Kappamerc

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Viewing 30 posts - 301 through 330 (of 546 total)
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  • in reply to: Ideas for Population – README! #42359
    Kappamerc
    Participant

    We need an active bunch of local people to constantly populate a new type of game server that will in turn attract new players. While they are on the server invite them to our forums and make them feel like they are part of a community (which would be more of a truth that just a feeling).

     

    Thats pretty much how we populated CS/CS:S. If we want any of our servers successful we have to get a community around the game that will frequent the forums.

     

    Why don’t people vote! lol… I hate polling here :P. I think out of all my polls I’ve seen maybe 10 people vote. :(

     

    Our forum could be a little intimidating to new users. There are so many good posts spread out over a ton of forums that it is hard to efficiently find them, especially for a new user. We should have a casual Forum at the top of the page (maybe the random forum?) that we frequently use to post whatever we want. I say put it at the top so that new users see it and read it. There are normally a lot of good posts thrown in there that get missed mainly because people don’t realize it is down there. Just an idea. Basically a forum that is amusing and shows the more casual, ‘fun’ side of our community.

     

    Anywho, back to work!

     

    -Kappa

    in reply to: CSS Fun #41679
    Kappamerc
    Participant

    I’ll try to be there. Make sure Renton’s big bro brings seaweed, he mentioned that in another thread… yay seaweed!

    in reply to: NEWSFLASH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! #41678
    Kappamerc
    Participant

    did someone say seaweed?

     

    Welcome!

    in reply to: WCU #41677
    Kappamerc
    Participant

    We need a Frag or Die style video compilation ;)

    in reply to: My final complaint #41676
    Kappamerc
    Participant

    :wub:

     

    and then

    in reply to: Bard Hero! #41293
    Kappamerc
    Participant

    One of the talents is Rock n Roll Racing… That is just awesome. My dad and I played the hell out of that game.

    in reply to: Hardcore mode #41285
    Kappamerc
    Participant

    :wub:

    in reply to: Hardcore mode #41026
    Kappamerc
    Participant

    glad to see this server really taking off…

     

    pft

    in reply to: New Stuff to come!!! #39869
    Kappamerc
    Participant

    should just be a config file edit for the maps.

    in reply to: Chupa #39550
    Kappamerc
    Participant

    Kuros said:

    Server has been moved to FFA hardcore. Took me a bit to get it setup and keep it ranked. Got it all figured out and am basically familiar with COD4 configurations now.

     

    ftl

     

    I thought you resigned?

    in reply to: TF2 server changes that need to be implemented #39522
    Kappamerc
    Participant

    By break i meant not visible.

    I never read that about the spam from the other mods, good to know!

     

    Either way, talk to nickname, hes your new TF2 guy.

     

    All I ask is that next time take the extra 10 minutes to let the guy working his *edited* off to get this tf2 server off the ground to defend himself before assuming he ‘does nothing.’ It hurts when you don’t even get that small decency. Even if I was voted out after waiting 10 minutes, I deserved the right to defend myself. I was there at 10:03…

     

    I seriously can’t believe it happened this way.

     

    :(

    in reply to: TF2 server changes that need to be implemented #39513
    Kappamerc
    Participant

    As far as maps are concerned, I talked to many people (Shane, chupa, nukedude, nickname, personal friends, etc…) who play TF2 regularly as well as played on each map before deciding on those maps. It was a community effort.

     

    I talked to Bitey about the maps on the server and how to make the server more appealing to outside players, this has been a work in semi-progress since I became TF2 CL. Can’t solve problems when you don’t get feedback or results from possible solution suggestions.

     

    Mani is the only mod that I’ve read about where the menu’s disappear after 5 seconds. I have read the Source Mod and Beetle(shudder) both have menus that stay up. Obviously the forums I was frequenting could have been mistaken but I thought I’d just bring that up.

     

    If it has to go to rotation then that is easy enough to setup.

     

    The stability of our server is always our #1 concern. There have been many problems with HLstats beyond simply being broken after a patch. The main problem was not having a separate port to use HLstats for TF2, sharing a port with CSS causes problems. Speaking of which, I need to ask Liam whether or not that problem ever got solved.

