New Stuff to come!!!

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  • #4114
    Nickname
    Participant

    This server is going to see a very serious overhaul soon and I am working on formulating those changes.

     

    Here’s what is on the TODO list for now:

     

    1. Update the rotation. I will be messing with timelimits too once we get some other stuff done. For now this is how it is going to go, with timelimits for each:

     

    cp_dustbowl (25)

    ctf_mach4 (25)

    cp_well (20)

    tc_hydro (15)

    ctf_turbine_v3 (25)

    cp_lazytown (20)

    ctf_2fort (20)

    cp_labor (20)

    ctf_convoy_v2 (20)

    cp_gravelpit (25)

    cp_castle3 (20)

    ctf_well (25)

    cp_desertfortress (20)

     

    The main idea here is to mix custom maps with official maps and also to alternate gametypes (ctf/cp/tc) as much as possible to give the most variety. Those timers may be increased, it will depend on how things turn out in a playtest. NOTE: the maps in bold will be new maps added to the server.

     

    2. Configure and install BeetlesMod onto the server. Mani works.. kinda, but it messes up every time TF2 updates and has problems with the menus (not actually Mani’s fault, it is with the TF2 code). Eventually the plan is to implement Liam’s admin mod once he has the kinks worked out on the source server, but this is just something for the interim. I am going to do some research on different configurations for beetlesmod and see what we can do with that, I think we can add some cool new stuff to the server (the old quake3 sounds “first blood, dominating”, etc for an example)

     

    3. Make sure we can get HLstatsX setup to work so it also doesn’t break when TF2 updates. A working stats server gives players something to work for on the server. Once we have the changes above implemented, current stats will be reset.

     

    4. I would like to get some members of the community to setup some scheduled TF2 play times to help get the server populated. We only need about 6-8 people and we can get the whole thing pop’d. Once again I will work on that after we have the server configured correctly.

     

    X 5. Make some minor changes to the MOTD EDIT: MOTD fully redone with HTML, has the rotation, rules, and a link to our website and the detailed rules here in the forums.

     

    Lastly, I want YOUR input. What would you like to see on the TF2 server? Kappamerc had the suggestion to have sudden death be all melee, which beetlemod will allow. Also we will try to implement his suggestion of having the WCU logo appear in the spawn points of maps (if the map allows it). If you have any other ideas, please post them here! Also, if there is a map you want that is not on the rotation, please let me know and I will look into it.

     

    Thanks,

    Nickname

     

    EDIT: I will edit this when ideas come to me

    #39630
    Cacophony
    Participant

    I love kappas suggestion for an all melee sudden death. It’ll cut down on the annoying camp fests that sudden death can become. Other than that, I dunno, just pop the server I suppose. :lol:

     

    Also, for what it may be worth, hate the idea of Quake sounds in the server. Sight, I get so tired of hearing those on servers. But, I might just be acting the spoilsport with that.

    #39631
    Nickname
    Participant

    Well right now its just something that I am looking into, maybe only have a couple of the sounds and not the whole spectrum you know?

    Oh also I will be fixing the respawn times down to 6-8 seconds.

    #39633
    Nickname
    Participant

    Ok just to clarify on the quake sounds, I will most likely only use 3 levels, killing spree (5 kills), dominating (10 kills) and godlike (20 kills) so you don’t hear the sounds all the bloody time.

    #39634
    Cacophony
    Participant

    That doesnt sound bad. As long as the server isnt spamming the sounds but just using them for a few things.

    #39635

    20kills? this is tf2 you run and gun!!!!!

     

    anyone seriously ever got 20kills to one death?

    #39636
    Nickname
    Participant

    that would make you godlike :)

    seriously though the default settings have sounds up to like 30 kills or something.

    #39637
    Nickname
    Participant

    Praise the lord!

    I found this nice handy app that will automatically generate configuration files for beetlesmod! we may get these changes implemented sooner than I thought!

