Forum Replies Created
-
AuthorPosts
-
Brian
SpectatorThat has only happened to me of late, really weird and it has happened in the most crucial of times, like when I jump out to begin a play while scrimming, leaves me speechless afterward.
Brian
SpectatorFinal three points. Easier headshots does not make for an easier game. Anyone believing that has not taken the time to think about what they are saying. If it’s easier headshots, everyone can do it, thus no one has an easier advantage over anyone else and we are all on the same playing field.
Now if you like at the stats you will see headshot perecentages are about the same for both games, why is this? Because of the differences in spray and shooting while running balance each other out. In source it is easier to shoot and run at the same time, usually the first bullet fired from the ak will be more accurate than it is in 1.6, same for most guns, that is until you hold down the button and spray, the spray pattern gets larger, faster than it does in 1.6. The pattern however is the *edited*ing same, a T for the m4, a 7 for the AK. In addition the larger and faster spray is not just to accomadate the larger player models in source, the varience is beyond the proportion there. The differences between the games balance out to produce much of the same results differently.
In response to nodice, yes if you shoot a foot you hit a foot, you spray at the feet with the right timing to compensate for the time it takes spray to get to its biggest point and then stabilize you will most likely get a head or cheast shot, doing that is part of controlling sprays and bursts. You spray at the head in source and I will kill you dead 95% of the time as your bullet will go straight over me, I believe you even will even hear them zip by and chip the walls behind you.
Trolling? I call this education.
Brian
SpectatorI know it’s an unwritten rule at the moment, that is not our intention at all. At the moment we don’t have access to the server so I can’t make the necessary changes to the rcon. When I can get ahold of princess I will hopefully be able to change it.
Brian
SpectatorAs well we need some practices to get things in order, communication, play styles dictate positions, some basic strats. Let’s get at least a little settled before we go.
Brian
SpectatorLet’s roll em baby. I’m game as hell.
Chupa, maybe Bitey down for it? How bout nuke dude, he was gunning for my *edited* pretty hard at the last tourney, he had me real worried.
Brian
SpectatorKK, I would really like to do 5v5 Contra on the final round with cal configs, it would be swell
Brian
SpectatorYou are such a poon.

Brian
Spectator/reads the last part
I’ve told you assholes that optical is better fps’ tht laser. I enjoy proof.
Brian
SpectatorIt was more of a joke between us, we didn’t think it was really a brothel, it was so obvious we were kind of in disbelief. Hmmm maybe I have said to much already.
Brian
SpectatorWe can tell them to delete the files, it won’t be a problem, we did the same thing with contra.
Brian
SpectatorJoined up

Brian
SpectatorCSP has done what, about 5mb worth of work in two years, that *edited* needs to gtfo.
Brian
SpectatorBecause we are going to have more people than ever this time there will be two opening rounds, splitting the tourney up between de_dust2 and de_inferno, the top half from each team on both maps will mix up to the opposite side on de_cpl_mill for the next match. Then the semi-final may possibly be de_nuke, de_contra, de_train, de_russka, de_lostemplepro, de_cbble, de_Chateau, it will probably be 5v5 or 6v6 from at the semi-final, it’s yall pick there and on the final.
Brian
Spectatorwtf is an 03 air filter.
Brian
Spectatoryeah, i want to keep the bell tower though, change the look of it, it’s crucial for Ts to awp into the second floor.
Brian
SpectatorI completely agree there, i have no problem making the asthetics and stuff different. The reason we are using the building though is with some tweaking it lends itself well to a good ole counter strike match
Brian
SpectatorThat’s true, especially after something like VA tech. The competitive elements change it enough that i don’t think it will be as recognizable, to students it will be, Gonna change the name of course as well. The only people that will really be familiar with it will be proly the IT and networking folks and I imagine they will think it is pretty cool.
Brian
SpectatorWh exactly are you worried pink? It’s potential for controversy?
