Phonetically Phamous (dice

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Viewing 30 posts - 2,881 through 2,910 (of 5,731 total)
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  • in reply to: Gaming club logo #50813

    need that logo urban, but in the size i have above, (well maybe not quite that big)

    in reply to: Santos #50810

    Majin Ephraim said:

    It also came with his very own Space Bubble, so he can spread the word of Christ to alien worlds!

    :lol: 😆 :lol:

    in reply to: anti-terrorist drill #50807

    i would love to see the “target holes” well lack of… lol

    in reply to: tf2 motd #50803

    If possible, This would make a kick *edited* motd header image.

    Gaming_Club_header.png

    in reply to: Gaming club logo #50802

    using uber search powers of vista,, i found a saved copie in my backups.

     

    however, its missing the white eyepoping outlines

    WCU_Gamer_shirt.png

    in reply to: Gaming club logo #50799

    bump

     

     

    i cant find one. Where is the one we printed on the banner? We will need this when we print stuff, and like t-shirts.

    in reply to: tf2 motd #50798

    i was under the impression MasterP was. but i might be wrong…?

     

    i’d do it if i ever in my life took a codeing class. its looks pretty basic since they step you through it and give you the code templates to simply edit??? i think

    in reply to: Gravity Ball 2 #50796

    yeah i noticed the game was an older one. its supported for IPB arcade 2.X.X and we are running 3.3.0

     

    however, we have 3 other games that dont log scoors but are still popular. People just take screen shots for bragging rights.

     

     

    EDIT: this game has only been played 14 times… think its time to take it off, on top of it not logging scoors

    in reply to: New Games? #50790

    bonesteal007 said:

    http://www.ibparcade.com/index.php?autocom…amp;showfile=23

     

    found the download page hope the link works this time

     

    That makes things 10x easier. And gravity ball 2 is now live in the arcade.

    in reply to: Server Suggestion Thread #50788

    I think a RTV would be awesome for the rotation server, and help keep the peace.

    in reply to: tf2 motd #50787

    i know its only been a week, just seeing how its coming?

    in reply to: Server Continuity #50785

    Here are some views I tried not to have a personal bias towards. But to aid in selecting the best maps/order for a rotation.

     

    cp_wolf, personally I like the map. But it is not nube friendly. One CP is in front and one is in the back. It just takes nubes a few rounds to figure the map out. But then it is fun. Also I remember last time we played it people were trying to revert the cp’s back. Its just unclear the objectives, what to do and where they are at. That being said we currently have no a community of like 5-7people, everyone else that joins are not regulars, and since wcu is the only server that ever pops up in my list when I filter for this map, most if not all non regulars are nubs to the map. I think it would be best to have it in the rotation once we get the regular players in. good fun map and ok balanced, just not for nubs.

    On a side note: cp_desertfortress is “kinda” the same map, and is proven on many servers.

    ctf_mach4, again this is one of my favorite maps at the lans. I can never find a server that plays it though. It seems like the map is perfect for teams less than 10players each size. But it stalls out very quick, or at least it did last time we played it. This map is very nub friendly, I just don’t know what it is about it but no other servers plays it, Ever. I have not played it when it is full, (never have found a server with more than 10v10)but my guess it get boring quick and stalls. Its just to hard to get map feedback when know one plays it. Summery: mixed bag, maybe out of rotation but their to be voted towards when player count is low. (personal note: RTV would be kickass.)

     

    ctf_royal_b3, well haven’t played it with more than 5 people (total). Cant find any servers that have this map, or any versions of royal. It may be a good map, it may not. I’d recommend swapping it with a more popular custom that are played and more widely accepted.

     

    ctf_turbine_v3, fun map, easy for noobs. And now valve has edited the original turbine and has made it and official map. So replace with the new updated cft_turbine. Only problem with this is, making sure the one we upload is the “official” map. So our version is the same as everyone else’s. Since the tards at valve decided to edit it and call it the same name.

    pl_dustbowl_b4, fun PL map. But they have a updated PL_DBhights, which has a lot better game play. Very nube friendly b/c it is practically dustbowl. I think this is a easy choice.

