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Renton’s Big Bro
Participanti’ve been on a bunch of quick respawn servers… generally sudden death works fine… i odn’t know how that’d happen but i’ve never seen it
Renton’s Big Bro
ParticipantKuros said:
Don’t forget about speed problems. For instance, “Wow that soldier is running as fast as…well…as fast as A SPY ZOMG SHOOT HIM!.” A spy’s speed is more closely matched with an engineers or a pyros. That’s something a lot of spies don’t take into consideration.Someone who plays spy more than I correct me if I”m wrong. But I believe when the spy disguises his speed is matched to the disguise.
Renton’s Big Bro
Participantyeah i mean… if you want to be a good spy… be just that… a spy – you have to think like what you are… not disguising and running into the enemy base facing their base with full health… no one does that… looking at people weird… trying to dodge people – there are so many signs that new players are like… OMGZORS! HOW’D HE KNOW I WAS A SPY!! – once you play awhile you’ll see all the nuances and things that bad spies do… they’re easy to pick out – the best spies are the ones you don’t even see, that uncloak and boom your dead, then they drop down or go up some stairs, kill someone else in a diff area – and now everyone is confuzzled…
Renton’s Big Bro
Participanti dled this program called ahaview – 30 day trial or somethin… it’s nice and easy though
Renton’s Big Bro
Participantmedic is a terrible disguise… i shoot anyone that doesn’t heal me out of spite haha, people catch on quick when your not healing – generally spy, demo, soldier – the main thing with spy is to disguise per area of map – ie. soldiers don’t sit in the base on 2fort neither do scouts… – but yes one of the best things you can do is redisguise quick as what you just killed, or hit T (i think it’s t, you can change it in options) to redisguise as last … it’s a quick change without hitting a few keys and messing up. People generally don’t shoot spies on their team so it’s a good disguise. One of the most irratating things is when a spy waits for a rush, say it’s 3 soldiers, medic, demo – puts on a soldier disguise, runs with them a bit, if he’s good he gets healed – then stabs everyone while they cry to mommy. talk to kappa about spying, he’s gotten good – someone ubered him once into the base on 2fort haha
Renton’s Big Bro
Participantyay… i have a few fun ones… first one is when I had 7 people on their team dominated but didn’t get the ss in time, i was one person away from having their entire team dominated and was waiting for that… then people left… then 2 joined..

This next pic I don’t understand… same map – but it says in the top right… finished off rookie??? i dunno you look and tell me what it is/means?
This last one is the baddest i’ve seen a heavy look – as you can see… he’s on fire – and he was i think he rolled through about 6 of us… kappa twice i think
, that smile will haunt my dreams for weeks…and last but not least… i know it wasn’t out server… but this is domination… 158 pts is hard as heck on any 30 min map…
Renton’s Big Bro
Participantit makes sense, but it’s not possible, it’s generated at random as far as i can tell. And sometimes you get stuck with the same one twice or three times in a row and then your pretty much screwed… – ie (spy is back named kuros again, whack him…) that sort of thing…
Renton’s Big Bro
Participant…. do you hear that… it’s all my hopes and dreams of free red bull crashing down because i’m no longer a student… *tear*
Renton’s Big Bro
Participantso where do i apply for this?
Renton’s Big Bro
Participantyou still have leftover red bull!!!! i thought we cleaned you out after the last lan!! holding back on us eh?!?!? we have ways to deal with you……. dun dun dun…..
Renton’s Big Bro
Participantwell i’ll raise my glass to the first part! btw i created something tonight… called dr. jager – half dr. pepper, half jager… allllll goodness… mmmhmmmm
Renton’s Big Bro
Participantthanks, obviously a few readme’s and in-game tips and about 20 hours of playtime will get you the same answers but I’ve seen some people try it cause it came with the orange box and go right back to css or cs cause they dont’ really understand and it’s not as easy to get ahold of right away as cs. So hopefully a few pointers will retain some players and help some players make the switch to… dare i say it… the game of the future?? in the now?? and i’m confused…
Renton’s Big Bro
Participantwhy thank you, and you have a nice day too…
Renton’s Big Bro
Participantcacophony if you could add me to friends that’d be great we could chat a bit.
First of all, I don’t mean to sound *edited*y or anything like that, but I have been playin for over a month now since it came out beta, so I have seen how the servers run and maps and stuff. With that said…
Few things i’ve noticed now that i’ve played on the server for a few hours straight.
First thing, add about 5 seconds onto any respawn time server side. Due to the respawn mechanism where it shows your killer in a nice lil pose(don’t forget to taunt after you kill someone
) the respawn, even on instant respawn servers, is about 5 seconds.next I think it’d do best, if we can, to try and cater to a few maps individually or maybe as a whole but in categories.