     

    During the last LAN event Liam and I discussed many things about the server. We talked about why it kept breaking and ways in which we could overcome this issue. Some of which were the read-only suggestions. I do not know the status of anything we discussed at the LAN event and am awaiting a response from someone with access to our server. Liam is busy and I realize this. However, I simply have no other options of accessing the TF2 server. At the very list no other options have been presented to me when I have inquired about such things.

     

    The team behind TF2 is currently in the process of implementing a way to make it easier to change the respawn times. Hopefully this will make it easier to control that aspect. For many TF2 pub players respawn times are a huge deal.

     

    Contrary to what some believe, I have tried to get our server configured properly and populated. I do not appreciate people making false accusations without actually sitting down and talking to me. 5 words exchanged in passing isn’t talking. The evidence is all over these forums, the fact that I have a server setup on one of my PCs at my house, and all the talks that I have had with many of our members and many people that I’ve met in other TF2 servers.

     

    I don’t have the resources to directly make the changes because I am not an Admin of the server, which is understandable as long as someone with access is at least trying the suggestions that myself and others within the TF2 community have made. We all want the same thing — a stable, fun, and populated TF2 server.

     

    Placing blame on someone who doesn’t even have access to make changes to the server seems pointless. It isn’t one person’s fault that the server isn’t configured. It is the fault of many. For one we haven’t properly trained people to actually access and change settings within the server. Hence why we have Liam taking the brunt of the work load, and the others that do know how to do things have more pressing real life matters to attend to.

     

    I have read pages upon pages about server configurations and ripped my brain apart trying to configure HLstatsX on my own server. I have successfully implemented a ton of things to my TF2 server, but I have a lot more to learn.

     

    Please don’t tell me that I have been wasting my time these past months when I have actually put a lot of time into my own self knowledge in order to better support our TF2 server.

     

    I am trying to learn everything I can, on my own, as fast as possible so that I can earn the trust to have admin access or at the very least give better suggestions for TF2 server configuration. The simple fact is there isn’t anyone with the time to actually answer questions or help guide those of us who are trying to run servers to actually do so autonomously. Regardless, that isn’t an excuse, I need to know server configuration and I will continue to read up and stay informed.

     

    To Be Continued…

     

    :ph34r:

    Kappamerc
    Participant

    Nickname said:

    Is there a process for replacing… “inactive” council leaders?

     

    Such as who?

     

    …

    Kappamerc
    Participant

    I am working 5-10pm tonight in the TAC in the library. I can’t attend the meeting at 9pm but will call someone to see if it is still going at 10pm.

     

    TF2 Server Changes Support

     

    I don’t have access and need someone to actually implement the following changes. This list is about 4 weeks old and I will update it but as far as I know the server has yet to have any of my suggestions implemented successfully. Populating a server includes having it setup well.

     

    These are the things i’ve been trying to get done on the server but I don’t have access implement any of it. Without the ability to actually do anything to the server and not really having contact with people who have the time to work on the server, I cannot control the population of the server.

     

    It isn’t that I haven’t put time into populating it. It is that I don’t have the right to do anything besides post here and hope that something changes.

     

    All of these things can be done because I have played on successful servers that use all of these options. The maplist below may need more recent maps, I will have to check into that. Please remove

     

    1. At the start of the Sudden Death Round:

    a. Force Melee

    b. Randomly select a class and force every player to play that class.

     

    2. Respawn times 8-12 seconds

     

    3. Map Times should be 20 minutes, 15 minute extend, max extend 2 times.

     

    4. Rotation based on voting, can’t vote the map last played.

     

    5. (Optional – Would be nice) WCU logo in spawn rooms. (I did this with the beetles mod, it didn’t require a map edit as far as I know, it was simply placing a logo in a images folder and using the beetles admin commands in game to place where I wanted the logos to appear).

    -The reason I want the logos is for our University advertisement. The overall idea seems to fit with our clubs mission.

