d2.sticky-icky

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Viewing 27 posts - 361 through 387 (of 387 total)
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  • in reply to: MAP ROTATION HAS ROOM FOR MORE MAPS #45794
    d2.sticky-icky
    Participant

    tdm is an awesome map. i never even knew about this map until last week. the map rotation right now on wcu is fine. all the maps need to stay. there IS room for a few more maps though (look at the title of the post ^)

    in reply to: Counter-Strike 1.6 Map Rotation #45147
    d2.sticky-icky
    Participant

    any chance of cs_deagle5, awp_dust, cs_oilrig, de_cpl_strike cracking the map rotation?

     

    1) cs_deagle5: fun fun fun

    2) awp_dust: eliminates spawn killing from awp_map (5 second timer could solve the problem on awp_map though)

    3) cs_oilrig: fun fun fun

    4) de_cpl_strike: fun fun fun

    in reply to: Server Suggestions #42681
    d2.sticky-icky
    Participant

    wcu stats is acting very weird. for example, yesterday i played on certain maps and i check the wcu stats today, and it recorded only some of the maps…and some of the maps recorded on stats are maps that i didnt even play yesterday LOL

    in reply to: Counter-Strike 1.6 Map Rotation #42248
    d2.sticky-icky
    Participant

    even though ive been playing cs since 2001, de_dust is still a fun map! oilrig rocks too! perfect map for nightvision =X

    in reply to: Counter-Strike 1.6 Map Rotation #41383
    d2.sticky-icky
    Participant

    chateau, piranesi, survivor are still 15 minutes long…

    in reply to: Counter-Strike 1.6 Map Rotation #40738
    d2.sticky-icky
    Participant

    ty LOOT! you the man!

    in reply to: Counter-Strike 1.6 Map Rotation #40484
    d2.sticky-icky
    Participant

    what about chateau, piranesi, survivor? extending those maps would make a lot of WCU regulars happy

    in reply to: Bunny Hopping #40397
    d2.sticky-icky
    Participant

    WOW why are you people talking about bunny hopping LOL…did we take a ride on the time travel machine back to 2000?

    in reply to: Counter-Strike 1.6 Map Rotation #40396
    d2.sticky-icky
    Participant

    CMON LIAM/LOOTOOL! GIVE SOME LOVE TO CHATEAU, PIRANESI, SURVIVOR! EXTEND THEM TO 25 MINUTES EACH =D

    in reply to: Counter-Strike 1.6 Map Rotation #40190
    d2.sticky-icky
    Participant

    Lootool, can you make piranesi, survivor, chateau 25 minutes long? Pleaseeeee

    in reply to: WCU SERVER BACK TO NORMAL! (latency-wise) #39949
    d2.sticky-icky
    Participant

    Thanks for tracing my IP address Master P. You work @ the CIA? =X

    in reply to: Counter-Strike 1.6 Map Rotation #39895
    d2.sticky-icky
    Participant

    im guessing the complaints regarding piranesi, chateau, survivor being too long came from noobs? those maps are a fresh change from the same maps we always play.

    in reply to: WCU SERVER BACK TO NORMAL! (latency-wise) #39894
    d2.sticky-icky
    Participant

    *edited* my ping is back to 140. i dont understand how i get a ping between 40-70 on other servers (even servers located in california; im in nyc) and i get a 140 ping in WCU…

    in reply to: Counter-Strike 1.6 Map Rotation #39780
    d2.sticky-icky
    Participant

    great rotation! why not make every map 25 minutes though? 15 minutes goes by too quickly and some people can’t work their way into a rhythm. i know snow + scoutzknivez are ‘custom maps’ so they warrant the 15 minutes, but piranesi chateau survivor are regular maps so those 3 should get the 25 minutes.

    in reply to: NO MORE DODGEBALL #39537
    d2.sticky-icky
    Participant

    dodgeball is only fun when its low gravity just like de_rats. the majority of the people seem to dislike dodgeball. since awp_map has the spawn killing problem, why not try awp_dust? or survivor? what ever happened to de_survivor? everyone loves the snow cmon now

    in reply to: HATE THE 150 PING SYSTEM #36669
    d2.sticky-icky
    Participant

    Thanks for your suggestions guys. When my cable roadrunner is running well, my ping in the server hovers around 130-140 so I guess I’ll just play on WCU during those hours.

    in reply to: Official Map Cycle #36381
    d2.sticky-icky
    Participant

    NoDice, the map list looks great! However, a map shouldn’t be only 20 minutes b/c there is no flow to the game. All the maps should be 25 minutes long! (Or 30 minutes)

    in reply to: WHERE THE HELL DID SCOUTZ GO #35873
    d2.sticky-icky
    Participant

    wow loot you are a genius. i love that map rotation! cs_deagle 5 is a classic! piranesi returns finally! awp_dust, an awesome map, is finally making its debut in WCU! de_cpl_strike too?!?! WOW WOW <333333333333333333333333

    in reply to: WCU Server Problem #34269
    d2.sticky-icky
    Participant

    My fps in WCU is usually around 70fps. If you look at the server’s latency in the ‘Servers’ menu in steam, WCU’s latency is around 130-170(which is bad). WCU started lagging really badly a week ago for some reason.

    in reply to: Admin Abuse #29404
    d2.sticky-icky
    Participant

    easy solution: age limit for being an admin should be instituted in cs. just like with beer + voting in the U.S., you should be over 21 yrs old to become an admin. DUH

    in reply to: My take on map roation #28035
    d2.sticky-icky
    Participant

    the current map rotation on wcu is fine. everyone seems to enjoy it.

     

    why not just add piranesi, awp_dust, awp_map to the current map list?

    in reply to: maybe a lil change for the gungame server #27956
    d2.sticky-icky
    Participant

    Urban ^

     

    – Nades shouldn’t be the hardest level. Knifing someone is a lot harder than throwing a explosive nade at them. Nades give you the advantage of killing from a distance whereas knifing doesn’t give you that luxury.

     

    – Scouts are easy. You just probably suck with the scout.

    in reply to: Maps maps and more maps #27955
    d2.sticky-icky
    Participant

    PIRANESI! DE_TORN! DE_SURVIVOR! CS_DEAGLE5! AWP_DUST!

    in reply to: maybe a lil change for the gungame server #27939
    d2.sticky-icky
    Participant

    A big flaw for the WCU gungame server is the fact that you need to go through 3 levels for the same gun. This is too tiring! Why not just kill 1 person with a gun and move on to the next level? People will just get sick of using the same gun for 3 kills and leave the server.

    in reply to: maybe a lil change for the gungame server #27937
    d2.sticky-icky
    Participant

    ORDER: pistols, pump, automatic shotty, weak guns (tmp,mac10), stronger guns, nade(24th level), and knife(25th level). WIN ON KNIFE! classic deathmatch.

     

    24/7 DEATHMATCH GUNGAME [TrUservers.net]

    75.126.255.218:27015

     

    ^ this server has a beautiful set-up for a deathmatch gungame server. WCU admins should check this server out and copy the style. guaranteed success!

    in reply to: NEW WCU MAP ROTATION #27892
    d2.sticky-icky
    Participant

    PIRANESI! BEAUTIFUL

     

    de_dawn + awp_dust too!!!

    in reply to: NEW WCU MAP ROTATION #27797
    d2.sticky-icky
    Participant

    cool ZAattack. can you think about adding de_piranesi as well? piranesi was a crowd favorite

Viewing 27 posts - 361 through 387 (of 387 total)