Map Discussion

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  • #2739
    Brian
    Participant

    Heya, having a map discussion here now. I’m yall’s new council leader for this semester and so I thought I’d bring some new ideas.

     

    Serious discussion though, don’t come in here saying aztec needs to be taken out cus you get your *edited* ruined at it.

     

    I’ma suggest some competitive maps mainly de_russka and de_cpl_fire

     

    Russka is a snowy russian military warehouse. Two bombsites very short rushing time. Bombsite is the closest to both but it doesn’t quite result in the near staggered starting stance that CTs often find themselves in on contra with the same situation.

    B has a dumb fence a lotta folks will be love/hate at the same time. Plus there is the one way vent that is next to useless in a scrim but im thinking will provide many many lulz from stealthy players.

     

    de_cpl_fire came at the suggestion of Fascist flakes. I played it at cal and had a good time on it. Once the new server gets back we will need to basically limit it to 1 awp per map here. A tricky, unnapparently technical map like most ones from cpl are. Has an immortal bat/bird flying around the map that can never be killed until cthulhu rises from ry’leh.

     

    any other suggestions/arguments for other maps? Criticisms of these from people who have played them?

    #25308

    i say we have more FY type fun maps.. somthing quick and dirty where their are no strats other than point and click. as the only maps we have thats kinda like this is deagles and scoutz but neater are FY maps.

     

    i think we only need one scoutz map.. SK3

     

    also when adding maps make sure you test them out befor putting them up on the server with a few people. cool screenshots dont mean the map is “fun” to play. also make sure they can hold 24/36 people pending what ever our max capacity is at the time.

    #25309

    I would nonamate, check these out and see if it would be a great addition

     

    fy_rivertrek

    http://www.fpsbanana.com/maps/20183

    thm_24585.jpg

     

    fy_ruins_dawn

    http://www.fpsbanana.com/maps/13397

    thm_9132a.jpg

     

    fy_forthewin

    http://www.fpsbanana.com/maps/20588

    thm_27427.jpg

     

     

    fy_rapidfire ( we have this map map for GunGame1.6,, be a great map for source)

    http://www.fpsbanana.com/maps/19810

    thm_22842.jpg

     

    fy_garden2007

    http://www.fpsbanana.com/maps/20077

    thm_24030.jpg

    #25310
    Brian
    Participant

    I really really like the idea behind rivertrek. Something to change the pace like that is just plain cool. I need to run through the traps first. Hopefully they aren’t something that will be figured out right away and will actually challenge everyone everytime they go through to be the first.

     

    Also possibly add rapid fire. I don’t want the map rotation to get bloated though. Is there any maps you guys would like to take out in favor of these? Also, what would you like better, SK3 or regular SK?

    #25311

    one more for today

    fy_gg_modernbattle (this does not need GG mod to play)

    http://www.fpsbanana.com/maps/29224

    thm_53846.jpg

    #25328
    Brian
    Participant

    I played through river trek, there’s only like 3 maps and nothing happens once i get to the gold little pillar thing.

    #25337
    Sushi
    Participant

    In terms of maps to add, one absolutely amazing custom map is entitled de_strata, and it should be added to the rotation. Check it out if you’ve never played it. Adding losttemple was a great move for the server, and if you like that you’ll like strata.

     

    Also, remove scoutknives.

    #25341
    Bitey
    Participant

    No, even though I don’t like SK that much it is still fun and people enjoy it.

    #25344
    Brian
    Participant

    I’m thinking just take out regular SK and leave SK3, I’m pretty certain that’s what will get done.

    #25346
    Bitey
    Participant

    Thats fine, one SK is good enough :)

    #25352
    pinkcs
    Participant

    Hmm, I’m not a big SK fan, but it draws in the players. And even the standard maps do, .. Office, even Train for some people. Maps that are recognizable are an instant plus.

     

    Therefore I think its necessary to approach the ‘fy’ maps and others hesitantly. Personally I think the ‘fy’ maps have a lot of class to them in some respects, but adding too many new maps could potentially upset the positive turn over of players that keeps the server full most nights.