     

    Maps that need to be on the server and in vote or regular rotation:

    I need these maps on the TF2 server.

    ctf_turbine_v3

    ctf_mach4

    cp_warpath

    cp_dustbowl

    cp_gravelpit

    ctf_2fort

    cp_labor

    ctf_well

    cp_well

    cp_castle3

     

    Anything that isn’t an Original map or isn’t on the above list, should be removed. I’m open to map suggestions, just PM me any suggestions you have for maps.

     

    -Kappa

     

    If we can get the server setup properly and make it interesting for players to join, then we can get a strong TF2 community. Nobody can populate a piece of junk and keep it populated.

    in reply to: So… yeah… #39493
    Kappamerc
    Participant

    IF someone with access to the server would actually make changes then maybe we could get the server populated. However, that has yet to really happen.

     

    I’m sorry if you feel I am not being a good CL for the TF2 server but I have talked to everyone I was told to talk to. I have asked for the changes like I was told to do. Nothing I have asked for has been changed and thus the server is poorly setup and no players want to join it.

     

    If you want a good TF2 server, someone has to set it up properly. I’ve proposed all the suggestions I can possibly think of. The easiest of which is the maps that suck being removed and the maps that people actually play staying on the server.

     

    The TF2 server isn’t taken care of by those who have access. If someone with access and the time to setup the TF2 server properly will work with me then we can get it populated.

     

    I’m sorry for the delay in my post. The TF2 discussion is normally dead, no matter what I post, so my visit to this forum has declined due to a lack of apparent interest in someone helping to setup the server.

     

    I want our server to be awesome… I am here and available to do whatever is necessary. People have to realize that I don’t have access to the server and cannot directly influence its changes in any way. All I can do is suggest what be done. The rest is in the server Admin’s hands.

     

    Please read the most recent post about changes that need to be made. I will be working tonight from 5-10pm and if the meeting is still on at 10 I will be there.

     

    I am active, I just haven’t had any real support.

    in reply to: MADDOX BAKER #39020
    Kappamerc
    Participant

    Grats! You should stop by the TAC desk at the lib… lol!

     

    Very boring this week <_<

    in reply to: Pictures! #38244
    Kappamerc
    Participant

    Why are my eyes closed in every picture!

     

    I need to lose like 30lbs.

     

    Ah well, at least there were a couple good ‘closed eye’ pictures w/ me xD.

    in reply to: HD-DVD officially dead #37347
    Kappamerc
    Participant

    At least Microsoft covered its *edited* by announcing that it might have a blu-ray attachment in the future. They basically said that it depending on which way the wind blew.

    in reply to: SOLDIER and MEDICS #37345
    Kappamerc
    Participant

    On 2fort it can help avoid sentries or deliver the flag quicker. I love rocket jumping :)!

    in reply to: LAN TF2 Tournament #37044
    Kappamerc
    Participant

    checking the massive update to the game out… lets see what I need to update on..

    Kappamerc
    Participant

    I wish ctf_well was designed for sniping across the map, the big building in the center just seems too bulky for a CTF map.

    in reply to: Proposed TF2 Server changes #36772
    Kappamerc
    Participant

    Is HLStatsX Actually working? Didn’t seem to be when I was just on it, we had 6 people playing.

    in reply to: Proposed TF2 Server changes #36764
    Kappamerc
    Participant

    Liam, I agree with you. Thanks for being patient with me. I’m new to the position and bouncing ideas off everyone as efficiently as possible.

     

    I’d like to have certain options that beetles mod provides. I really don’t want the whole thing because I’m sure what you have been working on is awesome.

     

    1. At the start of the Sudden Death Round:

    a. Force Melee

    b. Randomly select a class and force every player to play that class.

    (Beetles mod does this and I’m sure it wouldn’t be too hard to code it into your mod without the use of BM junk).

     

    2. Respawn times 8-12 seconds

     

    3. Map Times should be 20 minutes, 15 minute extend, max extend 2 times.

     

    4. Rotation based on voting, can’t vote the map last played.

     

    5. (Optional – Would be nice) WCU logo in spawn rooms. (I did this with the beetles mod, it didn’t require a map edit as far as I know, it was simply placing a logo in a images folder and using the beetles admin commands in game to place where I wanted the logos to appear).

