Liam

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Viewing 30 posts - 661 through 690 (of 2,063 total)
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  • in reply to: New Team Balancer #50564
    Liam
    Participant

    Goofy said:

    lols. I don’t refresh the page every 5secs d00d.

     

    I was referring to a matchup earlier today when the game was 7 T’s on 5 CTS where T’s had 9 wins with all at least 1.7:1 ratios whereas CTS were .4:1 with 0 wins. The “balancing” never occured.

     

    Edit: And my original post here was done out of anger.

     

    Post in anger and you’ll get it back. I work hard on the plugins and on something like a balancer, which is from scratch, it takes time to tweak it out. Normally I get on and test myself when its running on the server, but I’m busy with finals and school. This is finals week, so hopefully things will calm down.

     

    I’ll try and get on later tonight and play and see how things are going.

    in reply to: New Team Balancer #50549
    Liam
    Participant

    Goofy said:

    It’s terrible. It doesn’t work.

     

    If you can’t offer constructive criticism, keep your opinions to yourself and stay out of my threads. kthx.

    in reply to: High Ping Kicker #50543
    Liam
    Participant

    Goofy said:

    I think you should revert back to the older version mods. These new ones seem to be far too buggy. Not more than 5minutes ago it kept kicking one of my Clanmates out of the server for a supposedly “203ms” whereas his ping never went above 100.

     

    The only “mods” that have been changed are the HPK and Team Balancer. The first wasn’t in and the second was screwed up royally.

     

    Thanks for the info, I’ll look into the HPK and see what its issue is.

     

    Keep in mind that the HPK does take their cmdrate into affect. So if the cmdrate is not correct, well, it may boot them for lagginess even if they aren’t “lagging” on the scoreboard.

    in reply to: New Team Balancer #50484
    Liam
    Participant

    MasterP said:

    It’s stacking teams REALLY bad. The last 2 times it’s run it’s made it 5v3 and then 6v3.

     

    Also, I’m getting high ping warnings when my latency in-game is

     

    Added some checks to the array for moving people to prevent it from stacking. Corrected the bug in the ping kicker.

    in reply to: New Team Balancer #50474
    Liam
    Participant

    Dean Winchester said:

    im playing piranesi right now

     

    it swaps too many people to the other team

    it would be 4v4 and then it switches cyber rob and untouchable to the other team

     

    I’ve modified it a bit. Here is the current changes:

     

    0 – 5 players, don’t move anyone.

    6 – 19 players, move 1 person from each team.

    20 – 28 players, move 2 people from each team.

    in reply to: Maximum Framerate question… #50467
    Liam
    Participant

    MasterP said:

    It doesn’t matter what you’re computer says, the monitor is only displaying 60FPS. I push 150+FPS on most maps with CSS maxed out but my monitor is only displaying 60FPS.

     

    Which is why I run vsync.

    in reply to: New Team Balancer #50459
    Liam
    Participant

    MasterP said:

    It uber stacked the teams earlier in Lost Temple but there were only a handful in the server. Other than that 5 minute stretch it worked fine.

     

    Make notes when these kinda things happen if you would and how many people its moving, who, and how often. If its moving one person back and forth repeatedly, then we may have a bug in the code.

    in reply to: New Team Balancer #50457
    Liam
    Participant

    Dean Winchester said:

    lol renton

     

    anyway…the team balencer seems to be fine

    its doing its job and it hasnt made me mad yet

     

    Wonderful

    in reply to: Next Meeting #50456
    Liam
    Participant

    Kaz-Ka said:

    When is the next meeting cause im going to try to push for my Smashn Saturdays idea and a few other things.

     

    It’ll be at some point after the semester starts in August.

    in reply to: team balancer #50430
    Liam
    Participant

    New balancer is in.

    in reply to: team balancer #50419
    Liam
    Participant

    My new team balancer isn’t in. It needs to be tested on the server but not when its full, and its been full lately. The one loaded now doesn’t do anything but print messages as is.

     

    If you guys want to test the new one out, I’ll gladly load it up and let you all give me some feedback.

    in reply to: Counter-strike 1.6 Map Rotation Vote #50397
    Liam
    Participant

    Nickname said:

    I think this should be done in a fashion where things get narrowed down, like every map that has

     

    That’s actually what I had planned to do. :)

    in reply to: Maximum Framerate question… #50332
    Liam
    Participant

    Dice said:

    mine does 60 in 1.6 and get 120 in css on same monitor

     

    Do you have a flatpanel monitor? If so, max refresh rate is 60. Max FPS is 60.

    in reply to: Maximum Framerate question… #50314
    Liam
    Participant

    BigDumbRussian said:

    I just recently formatted my computer and re-installed CS, now I was trying to get everything setup like I had before the format, but I can’t seem to get my max framerate above 60. I am using the same video settings for the game, (or very similar I think) and I have changed the value of “max_fps” to 100 which I remember doing before, but my framerate still stays locked at 60. I’m not sure if it could be another setting within CS that is causing this or a setting elsewhere on my computer. The game runs smoothly and plays fine, part of me just says forget it, but the other part of me feels like I’m being cheated out of my 40 frames.