1) CTF maps – short respawn is better but not neccessarily a must, you can go a little lengthier and still have good playability, not 20 secs, but 10 is not dreadful. Most map timers for 2fort are set at 30 min, it’s a good amount, allows 3 or 4 games played generally, works well.
2) PUSH/PULL maps – ie. well/hydro/(ugh)granary – 30 min timer is still good here as there are constant battles raging all over the map, any longer and a runaway will get out of hand, any shorter and your not gonna get a decent amount of rounds in if it’s a good battle. I played well and hydro both maybe 3 times tonight and we had about an average of 4-7 rounds each map, fun yet not overdoing it. Big thing for this is low respawn time, due to the push/pull feature, and the moving respawn points, you need a short respawn to be able to get out and defend if your being pushed hard. A few scouts and a few deaths with a 20 sec respawn time, and your dead in a hurry.
3)CP maps – ie. dustbowl/gravelpit/wolfe(hopefully) – respawn timer is much more crucial on these kinds of maps for both sides, need to get up and reinforce both the offense and defense. It should probably be about 3-5 seconds. Map timer is where the decision is, if we can change it, a longer map timer would highly increase fun and playability on these maps. It’s *edited* hard to both attack and defend to the last point on dustbowl in 30 min. If not *edited* near impossible. You can probably ask most people that have played for a bit, and they’ll tell you hands down the best games they have had, have been on dustbowl. It’s such fierce competition and the 3 individual maps offer great battle locations. But like I said, if your having a good game, it’s very hard to play through both sides in 30 minutes. I say raise this to 45 and we can pretty much guarantee both sides get to attack and defend to the fullest at least once if it goes that far. Same with gravel pit, a good defense can take 5,5,10 or so for each point, not leaving much time for the other team to defend. Wolfe is kind of the same, it’s harder to defend than the other two maps, but just as fun.
So that’s my opinions drawn out basically, short respawn timers across the board pretty much are needed to keep the game intense and people interested, right now if you die 4 times pretty quick, your sittin out for about 2-3 minutes and that just blows. I’d like some feedback on my comments about the CP map times and maybe if it’s even possible to change the timer for each map, i’m not sure, i may be asking too much.
oh and the only other ctf map besides mach2 out there i’ve played is battlecreek – off of the halo map – and it’s ehh… too open for good playability, it is fun, even has the teleporters to each side in back, but it’s very easy to get stuck in base and have no chance at all of getting out.
Renton’s Big Bro
Participantok here is a little list i came up with.
5 sec respawn across the board, keeps the action rolling.
alltalk on is a great idea, makes it more fun, if the server becomes more serious later on we can change it
map limit and time is perfect right now – could be slightly longer, though i think it’s good, there was only one instance last night where i wished it was longer
Whether you realize it now, or will soon in the future, we need to get granary off our rotation. It is very very difficult to have a good game on that map, while personally i like the map, it cleans them out, almost everytime
There are a few very excellent custom maps out there already, ctf_mach2 is a good cap map, similar yet different to 2fort. cp_wolfe is a very very good attack/defend map it’s based off a wolfenstein 3d map, there are a few others out there, but i think these are the only two really worth putting on a server right now. But these two maps are fairly popular and will help draw some people in who have been playing awhile and want to try something new. Also we need more than one capture the flag map, i hate that there aren’t more.
there is no reason to put class restrictions on, not yet anyway, it’s fun when everyone jumps into a demo suit and stuff blows up everywhere…
that’s all i have right now, i’m sure i’ll come up with an edit or two after i play a bit.
Renton’s Big Bro
Participantyeah that’s actually a perfect answer, layman’s terms, and a good answer… Personally I’d rather have you guys keep the money, I was vice pres of my rugby club in college, I know how nice it is to have some extra funds laying around in the account and you don’t have to worry. Also I know that 70% of everything that happens is up to the University and not the club, just the way they work with checks and balances. But it’s very nice to know what’s being done on the clubs end. And if possible, if the money doesn’t get used, take mine and put in the in the acct, and buy a fog machine for the next lan. Completely unnecessary but I think we can all agree that’d be bad *edited*.
Last thing, when things do happen if you guys could update them on here it’d be greatly appreciated. And thanks again kuros, I know a lot of people ask often, so now you can direct them here, or maybe people will stop asking because they know what’s being done.
Renton’s Big Bro
Participantno no no i know it doesn’t I heard this through a grapevine somewhere. Which would make sense because if you use either of your other two weapons as a spy you lose your disguise. And i’m sorry it wasn’t on your server, I guess I’m just waiting till it’s worth playing on.