    -The reason I want the logos is for our University advertisement. The overall idea seems to fit with our clubs mission.

     

    Maps that need to be on the server and in vote or regular rotation:

    I need these maps on the TF2 server.

    ctf_turbine_v3

    ctf_mach4

    cp_warpath

    cp_dustbowl

    cp_gravelpit

    ctf_2fort

    cp_labor

    ctf_well

    cp_well

    cp_castle3

     

    Anything that isn’t an Original map or isn’t on the above list, should be removed. I’m open to map suggestions, just PM me any suggestions you have for maps.

     

    Liam, give me some feedback on my above suggestions. PM me or what not. Thanks for all the effort your putting into this. If you need my help on anything just let me know.

     

    -Kappa

     

    :ph34r:

    in reply to: Proposed TF2 Server changes #36721
    Kappamerc
    Participant

    I had like a 7 paragraph PM sent to Kuros… I also posted a lot of change requests in the exec forum. What happend to all that information? I’ll have to retype what I sent to Kuros because it isn’t saved in my sent PMs. Beetlemod is good as long as its configured well and HLStatsX should work on the server, free version you have to mod.

     

    Any stats, adminmod, and change that text in the config that makes it say Test Server are okay to be changed. For now use your discretion Liam, you have my permission :P… I requested this in the exec forums right after the last meeting as well… I’ll type up a new list sometime this week. My internet has been down 75% of the time I try to use it.

     

    Do what you can with the server for now. There are a lot of things that need to be done to get people going to our server. One thing we need to do is remove CRAPPY maps and implement good maps…

     

    Again, I don’t know what happened to my PM to Kuros so I’ll have to go through and figure out what all I wanted done.

     

    -Kappamerc

    in reply to: February 16, 2008 LAN #34790
    Kappamerc
    Participant

    I’ll be there!

    in reply to: Holla if you have one! #34788
    Kappamerc
    Participant

    I have one. Raving Rabbids 2 is the best party game yet xD.

    in reply to: New TF2 Patch #34786
    Kappamerc
    Participant

    Yeah, the only thing I miss now is sniping from base to base :(… If its gonna be CTF they should make the middle building a lot lower imo!

     

    Oh well ^^

    in reply to: TF2 changes upcoming #34716
    Kappamerc
    Participant

    I guess its 3 months on 2 weapons and 30+ achievements for each class xD

     

    Hopefully they put this stuff out quick and smooth.

    in reply to: TF2 Server #34682
    Kappamerc
    Participant

    nickname said:

    I *shock* actually agree with Liam; we need to add a points system like CSS has.

    Here is my proposition for maps; keep in mind these are mainly the most played maps on Jiggly’s Fun House servers, which is one of the highest ranked TF2 servers out there (Jiggly’s #1 AVERAGED 20.4 ppl last week… they are a 24 man server)

    ctf_turbine_v3

    ctf_mach4

    cp_warpath

    cp_dustbowl

    cp_gravelpit

    ctf_2fort

    cp_labor

    cp_well

    cp_castle3

     

    Not really in that order but I think that would be a good start for maps (even though I hate 2fort…)

     

    I’ve played all of those except for castle3, definitely wouldn’t object.

    in reply to: TF2 Server #34677
    Kappamerc
    Participant

    Renton said:

    and you close your very well written statement, that i’m very happy a cl does, and think all cl’s should do at the start of their term, with a ninja face…? now i’m confused, are you trying to lure us in just to stab us in the back with a 5 ft samurai sword? possibly let us sleep at night happily then cut our hearts out with a slightly smaller 2 ft samurai sword? or just wait till we round the corner happily skipping along and then BAM throwing star to the face… such confusion…

     

    I do believe I have. However, your wrong about the 2ft samurai, it is actually a 2″ samaurai sword thing… you’ll never see it coming!!!

     

    :ph34r:

Viewing 30 posts - 301 through 330 (of 546 total)