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LiamParticipantMasterP said:
Who/where is the CL for this game?MIA
LiamParticipantMasterP said:
Something needs doing to save this server. At this point anything is better than continued regression.*agreed*
I’m going to try and get the maps we wanted decompiled and modified to add in enough spawn points for all of them. I’m hoping it wont be too difficult to do.
LiamParticipantBitey said:
Wouldn’t that be a punch in the face, your like OH OH IT CAME, My bag of crap is finally here, only to open it and look inside to see a big steaming pile o crap, of course the only way it would be steaming is if the ups man dropped it in before he delivered it as part of his instructions, who knows *shrug*.Imagine if he had about 200 of those to deliver on one block….
LiamParticipantI made some changes to the plugin, it won’t strip them on the map start anymore, but the option for admins to remove them is still there with sm_remove_entities.
Cry less everyone, and stop blocking the doors until people have time to get out of spawn, or I’ll turn this back on.
LiamParticipantDean Winchester said:
lol liam… 12-2 vote is pretty bigI’m pretty open to anything, but not on this. When we were running stripper they weren’t in, neither were the barrels. I wrote this to replace stripper, which was memory intensive and disabled at the time. I don’t have any plans to undo that at this time.
LiamParticipantLiam said:
It reduces clutter in the maps, improves frame-rate on clients, and makes rendering easier on the server. They’re not coming back.
LiamParticipantDice said:
i wish.. but the custom maps are on the server that is down.unless you wanna do matrix mode on dust2, lol
Everything has been remapped to Tron. So download servers are working.
LiamParticipantI hate php. *sage*
LiamParticipantMajorMajorMajor said:
do tell…Agreed. Do tell.
LiamParticipantDice said:
i’m blind, and i dont know what words are or how to do that read thing your talking aboutSucks for you?

LiamParticipantWill discuss with Bitey.
LiamParticipantDice said:
also poolday does not work along with a bunch of other maps.. and 35hp is not on the serversee server feedback thread and funnight thread
And see the note I added when I posted the rotation.
LiamParticipantAs soon as I can find 32 man versions of these, this will be the new map rotation: Please remember that the server boots with de_dust2 as the start map.
cs_deagle5
cs_office
35hp
de_cpl_mill
awp_dust
de_dust2_1337
fy_pool_day
de_inferno
as_oilrig
scoutzknivez
fy_simpsons @ 15 mins
de_vertigo
ship_fight @ 10 mins
cs_assault
de_nuke
de_rats
awp_map
de_dust2
LiamParticipantAbsolutely agree.
LiamParticipantDice said:
i though i saw that link b4,,, the homepage link is borkeded http://tf2.wcugaming.org/hlstatsFixed
LiamParticipantPoopie said:
so is the voting closed?It’s open till this Sunday
LiamParticipantIt reduces clutter in the maps, improves frame-rate on clients, and makes rendering easier on the server.
LiamParticipantThey’re not coming back. Ever.
LiamParticipantMasterP said:
Has anyone actually looked at the TF2 server stats? Between the two only one has had a decent pop for one night for the last week.The blame might not be that easy to assign, especially if he’s had problems more than just yesterday in the past week. Considering the fact that a full CS+CSS+TF2 still leaves 20-30% CPU open, it’s doubtful that a server that already uses less than 20% would have any trouble.
1.6 runs at about 27% cpu
LiamParticipanttr1fe said:
its because of the TF2 SERVER? OFMG.. why dont u put it on the same box as the source server? the most active servers should be the most important. the 1.6 has been lagging a LOT, even when the tf2 server is not full. 1.6 needs a seperate box! ! !The most active servers HAVE been TF2 and CSS, and all of the servers are on the same box.
LiamParticipantKuros said:
I believe they are working out purchasing stronger processors. Also, amxx is not fully compatible with the last couple CS 1.6 updates. It needs to be pushed back 2 versions.AMXX is fully compatible with the latest cs 1.6 updates.
LiamParticipantMasterP said:
I have asked Liam to allow admins to start random votemaps and for players to start their own rtv/votemap for when admins aren’t on or don’t want to change maps.I’ve gotta finish up a c# project for class tomorrow (Last day of school!) and then I’ll start working on this.
LiamParticipantMasterP said:
I want to think about this before making a decision. I should know by tomorrow or Thursday.In the meantime, please code an admin plugin command that I can use to manually check people’s rates. I’d like something as close to ma_rates as you can give me.
How about…sm_rates 😛
Want it to display all or individual or both?
LiamParticipantMasterP said:
Liam:Please start implementing the checks you talked about. I’m not quite sure what I want the limits to be yet but you can go ahead and start coding the foundation in the mean time.
I’ll throw up a vote about increasing the ping but there will be other strings attached and it will be very closely monitored.
How do you want it restricted? Max Choke? cmdrate? interp? Etc? What are the mins/maxes allowed?
There is a huge exploit out now with cmdrate that I’m not posting on here.

LiamParticipantIf you guys can schedule the meeting for a Wednesday, I can definitely make it up.
I’m off Tues/Wed/Thurs now.
LiamParticipantWe can get them in. Should re-enable the sound system anyway.

LiamParticipantPinkmonkey#18 said:
I have found that the only time it stacks the teams is when they r even. 5 on5 or 6 on6 it will lswicth two people from one team to the other making it 7 on 3 which sucks. Also it is usually the same two peopleThat issue was corrected yesterday. Let me know if its still occurring.
LiamParticipantclava said:
i always have net_graph 3 on from past leagues that require it in screenshots, but mine is always 60ms, average meaning 40 ping in scores. Just the 2 seconds it goes above 150, it seems like a kick and it isnt the average ping. Just as i mentioned opening Steam Community and loading a page on it will lag you for a hot second, and alt-tabbing out for another hot second to check something or if a pop up had happened. Is there any way to delay it so it would be averaged out like it used to be.I know its work in progress so im not freaking out about it. Just giving an idea that before it was great. I know liam has a life like everyone else so i thank him and the wcu board for keeping it playable.
I’ve made some significant changes to the HPK plugin. It was polling every 5 seconds, and I changed this to every 15. I also made the code a little more efficient in the hopes of correcting a few of these issues. I think the big issue was that the timer wasn’t stopping on map change and so it was running multiple copies of it as the maps went forward. This could cause an almost instantaneous kick if you alt-tabbed out a lot and your ping spiked.
MasterP, if you want, I can put in checks to get their choke/loss, cl_cmdrate, cl_updaterate, rate, interp, etc. Let me know how you want this fleshed out and we can do it.
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