     

    When and if we do adopt new maps, can we try and limit them to the ‘best map/s’ and implement them slowly, say one per week? Just so that their impact can be fairly judged. Perhaps even have the non-standard maps marked for the auto-picker so that they can be chosen less often so that we can then retain a lot of what we already have actively being played, which seems to have been a winning formula thus far.

    #25357
    Brian
    Participant

    Aye pretty good suggestion there pink.

    #25359
    Outie5000
    Participant

    please pick the most heavily rendered maps out there. since all of the broke college students game on top of the line machines.

    #25360
    Brian
    Participant

    lol outtie needs to look at some of my pics to see my idle fps. that’s a good consideration too. Look up the map that sushi suggested, I’m actually really interested in adding it, very well made map that I can tell would have a lot of awesome dynamics especially when the server is full. More like a great pub map than a competetive map, it works well.

    #25375
    Renton’s Big Bro
    Participant

    A few weeks ago I started a thread about Assault, and though I love the map, it kills the server and I would say it should be the first to go.

     

    Others I could see going out (pls don’t flame at me… just suggesting), Port, Italy blitz (It’s been played to it’s effect maybe once while i’ve been on?), awpmap till it gets fixed and can be played without an admin, and I guess militia to make it an even 5.

     

    I love almost all the new maps posted, have only played 2 though. But I think the 1 new map a week idea is a great idea. Maybe have a poll on here to vote which new map during the weekend to get a balanced approach instead of just doing everything THE ADMINS want to do… haha jk… maybe… but seriously… ok nm

    #25396
    Giraff3
    Participant

    I would like to see SK/Deagle/Awp gone because they just do not represent what cs is to me. When i play cs i want some sort of goal or agenda besides just fragging. I think UT is a better series for that. Along with those maps I hate when assualt, italy_blitz and aztec are picked because:

    1: they are one sided for either T or CS

    2: wreck the server’s population when they are picked, people who play alot on the server are allways the people to leave first which makes the game less enjoyable for me to play.

    3: i generally just dont like those maps plus they are not used in competition

     

    I would say add fire and russka because they are proven, even maps that will be new and exciting to the people in the server.

    I have never played strata but i am going to when i get back to my desktop.

    #25400
    Liam
    Participant

    Giraff3 said:

    I would like to see SK/Deagle/Awp gone because they just do not represent what cs is to me. When i play cs i want some sort of goal or agenda besides just fragging. I think UT is a better series for that. Along with those maps I hate when assualt, italy_blitz and aztec are picked because:

    1: they are one sided for either T or CS

    2: wreck the server’s population when they are picked, people who play alot on the server are allways the people to leave first which makes the game less enjoyable for me to play.

    3: i generally just dont like those maps plus they are not used in competition

     

    I would say add fire and russka because they are proven, even maps that will be new and exciting to the people in the server.

    I have never played strata but i am going to when i get back to my desktop.

     

    Just because *you* don’t like deagle and SK/SK3 doesn’t mean others dont. I personally enjoy playing SK3 and Deagle every down and then. I could do without awp_map though.

     

    As for the others, my opinion remains the same. I enjoy assault sometimes, italy_blitz I can’t stand, and aztec, I can take or leave.

     

    The maps posted as suggestions look really good and would help encourage people to develop strategies with a new map.

     

    #25403
    Brian
    Participant

    I personally love italy blitz because its close quarters and quick tactical play requires a lot of game sense, i can get really immersed in it. All CTs have to do is designate 2 people to gather the hostages and the rest rush out to claim turf and then push from there and make sure no T breaks through your lines and eats you from the inside out.

     

    Likewise too many other people enjoy sk/deagle,

    #25406
    enough
    Participant

    italy blitz is fun… again its a good change up. the more maps the better. keeps everything fresh, i hate playing the same map 5 times a day haha.

     

    the only map i would say needs to come off is awp map. kills the server and its super slow paced. it’d be a lot better if it had a low gravity mod haha.

