Home › Forum Archive › Miscellaneous › Archives › Liam Team Balancer
- This topic has 73 replies, 19 voices, and was last updated 19 years ago by
Liam.
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September 4, 2007 at 7:43 pm #25945
Liam
SpectatorNoDice said:
Why did it switch me just after after the warm up round and before the real round started… iu mean *edited* i dident even get a kill…. o_0not a big deal,, its was just phuniee
It also balances team size and it’ll randomly grab a person to move if the teams are mis-sized.
September 8, 2007 at 9:09 am #26206blu3
SpectatorLiam, I’ll be straight with you: I did not read every page of the thread.
That said, what if you added some minor variable to take into account the “pub-advantage” team? For example, CT on dust, CT on aztec, T on italy, etc?
September 8, 2007 at 9:56 am #26207Liam
Spectatorblu3 said:
Liam, I’ll be straight with you: I did not read every page of the thread.That said, what if you added some minor variable to take into account the “pub-advantage” team? For example, CT on dust, CT on aztec, T on italy, etc?
Whats wrong wtih it now? I’ve already changed it to be KDR oriented instead of simple kills.
Changing it to work via map would be a pain in the frickin *edited*. Not only would I have to design a config file, it would have to be modified every time a new map is added.September 9, 2007 at 6:42 am #26279blu3
SpectatorThe suggestion was in addition to the KDR, and other work that has been done. Also useful may be a call to see how many points someone has — there were times, for example, when I would join an assault game already in progress, die my first round as a CT and then get switched to T for balance
September 9, 2007 at 11:00 am #26284Liam
Spectatorblu3 said:
The suggestion was in addition to the KDR, and other work that has been done. Also useful may be a call to see how many points someone has — there were times, for example, when I would join an assault game already in progress, die my first round as a CT and then get switched to T for balance
We looked at attaching it to the points system, unfortunately, it would open up countless more connections to the sql server and add countless more overhead to the server to do so. Also, the biggest reason we decided against it was for this:
Everyone has “off” days.
The balancer from what I can tell is working wonderfully now. Teams are not stackign like they were. In fact the playing I’ve done over the last few days have ended the round with scores very close to even.
September 9, 2007 at 1:56 pm #26320Kuros
SpectatorThe balancer is dead on. After 12 tries, I think it’s just about perfect.
September 9, 2007 at 4:33 pm #26338Brian
SpectatorYeah I really don’t see much of a problem except late at night, for someone every once in a while teams will get stacked like they used to and then it will start to even itself out.
September 9, 2007 at 5:23 pm #26342Liam
SpectatorKuros said:
The balancer is dead on. After 12 tries, I think it’s just about perfect.Hey, those signs really mess up your sorting.
September 10, 2007 at 4:32 pm #26450Renton’s Big Bro
Spectatorhey guys… this thread is way to long… topic is talked about enough already… let’s stop posting about it… any more opinions don’t matter…
September 10, 2007 at 4:34 pm #26451Brian
SpectatorIf you are being a smartass renton, I will kill you. Don’t ask me how I will know though.
September 10, 2007 at 8:01 pm #26469Liam
SpectatorWell, that was out of the blue Renton.

I think this topic is quite useful.
September 13, 2007 at 10:51 am #26719Sephypoo
SpectatorI HATE IT! I HATE IT! I HATE IT!
October 7, 2007 at 2:24 pm #27965Optimus Prime
SpectatorI’ll say dont use the balancer at all stick with the team u have and grow some skills while losing
October 7, 2007 at 2:31 pm #27966Liam
SpectatorYour opinions are your own.

The balancer does a good job for the most part.
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