     

     

     

    I think this, or something like it would make a good rotation. Split up so not all cp or pl maps were played to much back to back. Also tried to mix in a “not as proven” map between maps we know everyone like. Banking on the idea if people leave on one of these test maps the next map would bring the population back up, and not totally kill the server.

    ctf_2fort
    cp_labor
    pl_dbhights
    ctf_turbine
    pl_goldrush
    cp_desertfortress
    cp_dustbowl
    pl_orangebomb
    cp_gravelpit

     

    giving us:

    ctf =2

    cp = 4

    pl = 3

    official = 5

    custom = 4

     

     

    Any Thoughts?

    in reply to: Server Continuity #50781

    also a note worthy map is PL_DBhights, just got done playing it on a few different servers.

     

    this is the pl_dustbowl map that has been actually edited to make it possible for the blue team (pushing the cart). so you get to play all 4 levels and not just stall out on the 1st which happens most of the time.

    in reply to: Server Continuity #50779

    just when ever, find a server playing one of the 5 maps i listed, and try it out. they are fun and simple.

     

    (again, only if they are good

    i would think a good balance would be to have a balance between pl and cp maps(if they are good). and between custom and official maps, (again only if they are proven popular maps). however, i dont think it would be wise to have more than 10maps per rotation. maybe even knock it down to 8. (just thinking out loud). and if anythign more official than customs for now anyways

     

    i’ll play around, and see if i cant think through what would make a good rotation.

    in reply to: Server Continuity #50775

    been doing some map shopping past few days and pick my favorite 5 customs.

    some maps to look into:

     

    pl_orangebomb

    cp_orange_x3

    cp_labor

    cp_desertfortress

    cp_toy_fort_elite (or) cp_toy_fort

     

    all of the above were found on the top 50 ranked tf2 servers. these were my fav 5 (their are alot more popular customs). the maps are smallish, and not confusing to figure out. take a look at them. I think they should replace a few of the weaker custom maps in the current rotation that not that many other servers play. these are proven maps that people like to play. to find what maps dont work read

    in reply to: How to delete own threads #50768
    in reply to: No Dice on Reddit? #50767

    they are correct, tiss is not me.

     

    i only coined the term “NoDice” or “Know : D Ice” in other forums i spam on.

    in reply to: server laggage #50766

    next time it happens, let us kow asap. we can check the box load, and even see if thats the problem.

     

    however, i suspect it is, as yesterday was the first time all week their was anyone in the tf2 server and it was full.

    in reply to: Ping increase #50740

    we have enough admins in source they can monitor this easly.

     

    that statement also stands true for team balancing (but not to get off topic)

    in reply to: 1.6 FUN NIGHT TONIGHT #50738

    glad you all liked it.. it will prob be atleast a week till again.

     

    what were some of the things you liked/dissliked…

     

    how can we make it better

    in reply to: roffles #50718

    somken deal,, i just bought one

     

    thanks for the heads up major

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    …j/k

    in reply to: more laffles #50711

    lol, these are awesome,,, keep posting

    in reply to: IT Guy Vs Dumb Employees (video) #50709

    i wont lie, i’v watched it moer than a few times

    in reply to: IT Guy Vs Dumb Employees (video) #50705

    fail x2

     

    someone else will point it out though,, unless you can catch it yourself

    in reply to: New Games? #50701

    links not working for me.. i really need just the link to the download not the game.

     

    that is a fun game, i would like to add it.. but cant find the download.

    in reply to: 1.6 FUN NIGHT TONIGHT #50671

    10:07 till 03:07 so five solid hr’s of fun night

    i’m so tired, seemed like everyone enjoyed it

    in reply to: CS 1.6 Issues #50663

    does not look like any of the maps from the last fun night thread stayed on

     

    NoDice said:

    OK, looked at everyones sudjestions, and we choose the maps that had 32 spwns and wasent so large you had to learn the map befor you could even play.

     

    For the next fun night we will have added

    • ka_dustbox2
    • 35hp_2
    • fun_map
    • as_crazytank3
    • cs_pumpo

     

    Fill free to go ahead and place in your cstrike/maps folder to get an idea.

    in reply to: 1.6 FUN NIGHT TONIGHT #50658

    its back up

     

    in reply to: CS 1.6 Issues #50656

    poolday has no guns

    de_jeepathon2k (doesent work)

    cs_wcu doesent work

    fy_cliff broke the server

     

    what happened to as_crazytanks3?? it was on their last funnight

    same with 35hp_2

    in reply to: 1.6 FUN NIGHT TONIGHT #50648

    T-1mins

     

    run and take a *edited*, grab some snacks and a redbull

     

    we are live

Viewing 30 posts - 2,881 through 2,910 (of 5,731 total)