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Kappamerc
ParticipantYeah, even 12v12 games aren’t that much fun in source. I personally feel most maps are designed for no more than 8v8 but since it is a pug 12v12 is fine ^^.
18v18 = wait til half of the players are dead and then start the hunt
.As for the warmup timer. It’s fine. It would be nice if we could get some kind of way to make that round ‘not’ have a ‘too late to spawn timer.’ As has already been discussed.

Kappamerc
ParticipantFalcon said:
I like the shirt… but yes most definitely we are interested in t-shirt designs. As soon as we get enough in, we may even vote on the preferred one at our meetings everyone comes to
I’ll be at the next meeting

Kappamerc
ParticipantWe need more votes.
Beyond that, I don’t care either way really. I ‘do’ enjoy the game more when there aren’t more than 2 awps on the opposing team but I can deal regardless.
As for autosniper, I always found the scout / awp much more preferable to it.
In references to the arguments about ‘the game is balanced.’ I have yet to find a completely balanced multiplayer game. Now to give that argument credit I will say that since both sides have access to (relatively) the same weapons then restrictions aren’t necessary.
However, as I said in the begining, I prefer only a few snipers on the opposing team
./shrug, I will be happy w/ any decision.
Kappamerc
ParticipantI enjoy assault, especially when I’m T and the CT’s know how to play!

Kappamerc
Participantlordkuros said:
He plays source.Red Tape FTL

Kappamerc
ParticipantI hear Kuros has all the candy canes in the world. I also hear he lives in candy mountain!
/vote
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