    Check it out if you are interested: http://www.beetlesmod.com/forums/viewtopic.php?t=3782.

    Should make our lives much easier, also has easy settings for stuff like the sudden death melee only.

    #39640
    MasterP
    Participant

    NoDice said:

    20kills? this is tf2 you run and gun!!!!!

     

    anyone seriously ever got 20kills to one death?

     

    I’ve come close on numerous occassions with both sniper and demo.

    #39687
    Nickname
    Participant

    Ok so I have been messing with a lot of beetlesmod stuff and I finally noticed the logo things that kappamerc was talking about so I though I would post some screens of them. I am sure we can get the WCU gaming logo thrown in there with no problem. These are from 2fort.

     

    Also, the MOTD has been updated fully in HTML and now shows the rotation, rules, and has a link to our website and the detailed server rules and punishments that are here on the forums. Also, Liam and I are in the process of installing beetlesmod, new maps, etc, so stay tuned hopefully we will have something working soon.

    ctf_2fort0000.jpg

    ctf_2fort0001.jpg

    #39688

    that would be kick *edited* to have the controler logo, and Western Carolina University

    #39702
    MasterP
    Participant

    When you change the logo make sure you change the call for it in the plugin itself so it won’t kick people with the old logo.

    #39707
    Nickname
    Participant

    I will be leaving the plugin stuff up to Liam :)

    #39709
    Nickname
    Participant

    Also wanted to comment that we do have beetlesmod installed now on the server but it is not fully configured; expect your admins to be non-functional for the next couple of days at least.

    #39763
    Liam
    Participant

    Nickname said:

    Also wanted to comment that we do have beetlesmod installed now on the server but it is not fully configured; expect your admins to be non-functional for the next couple of days at least.

     

    Someone get a list of admins together and send to me so we can add it to the list.

     

    All of the configs that Nickname have requested are in and operational on the server.

     

    Enjoy.

    #39768
    Nickname
    Participant

    … even though they don’t work yet. For some reason sounds are still broken; basically there is more stuff to setup but we are heading in the right direction.

    #39801
    Nickname
    Participant

    Just want to keep you all up to date; the server isn’t loading the config file for some reason. I can go through and change cvars with rcon and get the desired output but once the server is restarted we lose it all. Liam said he would look into it when he gets a chance but he has been busy with work so we will see what happens.

    #39804
    Liam
    Participant

    Nickname said:

    Just want to keep you all up to date; the server isn’t loading the config file for some reason. I can go through and change cvars with rcon and get the desired output but once the server is restarted we lose it all. Liam said he would look into it when he gets a chance but he has been busy with work so we will see what happens.

     

    I get done with class tonight at 8:45. I’ll look at it when I get home and we’ll work it out one way or another.

    #39835
    Nickname
    Participant

    Shane is going to help me look through stuff here in a little bit.

    EDIT: I would like to mark this post as a very important event in history as it is officially my 500th post.

    #39836
    MasterP
    Participant

    The 1337th post is typically worth a prtscr.

    #39849
    Nickname
    Participant

    Ok it seems that TF2 is now up and running, respawn is set at around 9 seconds and works great. Not sure if sudden death melee only is working because I need people to play with to find out, same with the q3 sounds. I will be posting admin commands shortly for those of us who need them.

    #39854
    Bitey
    Participant

    Sounds good, now lets get the server popping people!

    #39855
    Nickname
    Participant

    gah, the rotation still doesn’t seem to be working correctly, but that can be fixed easily I am sure :)

    #39869
    Kappamerc
    Participant

    should just be a config file edit for the maps.

    #39871
    Kuros
    Participant

    Be more specific…is it loading the original mapcycle?

    #39882
    Nickname
    Participant

    No, for example, it starts on cp_dustbowl so the next map should be ctf_mach4, but instead it goes to cp_gravelpit for some odd reason. We are looking into it, I am sure these little problems will be fixed by the time break is over.

    #39913
    Nickname
    Participant

    update: the rotation is now fully operational for real.

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