de_hinds

Viewing 30 posts - 1 through 30 (of 54 total)
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  • #1913
    gxti
    Spectator

    … but hey, you gotta start somewhere.

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    #17264

    lol, looks good.

     

    will it be ready by april 20th (2months from now?)

     

    let me know if you need any help

    #17266
    gxti
    Spectator

    Floorplans, for those interested. XCF is The Gimp’s native format.

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    floorplan.xcf

    Attachments

    #17270
    Brian
    Spectator

    So this is for source? Suggestion here for the post office, that should be one bomb site, and make it so that you can shoot through the mail boxes from inside or out, sound will come in handy here. I dont know if it is gonna be DE, if it is then that is my suggestion, if not, ignore me.

    #17279
    gxti
    Spectator

    It will be a DE map, and I was thinking Illusions and mailroom as bombsites. CTs would spawn in Illusions and/or grandroom, Ts in front or maybe off to the side.

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    #17282
    Sephypoo
    Spectator

    Looks pretty cool, wish I was smart enough to do stuff like that ^^

    #17306
    Bitey
    Spectator

    yeah you rock gxti, if you need any help, I dunno what, but just let me know… I know you like to solo stuff though… just offering

    #17338
    gxti
    Spectator

    First floor about halfway done (skeletally).

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    #17522
    gxti
    Spectator

    First floor structure is pretty much done. Now I’m going to start sealing off areas not worth playing in, fixing up the lighting, and making some models for doors, stairs, etc.

     

    So here’s floor 1, pre-alpha. Let me know if the floor textures (the floorplans) don’t work, I thought I packed them correctly but I could be wrong.

    de_hinds_floor1_prealpha.zip

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    Attachments

    #17524

    I got an error?

     

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    #17527
    gxti
    Spectator

    It’s a Source map, slick! :P

    #17531
    Falcon
    Spectator

    what theme are you running in firefox there, NoDice?

    #17627

    Bahhahah Doh!

    i put the map in the source folder, but just in a hobbit of clicking on 1.6

     

     

    … nodice tests

     

     

     

     

     

    Theam is Noia 2.0 eXtream…..

    I’v been using it from day 3, and almost had a heart attack when firofox upgraded to 2.0,, the theam dident come out with a uppdate for a week…

    /me swipes sweat from forehead

    #17649
    Ver1tas23
    Spectator

    P.I.M.P

    #17659
    Kuros
    Spectator

    ROFL, dice is a Hobbit.

    #17667

    Very nicely done…

     

    maby to well done, alot of the door dont make for good gameplay (as if i actualy playyed anyone) just what i think…

     

    Its so good, i got lost a few time, and this is only 1st floor of 3 o_0 YIKES!!!!

    #18078

    anything get accomplished over breAK?

    #25469
    enough
    Spectator

    just thought id bring this back to the front of discussion since all this map talk is going on.

     

    maybe gxti finished it?

    #25470
    Brian
    Spectator

    lol fat chance. :P

    #25472

    last i herd was he gave up, and “might” finish it later.

    it would be nice if he’d post his raw files and someone could pickup where he left off. we cant let the UC get knocked down befor the map is out..!!!!111

    #26590
    Brian
    Spectator

    I talked to nix monday morning at breakfast about finishing this map, we agreed to collaborate and whatnot. I just got done with about an hour and half of putting the floor plans through paint and coming up with what I think is a balanced, competetive map worthy of the cs source pub, or any for that matter, hell this may be just because it is my map dynamics design, but i think it would make a great scrim map too.

     

    T spawn is under the Clock tower and around it, it can be climbed up into to awp into the second floor from it, the stage may or may not be on the quad depending on what kind of cover i feel is best for Long A. The stairwell that is bombsite B will have some liberties taken with it to make it worthy. Oh and it will be worthy. Feedback PLEASE, lots of it folks.

     

    EDIT: Attaching these pricks was rather annoying.

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    #26597
    enough
    Spectator

    im not gonna lie, i really want to test this map out…. 3 stories=awesome hopefully

    #26607
    Kuros
    Spectator

    #1. Probably better if we make it cs_hinds. That way we can show it off to the powers that be if it becomes popular. Can’t show it off if the objective is to blow up the UC.

     

    #2. Leave all the entrances that exist. The more ways the CTs have to get in (or T’s if it remains a bomb map) the better. Don’t give it the woes that plague assault and militia.

    #26608
    Brian
    Spectator

    The distances that have to be run make B bombsite a lot more even, I can add in more entrances if you want though, B bombsite is a lot like B in Contra, Ts can get there en mass about the time CTs get there with their half. It is a much trickier site to defend for either side though since it is cramped and such, I want the doors on the upper level to have doors with windows like on nuke, you can throw nades through em, but they need to be open to give a bit more of a physical delay.I may make some changes to how one gets in the building, i think i use The kitchen area of the first floor a bit more, i want third floor to be a bit limited though. The fight is on the second floor, and the CTs own B Bombsite but they can easily lose either way if they don’t balance their efforts to keep B and get to A.

    #26610
    Brian
    Spectator

    Made some changes, put a corridor through the kitchen thats goes into Long A or into the other elevator shaft. One thing I didn’t expand upon earlier was the elevator shafts, there is two and they are broken down, they are near pictch dark inside, Ts can use them to climb up to the second and third floors, night vision or a flash light will help here

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    #26615
    pinkcs
    Spectator

    I’m a little worried so bare with me, what is this is map of specifically?

    #26618

    the main building on WCU campus where everyone eats/hangs out/and where we hold the lans

    #26619
    Brian
    Spectator

    Wh exactly are you worried pink? It’s potential for controversy?

    #26620
    pinkcs
    Spectator

    Well yeah I wouldn’t assume you havent thought of it already.. but yeah.. *edited*. With the way American popular culture is, making a map like this could be a quick way to get your WCU Gaming club status revoked along with all afforded privillages… What sort of precautions are you taking?

     

    No matter how benign intentions can be, we see the potential for exageration of negative factors and the effects of political correctness day in and day out. Be careful with this. Being gamers with the best point of view on the subject its far to easy to forget the impression that other people can get, some of those people could be parents of students or zealous faculty.

    #26621

    we will skin the guns to look like flowers and they will shoot out honey.

Viewing 30 posts - 1 through 30 (of 54 total)
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