Liam

Forum Replies Created

Viewing 30 posts - 541 through 570 (of 2,063 total)
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  • in reply to: 1.6 FUN NIGHT TONIGHT #53190
    Liam
    Participant

    If maps need adding, then let us know and we’ll add them.

    in reply to: de_beroth #53163
    Liam
    Participant

    I haven’t been getting it when I play.

    in reply to: 1.6 FUN NIGHT TONIGHT #53152
    Liam
    Participant

    It doesn’t matter. That kind of stuff still has to go through Bitey or myself. If maps need to be added, then someone needs to notify us so we can make sure they are compatible with the server.

    in reply to: 1.6 FUN NIGHT TONIGHT #53150
    Liam
    Participant

    Um, okay. Nobody is supposed to be adding maps to the server at all. So I hope you’re not.

    in reply to: Raine needs your help #53140
    Liam
    Participant

    Do you have a router? If so, take your router out from between the PC and DSL modem so that your plugged in directly.

     

    Reset the DSL modem and go from there. If it still doesn’t work, call your ISP and whine, because your NIC is picking up an IP which says its not bad.

    in reply to: Halp me! #53067
    Liam
    Participant

    I moved mine and had 3 out of 4 sticks of ram go bad during hte move. -.-

    in reply to: team balancer #53029
    Liam
    Participant

    It’s a lot more efficient to balance by team score than to compute the KDR of the entire team every round, though that may be a way to go to work this out. :)

    in reply to: team balancer #53018
    Liam
    Participant

    I will take a look at the code that handles the size balancing and make sure its setup to fire every round. I’m also going to make it balance the size *after* it does the score checking.

    in reply to: team balancer #53015
    Liam
    Participant

    Nobody’s told me and I’ve not been playing lately due to lack of time. From the last I heard, it wasn’t balancing enough and I addressed that issue.

     

    If there IS a problem, tell me whats wrong and don’t just put “it doesn’t work”. If you can’t give actual facts, don’t bother posting.

    in reply to: De_Beroth_Beta #52889
    Liam
    Participant

    Chantz said:

    I think it’s a Bitey and Liam conspiracy. They’ve added a bug in the map to reduce our sounds to try and win (yes, unfortunately they’re that bad!)

     

    Bite me. Please. And swallow. (You always do so don’t deny it.)

    in reply to: $12000 #52770
    Liam
    Participant

    I’ll knock it out in the coming days. :)

    in reply to: Counter-Strike: Source Map Rotation #52747
    Liam
    Participant

    There is.

    in reply to: Best Cabinets Eva! #52746
    Liam
    Participant

    I call shenanigans.

    in reply to: Liam, can you help? #52715
    Liam
    Participant

    your..plugins?

    in reply to: $12000 #52634
    Liam
    Participant

    nebbish said:

    sorry for posting. <_>

     

    i saw a problem figured one would like to know.

     

    You have me on SteamChat.

    in reply to: de_nightfever #52605
    Liam
    Participant

    The map needs to go. I just saw it clear the server from 15 people to bots.

    in reply to: $12000 #52587
    Liam
    Participant

    Why what? I was testing something. It reset when the map changed.

    in reply to: Second CSS Server Type #52541
    Liam
    Participant

    :)

    in reply to: Second CSS Server Type #52538
    Liam
    Participant

    We could just set css to realtime while its full…..

    in reply to: Second CSS Server Type #52536
    Liam
    Participant

    Lets just leave both TF2 servers up and fill them and fill both CSS servers. That’ll max the box.

    in reply to: De_Beroth_Beta #52458
    Liam
    Participant

    Echo is fixed via the cfg file. It still occurs on the map in enclosed spaces but not all over it anymore.

    in reply to: Best Cabinets Eva! #52455
    Liam
    Participant

    MasterP said:

    Just don’t use it when you think I’m on…

     

    Standard practice on most zombie servers is to ban for breaking barrcades. I see no reason why this can’t be applied to this situation :P

     

    *ponders how you ban someone with rcon*

     

    I also rarely ever play CT on any map.

    in reply to: De_Beroth_Beta #52445
    Liam
    Participant

    MasterP said:

    Then I’ll toss up a vote.

     

    Back on topic: If you can find a solution or remote client command to run at the beginning of the next map I’ll be more than happy to toss it in the rotation. Otherwise I can’t let a map with known problems go into the rotation. As I said earlier, that’s a bridge I just don’t want to cross.

     

    Since the map is popular I’ll leave it on the server and let admins vote it in as a funmap so long as they tell people how to fix any problems that arise.

     

    Being as I don’t know what the problem is since I haven’t played it, I’ll load it up and look when I get home and see what I can see.

    in reply to: De_Beroth_Beta #52437
    Liam
    Participant

    MasterP said:

    If/when this happens I’ll throw up a vote for 2nd server type. Considering neither TF2 stays full on it’s own and both can be populated fairly easily we don’t need both but that’s discussion for another thread.

     

    Toss up a vote in a new thread then for the new server type.

    in reply to: De_Beroth_Beta #52434
    Liam
    Participant

    MasterP said:

    Considering the map was added and played without the CL’s knowledge or appoval I would say I’ve been more than open about the whole deal. I don’t want maps on the server that cause problems with our players. It shouldn’t matter if they are considered big or small, they are still problems that shouldn’t be in the final release of a map.

     

    How is preventing future complaints in any way a problem?

     

    This is just a precedent I don’t want to set. Find the solution and you can keep the map.

     

     

    Based on my MSN chat with you a few weeks ago I was under the impression we didn’t have enough server capacity for a 2nd server. I will not split a 28 slot into two 16 or 18 slots, not when the 28 comes close to capacity on a regular basis and I don’t want to falsely advertise the server as being full or send people where they don’t want to go.

     

    Now if I can have a 2nd 18-24 slot server let me know and I’ll be more than happy to get you a config.

     

    It was something I saw while getting a replacement map for a broken CS map and I tossed it up to test one night when I was on. Bitey actually tested it and I’ve yet to play it.

     

    As for the second server, if we take one of the TF2 servers down theres no reason we can’t run another CS:S server as long as we keep it at 24 players and 66 tic.

    in reply to: Best Cabinets Eva! #52431
    Liam
    Participant

    I has remove_entities command.

    in reply to: De_Beroth_Beta #52419
    Liam
    Participant

    Shooting down an obviously popular map that you haven’t played based on comments from people that vary as widely as these is not really the best course of action.

     

    Researching the issue and looking for a possible fix would be more beneficial in the long run and would give us another avenue to expand our rotation out and make the server even more popular than it is now. As it stands we could really do with adding a second CSS server and putting a redirector in place like TF2 has.

    in reply to: Anonymous Submission #52372
    Liam
    Participant

    Post another anon topic and let us know if it was in CS or CSS please, that or send me a PM.

    in reply to: WCU 1.6 is dying #52348
    Liam
    Participant

    It is SUMMER. The server is ALWAYS slow in the summer.

     

    /thread.

    in reply to: De_Beroth_Beta #52320
    Liam
    Participant

    Done

Viewing 30 posts - 541 through 570 (of 2,063 total)