Brian
SpectatorMade some changes, put a corridor through the kitchen thats goes into Long A or into the other elevator shaft. One thing I didn’t expand upon earlier was the elevator shafts, there is two and they are broken down, they are near pictch dark inside, Ts can use them to climb up to the second and third floors, night vision or a flash light will help here
Brian
SpectatorThe distances that have to be run make B bombsite a lot more even, I can add in more entrances if you want though, B bombsite is a lot like B in Contra, Ts can get there en mass about the time CTs get there with their half. It is a much trickier site to defend for either side though since it is cramped and such, I want the doors on the upper level to have doors with windows like on nuke, you can throw nades through em, but they need to be open to give a bit more of a physical delay.I may make some changes to how one gets in the building, i think i use The kitchen area of the first floor a bit more, i want third floor to be a bit limited though. The fight is on the second floor, and the CTs own B Bombsite but they can easily lose either way if they don’t balance their efforts to keep B and get to A.
Brian
SpectatorAlrighty after reviewing the maps I’m going to take another look at some, mainly corse and subzero, and will work on getting the new version of Russka put in so the world spawns, radar, and invisible box are fixed. I’m looking to replace corse with de_villa. A rather straightforward map that is small in filesize and high on the fps such that anyone can and will like to play it. Chantz won’t like it though cus he got rocked there last night
Gonna look at nodices suggestions for an awp map replacement after i wake up in a short bit.Brian
SpectatorGOOD JOB using *edited* from two years ago trife, not only are those models not even used anymore, the hitboxes have been completely fixed and don’t trail ahead or behind. Also to sum it up your game still has a problem with interp, you try to mimic those settings in source and you can’t, wonder why? Also, how bout some mad *edited* talk about how bigger models make it easier, I would LOVE to hear the logical fallacies there. QQ
Brian
SpectatorI talked to nix monday morning at breakfast about finishing this map, we agreed to collaborate and whatnot. I just got done with about an hour and half of putting the floor plans through paint and coming up with what I think is a balanced, competetive map worthy of the cs source pub, or any for that matter, hell this may be just because it is my map dynamics design, but i think it would make a great scrim map too.
T spawn is under the Clock tower and around it, it can be climbed up into to awp into the second floor from it, the stage may or may not be on the quad depending on what kind of cover i feel is best for Long A. The stairwell that is bombsite B will have some liberties taken with it to make it worthy. Oh and it will be worthy. Feedback PLEASE, lots of it folks.
EDIT: Attaching these pricks was rather annoying.
Brian
SpectatorWTF? Glock has always been on the menu for CTs
Brian
SpectatorNo it won’t pink. If you are going down a slope I don’t care if you get hop off or whatever, otherwise if you aren’t on SK, Deage, AWP, dont use it. I don’t care if people use it to bunny hop down the slope in awp, they are risking there own life there to the fall and the bullets.
Brian
SpectatorYes, it can be discussed all you want man. I’ll make a compromise, you can do it all you want after the round ends, not during game time, you can do it on cs_deagle5 and awp_subzero and the scoutzknivez maps. How’s that sound to you, same deal with music, you can do whatever you want to celebrate and *edited* after the win barring the obvious, that’s not a free license bracket.
Brian
SpectatorIf you are being a smartass renton, I will kill you. Don’t ask me how I will know though.
Brian
Spectator
If you think the awp is overpowered then you understand nothing about map dynamics or team work in css.Brian
SpectatorHmmmm I’m sorry you don’t see the reasoning for the changes very well. They were all well argued in the first place. Let me expound upon them a bit if I may.
First off, what I don’t believe was made known very was that the point ceiling has been raised to 15, this may not seem like lot for some of the newer folks, but if you had played here earlier this year when we first went to this point system and it was 25 then 15 would now seem like the most reasonable spot for em after having them at 10 for so long. The latter was a rather impotent maximum.
Secondly pink, if you look actually look at the modifier we left the most used guns on the server (Ak, M4, Deagle, Scout) at 1.0 since they were the standard and deviating from there could potentially upset the point balance and the standard dynamics of the pub which work quite well as Flakes has tried to defend numerous times towards people who I think maybe having a Devil’s Advocate running in their veins, as helpful as that can be, it isn’t always the most honestly helpful way to make an argument.
