Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › Map Discussion
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pinkcs.
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August 25, 2007 at 3:36 pm #2739
Brian
ParticipantHeya, having a map discussion here now. I’m yall’s new council leader for this semester and so I thought I’d bring some new ideas.
Serious discussion though, don’t come in here saying aztec needs to be taken out cus you get your *edited* ruined at it.
I’ma suggest some competitive maps mainly de_russka and de_cpl_fire
Russka is a snowy russian military warehouse. Two bombsites very short rushing time. Bombsite is the closest to both but it doesn’t quite result in the near staggered starting stance that CTs often find themselves in on contra with the same situation.
B has a dumb fence a lotta folks will be love/hate at the same time. Plus there is the one way vent that is next to useless in a scrim but im thinking will provide many many lulz from stealthy players.
de_cpl_fire came at the suggestion of Fascist flakes. I played it at cal and had a good time on it. Once the new server gets back we will need to basically limit it to 1 awp per map here. A tricky, unnapparently technical map like most ones from cpl are. Has an immortal bat/bird flying around the map that can never be killed until cthulhu rises from ry’leh.
any other suggestions/arguments for other maps? Criticisms of these from people who have played them?
August 25, 2007 at 3:44 pm #25308Phonetically Phamous (dice
Participanti say we have more FY type fun maps.. somthing quick and dirty where their are no strats other than point and click. as the only maps we have thats kinda like this is deagles and scoutz but neater are FY maps.
i think we only need one scoutz map.. SK3
also when adding maps make sure you test them out befor putting them up on the server with a few people. cool screenshots dont mean the map is “fun” to play. also make sure they can hold 24/36 people pending what ever our max capacity is at the time.
August 25, 2007 at 3:56 pm #25309Phonetically Phamous (dice
ParticipantI would nonamate, check these out and see if it would be a great addition
fy_rivertrek
http://www.fpsbanana.com/maps/20183

fy_ruins_dawn
http://www.fpsbanana.com/maps/13397

fy_forthewin
http://www.fpsbanana.com/maps/20588

fy_rapidfire ( we have this map map for GunGame1.6,, be a great map for source)
http://www.fpsbanana.com/maps/19810

fy_garden2007
http://www.fpsbanana.com/maps/20077
August 25, 2007 at 4:20 pm #25310Brian
ParticipantI really really like the idea behind rivertrek. Something to change the pace like that is just plain cool. I need to run through the traps first. Hopefully they aren’t something that will be figured out right away and will actually challenge everyone everytime they go through to be the first.
Also possibly add rapid fire. I don’t want the map rotation to get bloated though. Is there any maps you guys would like to take out in favor of these? Also, what would you like better, SK3 or regular SK?
August 25, 2007 at 4:22 pm #25311Phonetically Phamous (dice
Participantone more for today
fy_gg_modernbattle (this does not need GG mod to play)
http://www.fpsbanana.com/maps/29224
August 25, 2007 at 9:49 pm #25328Brian
ParticipantI played through river trek, there’s only like 3 maps and nothing happens once i get to the gold little pillar thing.
August 26, 2007 at 12:04 am #25337Sushi
ParticipantIn terms of maps to add, one absolutely amazing custom map is entitled de_strata, and it should be added to the rotation. Check it out if you’ve never played it. Adding losttemple was a great move for the server, and if you like that you’ll like strata.
Also, remove scoutknives.
August 26, 2007 at 12:13 am #25341Bitey
ParticipantNo, even though I don’t like SK that much it is still fun and people enjoy it.
August 26, 2007 at 12:18 am #25344Brian
ParticipantI’m thinking just take out regular SK and leave SK3, I’m pretty certain that’s what will get done.
August 26, 2007 at 12:20 am #25346Bitey
ParticipantThats fine, one SK is good enough
August 26, 2007 at 12:43 am #25352pinkcs
ParticipantHmm, I’m not a big SK fan, but it draws in the players. And even the standard maps do, .. Office, even Train for some people. Maps that are recognizable are an instant plus.
Therefore I think its necessary to approach the ‘fy’ maps and others hesitantly. Personally I think the ‘fy’ maps have a lot of class to them in some respects, but adding too many new maps could potentially upset the positive turn over of players that keeps the server full most nights.