    #25407
    Kuros
    Participant

    We vote on maps. Not really necessary to take them out unless they are just plain broken or just plain mega suck. I would remove de_port, find an awp_map with adequate spawn points and leave the rest.

    #25428
    pinkcs
    Participant

    Italy Blitz definately has potential. Maybe someone should headhunt a similar map to swap it out for. So we retain the style of play, but lose the altogether low quality map.

    #25446

    Kuros said:

    We vote on maps. Not really necessary to take them out unless they are just plain broken or just plain mega suck. I would remove de_port, find an awp_map with adequate spawn points and leave the rest.

    Agreed. Remove port, replace the awp_map with something with more points, and add fire, russka, etc.

    #25453
    pinkcs
    Participant

    Disagree. Toggling A & D while essentially having no need to even touch the mouse bar tapping the left-mouse button, does not a map make. It boils the game down to ping vs ping, admittedly great for you guys over at WCU.

     

    The reasons for removing Port yet keeping awp_map must be down to personal preference, because logically the thing people tend to end up hating on Port among other things is the awping. Port may not be perfect, but neither is it as dramatically flawed in its playability as awp_map is. Ports playability is crippled due to reliance on player/team organization. Awp_map just cripples playability to one aspect, of one segment of play; seeing as it retards playability would it be wrong to call it a retarded map?

     

    I’d have to conclude that both Port and awp_map arn’t suitable for the majority of play that takes place on the server. Port, because the lack of co-ordination that often takes place on the server can make the map frustrating, and because the enforced retardation of awp_map, dumbing down play to a singular aspect for 20 minutes is just as or even more so frustrating.

     

    While both maps might have appealing characteristics, Port although imperfect is enjoyable by a larger majority of the server traffic due to the variance in playability, while awp_map caters to a specific player market that doesn’t represent the key gameplay qualities sought by the normal server traffic.

    #25454
    Kuros
    Participant

    I don’t care about “normal server traffic.” I care about having fun. awp_map is fun, de_port is not.

    #25455
    pinkcs
    Participant

    Port is fun for me. I can have fun, although limited amounts on awp map. But honestly I don’t care about yours or my own personal desires, I’d rather concentrate on whats important to retain the quality of the server so that ‘everyone’ can have fun, and not just Kuros.

    #25456
    Kappamerc
    Participant

    any good source versions of Playground?

    #25458
    pinkcs
    Participant

    http://www.fpsbanana.com/maps/search?s%5Bm…e%5D=playground You might find it there. If not, look for the SK playground map. It might be something worth consideration. Along with dm_playground_beta.

    #25461

    Dice posted a Source playground a long time ago that looked great, just never got added I guess?

     

    Pink: Actually, port is an insanely fun map to play, just it is also imbalanced out of proportion and thus my reasoning of why I believe it should be removed. People dislike awp_map or scoutz simply because of either A) points or B) they can’t run ahead, rushing and spraying people. Both maps are fun and differ from the normal gameplay that a person can find anywhere else. Both maps train a player how to use a different type of gun they never thought or may have never wanted to use. Just because you dislike that aspect does not mean that the maps are not good for the server, as in actuality people enjoy them and people come to our server and populate it when the mentioned maps are in play.

    #25462
    pinkcs
    Participant

    Yeah I like port too. And I see its balance issues. And agree, something better could take its place. But awp_map really isn’t about learning something, it takes away the limited skill needed to use the awp effectively, and turns the game into a turky shoot, almost like playing Rebel Assualt, but with extremely limited vertical movement. As I said, I can have fun on awp_map, and never admitted to disliking it. But it also needs to be remembered that the people that awp_map attracts come for that limited playability, and that doesn’t represent the other 98% of the gaming done on the server.

     

    Take that sk_playground map above and map it an awp map, and you’d have such a better, more varied style of play and cater for the majority of players.

    #25463
    Brian
    Participant

    Definitely for Scoutzknivez, but with awp_map 1 or maybe 2 *edited*heads will come into the server while it will empty down to usually less than 12 people after being full the previous map.

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