Home › Forums › Game Server Discussion › Team Fortress 2 Discussion › Server Settings
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Bitey.
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September 26, 2007 at 3:04 pm #2950
Kuros
ParticipantSo let me know how you want the server to run. Things to include would be map time limit and stuffs like that.
September 26, 2007 at 3:09 pm #27497jinseei
ParticipantTFC was always hard to assign map times. Because a lot of maps can easily be played for a lot longer than the others ya know? And sometimes maps kind of demanded to be played longer if they were like in TFC’s dustbowl. With a full server that took a bit of time to take over each section.
You’ve probably played the most out of the others. So you should just decide on the rules of it and then make small modifications later.
September 26, 2007 at 3:39 pm #27499Bitey
ParticipantFF must be on.
Or at least let it be voted on, or give it a shot, it makes it more fun for a spy to play.
September 26, 2007 at 5:11 pm #27501Phonetically Phamous (dice
Participantff = aids
you can point at a spy and see your name its not that hard to figure out. spys have clockiing anywho,,, on top of a 1 shot kinfe kill of a hvy.. WTF
he’s allready over power in my .02
September 26, 2007 at 5:13 pm #27502Nickname
Participant^^^ agreed
September 26, 2007 at 10:10 pm #27521Phonetically Phamous (dice
Participantproblem solved
Steam Update
[-] September 26, 2007 – Current Release
Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
September 26, 2007 at 10:58 pm #27523Bitey
ParticipantSpy isn’t over powered…. he has disguises and a one hit backstab, thats it…
September 26, 2007 at 11:54 pm #27526Phonetically Phamous (dice
ParticipantNoDice said:
he’s allready over power in my .02Again, this is an argument where no one wins. Let’s try and stay on topic please…we really need a good setting for our soon to be MASTER EAST TF2 server.
September 27, 2007 at 1:28 am #27531Kuros
ParticipantWTF!? Perfect grammar and spelling in a NoDice post on these forums?
September 27, 2007 at 11:47 am #27534Renton’s Big Bro
ParticipantI think a rotation of all maps, once you play them all your never going… OMGZ NOT THIS MAP AGAIN!!! They’re all fun as long as you work together. I’m not exactly sure what it’s been on the servers i’ve played. I’ll guess 30 min map change, works good i think. 2fort – best of 3 flag caps. Overall I’d say first to 5 games, if they make it to 5 in 30 min, either they’re dominating too much and it should be changed, or… well that’s about it. Respawn time is a huge factor in which servers I play on. I think it greatly matters per map – attacking should be shorter than defending to make it kinda even. 2fort I think about 10 seconds, not this 18 or so i’ve been seeing. I can’t think of what other settings, but if you could list the settings we can change, and if there are only specific changes we can make… in laymans terms. That’d be helpful and i’ll give you more input.
September 27, 2007 at 12:52 pm #27537Bitey
ParticipantCould frustration be the secret to unlocking NoDice’s perfect posting skills?
lol
Anyways, I agree with most of what Billy said, I think we definitely need to experiment with all the settings, and people that are in the beta now should give more input to what should be seen on the server when it goes live. Lots of votes need to be taken so we know what the majority wants for the server and so on and so forth.
September 27, 2007 at 1:14 pm #27540NEAS
ParticipantTurning the respawn time down?
September 27, 2007 at 1:31 pm #27542Kuros
ParticipantSomeone link me to a list of server Cvars.
September 27, 2007 at 2:35 pm #27544Phonetically Phamous (dice
Participantme to as im 50% sure i will/wont run for TF2 CL
September 27, 2007 at 3:41 pm #27551Kuros
ParticipantI should run, considering I ran one of the most successful TFC clans ever.
September 27, 2007 at 3:56 pm #27553ZoSo
ParticipantI would like to contribute to the settings debate, but I really haven’t played TF2 enough to make a call. I do know one thing though, FF needs to be off like mentioned above. The game gets retarded with it on, just think about soldiers doing rocket jumps around teammates for example. Not to mention the spies would own everyone, especially snipers. Is the respawn timer something you set? I thought it was based on team balancing?
