Brian

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Viewing 30 posts - 241 through 270 (of 500 total)
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  • in reply to: cs_wcu #26033
    Brian
    Participant

    He didn’t post in this thread though did he?

    in reply to: Sketchy players. #26032
    Brian
    Participant

    Tried that, it makes for the *edited*tiest demo imaginable.

    in reply to: Sketchy players. #26015
    Brian
    Participant

    Yeah, but we have been working on this, but thanks, try and keep something like this private next time.

    in reply to: Happy Birthday gxti #25942
    Brian
    Participant

    happy birthday man.

    in reply to: Liam Team Balancer #25908
    Brian
    Participant

    It largely works as is. having teams be equal point wise does nothing really as points still largely reflects who plays more often rather than who is more skilled.

    in reply to: #1 foreva #25907
    Brian
    Participant

    Speaking of prostitutes I got a story to tell someday.

    in reply to: #1 foreva #25850
    Brian
    Participant

    Uhhhhh wtf, if possible those who exploited will have their individual stats nuked. If not then goto a whole new system, possilby where objective points are based on how many are still alive.

     

    :angry: /wrings wrists

    in reply to: Lan Console infrastructure #25740
    Brian
    Participant

    I can bring a 32″ in TV.

    in reply to: WCU CSS Map Pack #25735
    Brian
    Participant

    It isn’t actually that big of a problem because we have a good download server. I’ve never noticed less than seven on each side when I played corse. Desert didn’t make the final cut but everyone seems to like corse a lot, it has won the map vote each time i have seen it come up. Strata is also pretty nice.

    in reply to: in case you didn’t know #25653
    Brian
    Participant

    Rihana? The one who sings that my umbrella song? *edited* you.

    in reply to: LOL This is an AppState student!!! #25619
    Brian
    Participant

    :mellow: wow. Weshouldasouthafricaandstudentstherewehavestudentshereintheunitedstatesthatuhand

    weshouldhaveeducationintheusthathelpstheus.

    in reply to: new mapolas #25603
    Brian
    Participant

    /le sighs happily.

    in reply to: Liam Team Balancer #25564
    Brian
    Participant

    I believe the only reason you had a higher kdr than us was you blowing the bomb about 5 times. My memory may be off though.

    in reply to: I tried to play nice, really I did… #25525
    Brian
    Participant

    I was making light of the fact that the rules are often treated like the ten commandments here. Like we have quite a frustrating time seeing someone hack, then we start the demo and they will stop and then we wait again, and wait.

    in reply to: WCU CSS Map Pack #25515
    Brian
    Participant

    wtf, why isnt it smaller :(

    in reply to: Map Discussion #25493
    Brian
    Participant

    yeah that’d be cool.

    in reply to: cs_thunder2006 #25486
    Brian
    Participant

    Indeed, check the map pack post. Thunder is being removed from the lineup.

    in reply to: Map Discussion #25484
    Brian
    Participant

    Hmmm pink, at the beginning of this year i doubt we would have included desert as we didnt have as big of a community, in fact I would say that we are able to include because we have such a big community, at least half of the server at any given time is regulars. It will get to the point where people are used to the map so I think it will only be chaotic when people are still learning the map. Russka tends to get pretty heavy on the ct side of the map, while it has a lot open space in the Ts backfield, this area almost never ever gets used as CTs realize very quickly they will get awped if they go into those areas especially near the fences outside by a T standing on the invisible box which i intend to keep legal here. A lot of the map dynamics is about successful rushes when there is a *edited*ty CT side, or trying to find a weak spot in the line and breaking through if there is a strong CT team. Most of the regulars will download corse and I imagine they will enjoy it quite a bit, nor do I think it will be much of a problem on the new box that is coming.

    in reply to: Map Poll #25476
    Brian
    Participant

    Well, I think you will find the maps in the upcoming map pack to be particularly well designed. Check the map discussion thread ploz.

    in reply to: Map Discussion #25471
    Brian
    Participant

    OKY doky then, we are going with a map pack that will be up for download on the main part of the site. Maps that will be added to the server are de_corse, de_strata, de_desert_atrocity_v3, de_russka, awp_subzero. When all this will be up and available I don’t know.

     

    EDIT: some reasoning behind the maps, awp_subzero has brilliant spawns and peeking and angles, Strata and Desert will be amazing for a full pub and corse and russka are just plain good. Corse is like a jungle garden combined with inferno and rooftops made of win. Russka has fences of horse*edited* and good design.

    in reply to: de_hinds #25470
    Brian
    Participant

    lol fat chance. :P

    in reply to: Map Discussion #25463
    Brian
    Participant

    Definitely for Scoutzknivez, but with awp_map 1 or maybe 2 *edited*heads will come into the server while it will empty down to usually less than 12 people after being full the previous map.

    in reply to: Map Discussion #25403
    Brian
    Participant

    I personally love italy blitz because its close quarters and quick tactical play requires a lot of game sense, i can get really immersed in it. All CTs have to do is designate 2 people to gather the hostages and the rest rush out to claim turf and then push from there and make sure no T breaks through your lines and eats you from the inside out.

     

    Likewise too many other people enjoy sk/deagle,

    in reply to: Map Discussion #25360
    Brian
    Participant

    lol outtie needs to look at some of my pics to see my idle fps. that’s a good consideration too. Look up the map that sushi suggested, I’m actually really interested in adding it, very well made map that I can tell would have a lot of awesome dynamics especially when the server is full. More like a great pub map than a competetive map, it works well.

    in reply to: Map Discussion #25357
    Brian
    Participant

    Aye pretty good suggestion there pink.

    in reply to: My Demo Until I Was Banned #25355
    Brian
    Participant

    We do have a desire for transparency, but that’s up to the person who took the demo, his perogitive can and should exceed that of the accused. I have other reasons as such and generally am open with those cases where I doubt the demo. If I had taken the demo this would not be one of those.

     

    Besides, this is not the place for complaint, either ban appeal forum, where it has been handled already, or Private msg.

    in reply to: My Demo Until I Was Banned #25353
    Brian
    Participant

    Your case is closed. Demo has been reviewed, admin’s don’t have to share demo or explain if they don’t want to.

    in reply to: awsome kills and deaths #25347
    Brian
    Participant

    I think the funniest part in all that was I made chantz *edited* his britches.

    in reply to: Map Discussion #25344
    Brian
    Participant

    I’m thinking just take out regular SK and leave SK3, I’m pretty certain that’s what will get done.

    in reply to: awsome kills and deaths #25335
    Brian
    Participant

    :mellow:

    post-389-1188100364_thumb.jpg

Viewing 30 posts - 241 through 270 (of 500 total)