Renton’s Big Bro
Participant86-17, guess I got it too now?
About the classes, I don’t think there is an easy class, I think they did an amazing job of balancing every class out very well. You can say pyro but it’s still tough to dodge 4 plus rockets on your way in to burn, shotgun doesn’t do much. Spy I think is much more difficult without feign death and I hear that when you sap things it will take off your disguise which makes sense. So the ridiculous spy points of sapping over and over won’t happen as much. Sniper I don’t think is that easy, still more aiming involved than most classes other than soldier. Sniping is all about reflexes. Easiest class I think is obviously medic, if you can hold your button in and jump around like a zoso your pretty much set.
Renton’s Big Bro
Participantnot really a spoiler, there are a lot of things you can type in. I don’t know dos at all, but you can look for files and open a few and fill out a survey to find out if your a good candidate and such.
Amazing game again, the bonus advanced levels were tough. Some of the challenge ones just seem downright impossible, though def. worth the 45 min of thought when you finally get it. Or when your buddy on vent gives you some hints;). If anyone beats everything in it, all the challenges on gold, please post here i’d love to praise you.
Renton’s Big Bro
Participantwell the final advanced puzzle rapes me… i can’t even begin it…

Renton’s Big Bro
Participantit’s gotta be that constant *edited* sex… it’s never healthy for you…
Renton’s Big Bro
ParticipantAny news on this yet, I haven’t seen the server populated at all, at first I knew it was because of the settings. I’d love to start getting people in there. 45 min is too long for a map timer. I played an instant respawn (still about a 5-8 second delay) but it was good. The guy had some problems changing the settings to do so, he has a string of servers and sells them. I can try to get in contact with him if you guys can’t figure it out, IF you’d like to hit that road. Just wondering if maybe someone can devote some time to getting this server up to par with the other amazing wcu servers. Also is there anyway to make it at least 24 man? I think 8 v 8 is a lil small for some of these maps. Most of the better games i’ve played are 12v12 or at least 10v10. It’s just not very fun with 12 or 16 people. Not that it can’t be if they’re all wcu people, but if we can change it that might be nice. Of course I guess if it’s unpopulated there is no reason to change it yet.
*side note – the friends like these achievements is not updated in the In-Game achievements, the actual achievement is to play on a team of 8 comprised of only people from your friends list. You can see this by checking out tf2 stats in your steam community then looking at achievements. I think that’s why we’ve been having problems getting it. ex. – WTFZORS!!! THERE ARE OVER 7 PEOPLE ON MY FRIENDS LIST ON MY TEAM….!!!!!>?!?!?!
Renton’s Big Bro
Participantand who said you couldn’t find the wet spot through the forest… excellent digging sir…
Renton’s Big Bro
ParticipantI haven’t seen nor found a list of cvar’s yet… krispies can your friends that run that server help us there? If not, maybe they’re not releasing it until oct 10th??
Renton’s Big Bro
ParticipantI think a rotation of all maps, once you play them all your never going… OMGZ NOT THIS MAP AGAIN!!! They’re all fun as long as you work together. I’m not exactly sure what it’s been on the servers i’ve played. I’ll guess 30 min map change, works good i think. 2fort – best of 3 flag caps. Overall I’d say first to 5 games, if they make it to 5 in 30 min, either they’re dominating too much and it should be changed, or… well that’s about it. Respawn time is a huge factor in which servers I play on. I think it greatly matters per map – attacking should be shorter than defending to make it kinda even. 2fort I think about 10 seconds, not this 18 or so i’ve been seeing. I can’t think of what other settings, but if you could list the settings we can change, and if there are only specific changes we can make… in laymans terms. That’d be helpful and i’ll give you more input.
Renton’s Big Bro
ParticipantMy favorite is we had a heavy… then a medic, then me as a medic, then another medic… all chained – I have noticed that the chain from the other medics heals the guy in front also, not just the medic immediatly that he is healing. You can see a weak beam going to him. But anyway… a spy wrecked all 4 of us with backstabs… We lost, then cried together in a circle.
Renton’s Big Bro
Participantnodice… by any chance do you play tf2 with the tag griffonz?
Renton’s Big Bro
Participantkrispies is that a tf1 or tf2 server? – And bitey get at me or kappa, we’ve been rockin people. It’s an amazing game.
Renton’s Big Bro
Participantexactly the reason i dont’ have it… I had to reformat last time i dled gary’s mod… haven’t touched it ever since, just a vid i found
Renton’s Big Bro
Participantis that nasty jello? Whoever thought about comparing 1.6 to nasty jello… well, he’s a god damned… GENIUS… IT’S PERFECT, BOTH SIMILARITIES AND DIFFERENCES.
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