September 27, 2007 at 4:34 pm #27559RiceKrispies
Participantyeah we havn’t found the cvar for respawn time, if there even is one. I like 25 minutes as the server time, makes things move a bit faster but still enough time to show which team is better.
Really other than map time, theres no cvar’s you can really play with that I know of yet
September 27, 2007 at 5:23 pm #27563Bitey
ParticipantZoSo said:
I would like to contribute to the settings debate, but I really haven’t played TF2 enough to make a call. I do know one thing though, FF needs to be off like mentioned above. The game gets retarded with it on, just think about soldiers doing rocket jumps around teammates for example. Not to mention the spies would own everyone, especially snipers. Is the respawn timer something you set? I thought it was based on team balancing?So, dumb down spies because other people can’t learn to not shoot at their own team mates? lol
I just hope you all realize how retarded it sounds, you just don’t like getting killed by a spy….
…Doesn’t matter FF is gone anyways…
September 27, 2007 at 5:28 pm #27564Phonetically Phamous (dice
ParticipantSide note as it seems we loke going off topic…
nodice notices a trend in webmasters…
September 27, 2007 at 5:33 pm #27565Bitey
ParticipantJust expressing my opinion…
September 27, 2007 at 9:05 pm #27568Guest
GuestBitey tell me another class that can walk up behind a sniper with no one shooting at him disguised as a teammate and stab him in the back and run off? Not to mention spies are carrying a *edited* magnum that can take you out in 2 shots. When people *edited* about the scouts I just laugh, it’s the spy that is a little over the top in terms of balance. I mean how are we supposed to determine who is a spy if FF is on? Go around touching everyone on our team to make sure? That takes the fun out of the game by adding a chore to it. I like the spy, but I feel like the disguise should be done away with and the cloak left. It would be much more even.
September 27, 2007 at 9:06 pm #27569ZoSo
Participantthat was me, forgot to login
September 27, 2007 at 9:44 pm #27572Phonetically Phamous (dice
Participantsigh… this is for server suggestions not game opinions… take else were plz
Kuros said:
So let me know how you want the server to run. Things to include would be map time limit and stuffs like that.September 28, 2007 at 3:20 am #27583Renton’s Big Bro
ParticipantI haven’t seen nor found a list of cvar’s yet… krispies can your friends that run that server help us there? If not, maybe they’re not releasing it until oct 10th??
September 28, 2007 at 1:04 pm #27586Phonetically Phamous (dice
ParticipantRenton said:
releasing it until oct 10th??
that was i once though…. but then how are these others servers anything from default.?
i’ll dig alittle today
Server Variables:
Server Variable Value
coop 0
deathmatch 1
decalfrequency 10
dedicated yes
mp_allowNPCs 1
mp_autocrosshair 1
mp_autoteambalance 1
mp_autoteambalance_delay 15
mp_autoteambalance_warnin 5
mp_falldamage 0
mp_flashlight 1
mp_footsteps 1
mp_forcerespawn 1
mp_fraglimit 0
mp_friendlyfire 0
mp_maxrounds 0
mp_teamlist 0
mp_teamplay 0
mp_teams_unbalance_limit 1
mp_timelimit 20
mp_weaponstay 0
os Linux
r_AirboatViewDampenDamp 1.0
r_AirboatViewDampenFreq 7.0
r_AirboatViewZHeight 0.0
r_JeepViewDampenDamp 1.0
r_JeepViewDampenFreq 7.0
r_JeepViewZHeight 10.0
r_VehicleViewDampen 1
secure 1
sv_accelerate 10
sv_airaccelerate 10
sv_alltalk 0
sv_bounce 0
sv_cheats 0
sv_contact
sv_footsteps 1
sv_friction 4
sv_gravity 800
sv_maxspeed 320
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_password 0
sv_pausable 0
sv_rollangle 0
sv_rollspeed 200
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stepsize 18
sv_stopspeed 100
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterfriction 1
tf_maxspeed 400
tv_password 0
tv_relaypassword 0
version 1.0.0.1
mp_autoteambalance_warnin
from: http://www.game-monitor.com/search.php?gam...amp;order=grank
i'm just looking at the top ranked servers and comparing their server variables
September 28, 2007 at 5:54 pm #27600Renton’s Big Bro
Participantand who said you couldn’t find the wet spot through the forest… excellent digging sir…
September 30, 2007 at 12:18 pm #27633Renton’s Big Bro
ParticipantAny news on this yet, I haven’t seen the server populated at all, at first I knew it was because of the settings. I’d love to start getting people in there. 45 min is too long for a map timer. I played an instant respawn (still about a 5-8 second delay) but it was good. The guy had some problems changing the settings to do so, he has a string of servers and sells them. I can try to get in contact with him if you guys can’t figure it out, IF you’d like to hit that road. Just wondering if maybe someone can devote some time to getting this server up to par with the other amazing wcu servers. Also is there anyway to make it at least 24 man? I think 8 v 8 is a lil small for some of these maps. Most of the better games i’ve played are 12v12 or at least 10v10. It’s just not very fun with 12 or 16 people. Not that it can’t be if they’re all wcu people, but if we can change it that might be nice. Of course I guess if it’s unpopulated there is no reason to change it yet.