When and if we do adopt new maps, can we try and limit them to the ‘best map/s’ and implement them slowly, say one per week? Just so that their impact can be fairly judged. Perhaps even have the non-standard maps marked for the auto-picker so that they can be chosen less often so that we can then retain a lot of what we already have actively being played, which seems to have been a winning formula thus far.
August 26, 2007 at 12:59 am #25357Brian
ParticipantAye pretty good suggestion there pink.
August 26, 2007 at 1:32 am #25359Outie5000
Participantplease pick the most heavily rendered maps out there. since all of the broke college students game on top of the line machines.
August 26, 2007 at 2:38 am #25360Brian
Participantlol outtie needs to look at some of my pics to see my idle fps. that’s a good consideration too. Look up the map that sushi suggested, I’m actually really interested in adding it, very well made map that I can tell would have a lot of awesome dynamics especially when the server is full. More like a great pub map than a competetive map, it works well.
August 26, 2007 at 1:23 pm #25375Renton’s Big Bro
ParticipantA few weeks ago I started a thread about Assault, and though I love the map, it kills the server and I would say it should be the first to go.
Others I could see going out (pls don’t flame at me… just suggesting), Port, Italy blitz (It’s been played to it’s effect maybe once while i’ve been on?), awpmap till it gets fixed and can be played without an admin, and I guess militia to make it an even 5.
I love almost all the new maps posted, have only played 2 though. But I think the 1 new map a week idea is a great idea. Maybe have a poll on here to vote which new map during the weekend to get a balanced approach instead of just doing everything THE ADMINS want to do… haha jk… maybe… but seriously… ok nm
August 26, 2007 at 9:14 pm #25396Giraff3
ParticipantI would like to see SK/Deagle/Awp gone because they just do not represent what cs is to me. When i play cs i want some sort of goal or agenda besides just fragging. I think UT is a better series for that. Along with those maps I hate when assualt, italy_blitz and aztec are picked because:
1: they are one sided for either T or CS
2: wreck the server’s population when they are picked, people who play alot on the server are allways the people to leave first which makes the game less enjoyable for me to play.
3: i generally just dont like those maps plus they are not used in competition
I would say add fire and russka because they are proven, even maps that will be new and exciting to the people in the server.
I have never played strata but i am going to when i get back to my desktop.
August 26, 2007 at 9:26 pm #25400Liam
ParticipantGiraff3 said:
I would like to see SK/Deagle/Awp gone because they just do not represent what cs is to me. When i play cs i want some sort of goal or agenda besides just fragging. I think UT is a better series for that. Along with those maps I hate when assualt, italy_blitz and aztec are picked because:1: they are one sided for either T or CS
2: wreck the server’s population when they are picked, people who play alot on the server are allways the people to leave first which makes the game less enjoyable for me to play.
3: i generally just dont like those maps plus they are not used in competition
I would say add fire and russka because they are proven, even maps that will be new and exciting to the people in the server.
I have never played strata but i am going to when i get back to my desktop.
Just because *you* don’t like deagle and SK/SK3 doesn’t mean others dont. I personally enjoy playing SK3 and Deagle every down and then. I could do without awp_map though.
As for the others, my opinion remains the same. I enjoy assault sometimes, italy_blitz I can’t stand, and aztec, I can take or leave.
The maps posted as suggestions look really good and would help encourage people to develop strategies with a new map.
August 26, 2007 at 10:22 pm #25403Brian
ParticipantI personally love italy blitz because its close quarters and quick tactical play requires a lot of game sense, i can get really immersed in it. All CTs have to do is designate 2 people to gather the hostages and the rest rush out to claim turf and then push from there and make sure no T breaks through your lines and eats you from the inside out.
Likewise too many other people enjoy sk/deagle,
August 26, 2007 at 10:43 pm #25406enough
Participantitaly blitz is fun… again its a good change up. the more maps the better. keeps everything fresh, i hate playing the same map 5 times a day haha.
the only map i would say needs to come off is awp map. kills the server and its super slow paced. it’d be a lot better if it had a low gravity mod haha.
August 26, 2007 at 10:50 pm #25407Kuros
ParticipantWe vote on maps. Not really necessary to take them out unless they are just plain broken or just plain mega suck. I would remove de_port, find an awp_map with adequate spawn points and leave the rest.
