such as campaign scoring, etc, but that wasn’t what I was complaining about with Halo 3. The campaign is a bunch of the same gimmicks and things you have been doing for the past two games. Go to a tower, blow up its core, gtfo. Go to a ship, blow up its core, gtfo. Go to the core of the ring, blow up the core, gtfo. Kill a Prophet here and there, fight some flood, and then you’re done finished with a ride in the Warthog that is of epic proportions.

     

    The new features and gametypes are really fun and really cool to mess with, but that doesn’t fix the weak story and rinse and repeat gimmicks that are used throughout the campaign, not to mention my suitemate pointing out to me that in almost every cutscene they use concept art as the background, heh.

     

    And also, I know that the maps in multiplayer are fun, just they aren’t catered for the quick games against 3 others on your local Xbox, they’re catered more towards those that hop on Live. Playing locally on the Xbox alone, the maps seem few and far between for a good small one.

     

    My suitemates and I all combined pretty much on Saturday to beat Halo 3 on Legendary, but one of them (*cough* Caco *cough*) pressed the A button at the “Thanks” message, which caused us to miss the extra part of the ending cutscene :(.

    in reply to: need a pet #27653

    With Improved Mend Pet, anything is basically a tank for hunters. Boar’s are great (especially the ones in Westfall) and even the cats are great.

    in reply to: halo 3 #27582

    I swear that friend of yours hooks you up. Share the wealth and love!

     

    On another note: My roommate has beaten it in a day. Quite honestly it looked pretty bad, it was just rinse and repeat gimmicks and story you’ve done from the first two games but with new weapons you could use and different “styles”. The multiplayer has even diminished from before. The new gametype (ZOMBIES FTW) is fun and some of the new things you can do in the game as well as in multiplayer (gravity hammer + rocket = BASEBALL) are freaking sweet but there are only a handful of maps that are actually fun to play with when there are 3-4 people only playing locally on the Xbox.

     

    Also, what’s with allowing 4 people to play Co-op on XBL but not allowing 4 people to play Co-op on the same Xbox?

    in reply to: maybe i should trun dem hax off #27507

    Good to see improvement! :P

    in reply to: Early Christmas Present!? #27493

    Fascist Flakes (Jagr) said:

    No thanks.
Viewing 30 posts - 361 through 390 (of 883 total)