*side note – the friends like these achievements is not updated in the In-Game achievements, the actual achievement is to play on a team of 8 comprised of only people from your friends list. You can see this by checking out tf2 stats in your steam community then looking at achievements. I think that’s why we’ve been having problems getting it. ex. – WTFZORS!!! THERE ARE OVER 7 PEOPLE ON MY FRIENDS LIST ON MY TEAM….!!!!!>?!?!?!
September 30, 2007 at 2:18 pm #27636Kuros
ParticipantRenton said:
Any news on this yet, I haven’t seen the server populated at all, at first I knew it was because of the settings. I’d love to start getting people in there. 45 min is too long for a map timer. I played an instant respawn (still about a 5-8 second delay) but it was good. The guy had some problems changing the settings to do so, he has a string of servers and sells them. I can try to get in contact with him if you guys can’t figure it out, IF you’d like to hit that road. Just wondering if maybe someone can devote some time to getting this server up to par with the other amazing wcu servers. Also is there anyway to make it at least 24 man? I think 8 v 8 is a lil small for some of these maps. Most of the better games i’ve played are 12v12 or at least 10v10. It’s just not very fun with 12 or 16 people. Not that it can’t be if they’re all wcu people, but if we can change it that might be nice. Of course I guess if it’s unpopulated there is no reason to change it yet.*side note – the friends like these achievements is not updated in the In-Game achievements, the actual achievement is to play on a team of 8 comprised of only people from your friends list. You can see this by checking out tf2 stats in your steam community then looking at achievements. I think that’s why we’ve been having problems getting it. ex. – WTFZORS!!! THERE ARE OVER 7 PEOPLE ON MY FRIENDS LIST ON MY TEAM….!!!!!>?!?!?!
I would be more than happy to change the server to 30 minute maps when I get back to campus tonight/tomorrow. It will stay 16 maxplayers until the server situation is worked out. Hopefully this will be soon, and I plan to work on that all this week. Once the Virtual Servers are gone, we shouldn’t have any problems at all running a 24 player TF2. These things take time to work out, and we aren’t going to do any off campus hosting for the primary gaming server. We have a $12,000 box, there is no reason to go out paying for another one. Once we get all the IT stuff worked out, things should start running a lot better (registry and lag) on ALL the WCU servers.
Also, as a former MAJOR TFC player, I”d much rather see the respawn time at 3-5 seconds. TF2 is supposed to be fast paced and a 12 second respawn is anything but fast. FIND ME THE CVAR. I don’t have time to go digging until later this week.
September 30, 2007 at 7:27 pm #27654Bitey
ParticipantKuros I would be happy to assist you on this however I can, but we still have not been able to meet up so you can teach me stuff, give me some dates that you will be free as my schedule has finally loosened up a bit.
September 30, 2007 at 11:36 pm #27662Kuros
ParticipantJust call me and ask or hop in IRC.
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