Map Discussion

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  • #25464

    I’ve seen awp_map populate the server on more than one occasion. And actually, the awp isn’t exactly “limited” skill to use. A good awper is able to react and shoot without even getting anyone the chance to react themselves. Its a fun map.

    #25468
    pinkcs
    Participant

    Facist, you seem to be replying without actually understanding what you’re replying to….

     

    Its not the awp that limits skill, its the map. The awp can be used in more ways than just, side stepping and shooting, and thats all the awp_map caters for. Get a map that allows the awp to be used properly.

     

    Yes, awp_map has populated the server before. As stated, it brings in players wanting something that the server doesn’t have a lot of. Naturally because of this, for most of them it’ll be their only visit to the server, because the server doesn’t offer that gameplay in large amounts. It’s also managed to unpopulate the server with players who do support the server regularly and doesn’t attract WCUs majority player demographic. Which means, after the awp_map players leave, the server needs to be repopulated with people who will enjoy what the server largely offers.

     

    These positive effects and the fun can be improved, and the negative effects dampened by having a better awp_map. Right now the map is really pathetic and limiting, awp_map can end up being nothing more than an point ATM.

    #25471
    Brian
    Participant

    OKY doky then, we are going with a map pack that will be up for download on the main part of the site. Maps that will be added to the server are de_corse, de_strata, de_desert_atrocity_v3, de_russka, awp_subzero. When all this will be up and available I don’t know.

     

    EDIT: some reasoning behind the maps, awp_subzero has brilliant spawns and peeking and angles, Strata and Desert will be amazing for a full pub and corse and russka are just plain good. Corse is like a jungle garden combined with inferno and rooftops made of win. Russka has fences of horse*edited* and good design.

    #25482
    pinkcs
    Participant

    desert_atrocity should be fun, but its one of those maps thats built for a large number of players, but as soon as you get more than 8v8 you’re getting shot from more angles then you can keep track of, especially with all the little hides that seem so popular for a few players on the WCU server. Players will probably develop a love/hate relationship with it, where point *edited*s will take to slow pace camp outs due to the inability to rush safely.

     

    de_corse has a ridiculous file size for a pub server whos population relies heavily on drop-ins. It might not last long in rotation no matter how beautiful it looks.

     

    de_strata, plays like a mad combination of Nuke and Dust2. ‘nough said.

     

    de_russka, playabilitys okay… feels more like a 1.6 map though. A few too many open spaces, promotes big confrontations. Not sure why it was picked.

     

    awp_subzero, not a perfect awp map, but it’s definately above and beyond awp_map. A worthy ‘replacement(?)’.

    #25484
    Brian
    Participant

    Hmmm pink, at the beginning of this year i doubt we would have included desert as we didnt have as big of a community, in fact I would say that we are able to include because we have such a big community, at least half of the server at any given time is regulars. It will get to the point where people are used to the map so I think it will only be chaotic when people are still learning the map. Russka tends to get pretty heavy on the ct side of the map, while it has a lot open space in the Ts backfield, this area almost never ever gets used as CTs realize very quickly they will get awped if they go into those areas especially near the fences outside by a T standing on the invisible box which i intend to keep legal here. A lot of the map dynamics is about successful rushes when there is a *edited*ty CT side, or trying to find a weak spot in the line and breaking through if there is a strong CT team. Most of the regulars will download corse and I imagine they will enjoy it quite a bit, nor do I think it will be much of a problem on the new box that is coming.

    #25492
    Kuros
    Participant

    I will repeat here that the only maps that passed a full server play test were:

    de_russka, de_strata and awp_subzero.

     

    If you want explanations as to why the others didn’t make it, I’ll be glad to post my reasons.

    #25493
    Brian
    Participant

    yeah that’d be cool.

    #25494
    Renton’s Big Bro
    Participant

    post away you fun limiting admin… :*( haha jk… but seriously I just kind of play maps not taking into consideration a lot of all that mumbo jumbo. Pink’s comments on those maps were extremely enlightening and I like his points. So I’d appreciate hearing another view of other things.

    #25495
    Kuros
    Participant

    de_corse is just way too busy. This map didn’t run very smoothly with 24 people.

     

    The desert map is the opposite, it’s not busy enough. It’s so big that once it got down to 1-3 people per team, no one can find anyone. That’s a big problem that we ran into while play testing it. No one wants to watch people run around aimlessly. The other maps played perfectly and I loaded a full 32 people into awp_subzero with no world spawn. I think the three I approved will be great additions.

    #25501
    pinkcs
    Participant

    Only thing I’m inclined to say after the explainations is, desert isn’t made for less than 5 a team. It really is a big game map. And if its in the rotation, people will get to understand that. But in or out, atleast something was learnt from it.

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