     

    Any help would be greatly appreciated guys. Thanks.

     

    -Bryce

     

    Leave it at 60. Your monitor probably can’t display anything over 60 anyway.

    in reply to: Deaglezknivez #50266
    Liam
    Participant

    MasterP said:

    Would you guys be more willing to play the deagle maps if the max points was set to 5?

     

    Keep in mind: This is a global setting, not a per map. There is no way to change this.

     

    Secondly, we also had the points set at a max of 5 and everyone complained.

    in reply to: Map Rotation #50262
    Liam
    Participant

    Last day to add maps to the vote.

    in reply to: teh roffles #50131
    Liam
    Participant

    That was disgusting.

    in reply to: WCU 1.6 is dying #50129
    Liam
    Participant

    Fixed that. Sowwy -.-

    in reply to: WCU 1.6 is dying #50125
    Liam
    Participant

    lockEm said:

    Since I can only post one map in the other thread, this is my idea for a map rotation. All the maps are 25-30 minutes except for 35 hp which is 15. Some people will argue 25 is too long for certain custom maps, and say 25 is good for others. But that’s because you prefer one map over the other and aren’t thinking of other people who may like the map. This rotation has most, if not all the official maps that people want to play, and imo the best/funnest custom maps. Maps like prodigy (although I love it), piranesi, assault maps, etc shouldn’t be in the rotation. Well, maybe the original assault because you can easily get more people with it. So many pubbers play that map. But its far too small for a 32 slot server.

     

    dust2

    scoutzknivez

    inferno

    awp_dust

    nuke

    snow

    cbble

    awp_map

    office

    35hp

     

    You can post as many as you want in the other thread. Just leave out your opinions. We are only looking for maps.

    in reply to: Happy Birthday Ashly Britt #50101
    Liam
    Participant

    Happy Birthday!!!!

    in reply to: WCU 1.6 is dying #50062
    Liam
    Participant

    tr1fe said:

    ive noticed lately, pings on the server seem to rocket up to 100+ for some reason. there has also been “alot” of downtime for the server. some of the maps on the rotation need to be removed and replaced with FUN(custom) maps. and by custom maps i mean maps like fy_snow fy_iceworld cs_mice_final etc.. HALF regular maps HALF custom maps = a fuller server.

     

    Wow! So you mean you don’t read the forums where we posted that we were taking the server down to format the box it was on? Okay. :)

    in reply to: # maps in 1.6 rotation poll #50044
    Liam
    Participant
    in reply to: # maps in 1.6 rotation poll #50042
    Liam
    Participant

    Dice said:

    2 stones one bird ;)

     

    *nods sagely*

    in reply to: # maps in 1.6 rotation poll #50040
    Liam
    Participant

    I am hoping that by letting them make a list we’ll get the same answer.

    in reply to: WCU 1.6 is dying #50035
    Liam
    Participant
    in reply to: WCU 1.6 is dying #49999
    Liam
    Participant

    MajorMajorMajor said:

    well i went to play this afternoon… and when i was lining up on an afk HS were reg-ing as left arms… o.O

     

    i mean its prob my ping as im on a bad wifi connection… but yea

     

    When does that pile of crap known as the HL1 engine NOT hit the left arm?

    in reply to: WCU 1.6 is dying #49995
    Liam
    Participant

    Registry hasn’t improved from the format? It definitely has in CSS.

    in reply to: Random Pic Thread #49992
    Liam
    Participant

    Bitey said:

    omg, that pimple one nearly made me throw up…

     

    *agrees*

    in reply to: WCU 1.6 is dying #49979
    Liam
    Participant

    The servers been more than half full everytime I’ve looked at it over the past week. It’s also summer and things are always slow during this time of year.

    in reply to: Server Feedback and Sudjestions #49969
    Liam
    Participant

    Dice said:

    Very doable

     

     

    but thanks for the comment, however this is a suggestion thread.

     

     

    uhhh… plugin’s? who/when/where said plugins?

     

    agreed, if the rotation is fix their iwill be a less of a need for the map vote.

     

    What do you think SourceMod is? Its just a bunch of plugins. :P

Viewing 30 posts - 661 through 690 (of 2,063 total)