Third the smgs were bumped because I’m *edited* sure you have all punched you monitor so hard as to make it rock back and forth, slapped your mouse down, or kicked the wall behind your desk when you do 86 in 8 with a tmp or mp5navy, or heaven forbid 12 in 99 as some of my pics can attest. I’m positive that we rightly reasoned here that SMG kills by the TMP, MP5, MAC10 should be raised a bit. Because they are so cheap and precisely because we wanted more variety in rifle choice in the server, we put them above the rifles like the ak, m4, krieg, and bullpup, but below the more difficult and stringent rifles like the Famas and Galil. Those three SMGs I mentioned are all at 1.1, the latter two rifles at 1.2 because they cost a bit more than for what is a noob, an equally effective gun found in the SMGs. The UMP was put at 1.3 because at 1700 dollars and 25 bullets it is plain and simple *edited*. The P90 was bumped down to .85 because it has a 50 round clip, a safe rate of fire(meaning that a noob isn’t likely to exhaust it too quickly and be *edited* out of luck like with the famas which has the absolute highest rate of fire in the game), and a hell of a recoil. In a way it has been staggered like the Para,which has been brough down to .8 btw, because we want it to have a diminished returns effect when it comes to people using it on those weapon’s most popular map, cs_office, there these weapon are stupidly *edited*ing effective because some people have a very long delay when seeing someone and reacting, a lot of you in fact. One more thing about those two weapons, they don’t really have the kind of spray pattern like the m4 and Ak where learning it helps you with all guns, so in a way we aren’t punishing noobs here, we are helping them inadvertantly, in fact the other guns that are rarer in use and more likely to benefit them have indeed been raised as I mentioned earlier.
Other weapons that have what may apparent to be a silly modifier are also MUCH rarer in use, check the flash bang kills, there have been 5 out of 177000, those odds are ridiculous and we almost feel like a huge 100 point bonus would be more appropriate.
The knife has been upped to contrast better with its natural counter part on this server, the scout. Many people curse the heavens when trying to knife someone in SK only to have them refuse to do so likewise and return their futile appeals with a bullet to the face. The knife is at 2.0, just as well I think it should be rather costly if someone gets their noob *edited* waxxed by some silly *edited* like Bracket, who had 29 knifings on saturday. That kind of effort should rightly pay off. HE Grenades were upped a bit since we had lowered the warmup round a bit and thusly made them more rare as people most often ran for the quicker knife there.
As for you charge that this *edited*s players of the more colorful variety, just no. The weapons at .80 are reasonably lowered, if you want I can bring in my test demo to show how the accuracy of the pump shotty does not diminish one *edited* iota when jumping and in fact gets higher at times, combined with being cheaper than the other shotty and a lot more powerful and effective for anyone with an intellect exceeding the third grade I think it is at a reasonable place for its effectiveness. It is largely to contrast with the other shotty, where yall talk about having some variety don’t seem to want to show much love to that piece of *edited*. Really, I ask you guys, where is the bottom line then?
I hope this helps pink, though I really think your estimate that these weren’t thought out or that they had rather superficial motives behind them is way off mark. Thanks for you input though, that’s more than I can say for a good portion of the community from whom I would love to have some more feedback.
FINAL EDIT: There it is folks, the demo I took of the shotty, taking into account the dynamics of it, it really physically speaking should not have a huge spray when jumping like the ak does, the grouping of the pellets in real life will still be rather close if not affected somewhat by the inertia at the tip of the barrel, if you want to make it more realistic for the game then an accurate reflection of what goes on when jumping and shotting a shotgun should be something like the awp where the single shot is way of the center of the recticle if you are moving as well as moving you haphazardly through the air and leaving you staggered when landing. Also forgive me if this post has been rather curt and pointed, I don’t get up this early usually, but UPS has to be a bunch of faggots about my headphones.
Attachments
- shotgunbullshit.dem (1138 KB)
Brian
SpectatorYeah, because the range of skill with a gun is so very limited
As I firmly believe and have said before, if you get killed, it is partly because of something you did. -
AuthorPosts