August 27, 2007 at 8:02 am #25428pinkcs
ParticipantItaly Blitz definately has potential. Maybe someone should headhunt a similar map to swap it out for. So we retain the style of play, but lose the altogether low quality map.
August 27, 2007 at 10:35 am #25446Fascist Flakes (Jagr)
ParticipantKuros said:
We vote on maps. Not really necessary to take them out unless they are just plain broken or just plain mega suck. I would remove de_port, find an awp_map with adequate spawn points and leave the rest.Agreed. Remove port, replace the awp_map with something with more points, and add fire, russka, etc.
August 27, 2007 at 1:06 pm #25453pinkcs
ParticipantDisagree. Toggling A & D while essentially having no need to even touch the mouse bar tapping the left-mouse button, does not a map make. It boils the game down to ping vs ping, admittedly great for you guys over at WCU.
The reasons for removing Port yet keeping awp_map must be down to personal preference, because logically the thing people tend to end up hating on Port among other things is the awping. Port may not be perfect, but neither is it as dramatically flawed in its playability as awp_map is. Ports playability is crippled due to reliance on player/team organization. Awp_map just cripples playability to one aspect, of one segment of play; seeing as it retards playability would it be wrong to call it a retarded map?
I’d have to conclude that both Port and awp_map arn’t suitable for the majority of play that takes place on the server. Port, because the lack of co-ordination that often takes place on the server can make the map frustrating, and because the enforced retardation of awp_map, dumbing down play to a singular aspect for 20 minutes is just as or even more so frustrating.
While both maps might have appealing characteristics, Port although imperfect is enjoyable by a larger majority of the server traffic due to the variance in playability, while awp_map caters to a specific player market that doesn’t represent the key gameplay qualities sought by the normal server traffic.
August 27, 2007 at 1:09 pm #25454Kuros
ParticipantI don’t care about “normal server traffic.” I care about having fun. awp_map is fun, de_port is not.
August 27, 2007 at 1:11 pm #25455pinkcs
ParticipantPort is fun for me. I can have fun, although limited amounts on awp map. But honestly I don’t care about yours or my own personal desires, I’d rather concentrate on whats important to retain the quality of the server so that ‘everyone’ can have fun, and not just Kuros.
August 27, 2007 at 1:15 pm #25456Kappamerc
Participantany good source versions of Playground?
August 27, 2007 at 1:19 pm #25458pinkcs
Participanthttp://www.fpsbanana.com/maps/search?s%5Bm…e%5D=playground You might find it there. If not, look for the SK playground map. It might be something worth consideration. Along with dm_playground_beta.
August 27, 2007 at 1:43 pm #25461Fascist Flakes (Jagr)
ParticipantDice posted a Source playground a long time ago that looked great, just never got added I guess?
Pink: Actually, port is an insanely fun map to play, just it is also imbalanced out of proportion and thus my reasoning of why I believe it should be removed. People dislike awp_map or scoutz simply because of either A) points or
they can’t run ahead, rushing and spraying people. Both maps are fun and differ from the normal gameplay that a person can find anywhere else. Both maps train a player how to use a different type of gun they never thought or may have never wanted to use. Just because you dislike that aspect does not mean that the maps are not good for the server, as in actuality people enjoy them and people come to our server and populate it when the mentioned maps are in play.August 27, 2007 at 1:53 pm #25462pinkcs
ParticipantYeah I like port too. And I see its balance issues. And agree, something better could take its place. But awp_map really isn’t about learning something, it takes away the limited skill needed to use the awp effectively, and turns the game into a turky shoot, almost like playing Rebel Assualt, but with extremely limited vertical movement. As I said, I can have fun on awp_map, and never admitted to disliking it. But it also needs to be remembered that the people that awp_map attracts come for that limited playability, and that doesn’t represent the other 98% of the gaming done on the server.
Take that sk_playground map above and map it an awp map, and you’d have such a better, more varied style of play and cater for the majority of players.
August 27, 2007 at 1:53 pm #25463Brian
ParticipantDefinitely for Scoutzknivez, but with awp_map 1 or maybe 2 *edited*heads will come into the server while it will empty down to usually less than 12 people after being full the previous map.
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