Lemm

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Viewing 30 posts - 1,351 through 1,380 (of 1,744 total)
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  • in reply to: No Block Poll #74883
    Lemm
    Participant

    NoDice said:

    what about theses choices

     

    I like it how it is, leave it on

    I dont like it, turn it off

    I don’t care

    I like it, but set it up so only allows one to run through “same” team

     

     

     

    yes im complicated :P

     

     

    No.. I addressed this same team issue in the other thread (it can’t be implemented) and if you don’t care I’m leaving it on

     

     

    YouWinGameOver said:

    no block ruins the game

     

    Please don’t post if u don’t play gg sauce

    in reply to: no block #74809
    Lemm
    Participant

    I’ve done a little research after looking at the noblock code and I’ve found that it is not possible to make it so that players are only not blocked by their teammates but blocked by enemies. Therefore, there is nothing I can do to edit the mod…

     

    see: http://forums.mattie.info/cs/forums/viewtopic.php?p=238469

     

    Although this talks about regular event scripts and not es python it’s the same player property and would be the same either way.

     

    __________

     

    Looks like we’re going to be putting this to a vote

    in reply to: Wii Stuff #74704
    Lemm
    Participant

    I’m bringing $25 for the wiimote nunchuck and nyko battery.. hopefully you still have it and since it is so close can hold it for me until Saturday at the lan!

     

     

    I can’t vouch for anything else

    in reply to: no block #74702
    Lemm
    Participant

    hmmm i’ll try to make sure it does but I’ll have to code it so that it only blocks teammates and that is going to have to wait until i can get back and play…

     

     

    I’m surprised that has not happened before .. and it might change the performance of the gg server so this will require testing… I’ll try to do it when i get back I might get to work on it sunday cus I’ll be at the lan on saturday

    in reply to: no block #74673
    Lemm
    Participant

    as long as no block has been on you have always been running through your teammates and the other team … i just turned it back on a while back it keeps your teammates from blocking you…

     

     

    it’s really easy to knife with it on I don’t know what the problem is but I guess if enough people have such a problem with it I can take it off. Small maps are a real pain in the *edited* with it off because everyone is going around knifing anyway and your teammate will block the crap out of you and get you knifed <<—- which is A LOT more annoying than you trying to bump into your opponent before knifing them… you prolly suck at knifing if ur doing that anyway

     

     

     

    so yah lemme get a little more repsonse from some new people and I’ll start asking individuals and I’ll turn it off it i get a lot more people telling me this

    in reply to: GG STATS! #74539
    Lemm
    Participant

    ahhhhh srry kip my internet cut out on me last night and I have been running errands all day.. i only have a lil bit to type this… hopefully we can figure out is going on with the logs

    in reply to: lemm’s n00b 1.6 thread #74389
    Lemm
    Participant

    yeah i just put the nades as one of the only things on my autobuy list like i do in source…

     

     

    ty for all the tips guys… i’m gonna try out that gui when i get back to clemson.

    in reply to: lemm’s n00b 1.6 thread #74257
    Lemm
    Participant

    rossy said:

    my advice would be to go and download a GUI. the cevo gui is very easy to upload in your cfg and use. http://www.cevo.com of search cevo gui you will find it….. with taht u can bind anything very very easily for quick switching etc.. for example i press N it buys a nade.. i press c it quick switches my HE nade…. F quick swqitches a flash.. etc etc… i do use q for pistol/rifle..

     

     

    o wow that sounds pro

    in reply to: Bugs / Upcoming Changes #74255
    Lemm
    Participant

    Bananarchy said:

    This actually makes it much, much easier to knife.

     

    I might just put no block back on there?… it’s a different mod mebbe see how it works out with the new python code

     

     

    Bananarchy said:

    Also, can we turn off the sound for headshots, cause they were getting a little obnoxious.

     

    I fixed the headshot thing the night of .. now you only hear headshot if you get a headshot… all others will not trigger sound and will not show up in center text

     

     

     

    ****ALSO****

     

    I added some code to the gun game mod to make sure the bots never get passed level 24. If I coded it right (and first tests show that its working) they will never get to nade level and the bot-nade-level triggered crash will not occur. Therefore bots are back on the gg server and just as before the bot chatter is turned off so they don’t annoy the crap out of people.

    in reply to: Lemm’s New CSS thread for Attractive People.. #74207
    Lemm
    Participant

    BallzRawlz said:

    Check this sexy beast out O.o

     

    That’s me recording acousticly for my band.

     

    Btw…you guys should check out my band page and let me know what you think.

     

    http://profile.myspace.com/index.cfm?fusea…iendID=53730503

     

     

    I stole an unopened bar of soap from u.. btw noa u must be dirty

    in reply to: an idea #74179
    Lemm
    Participant

    it would require extra coding.. and I know everyone doesn’t agree with my map choices so you wouldn’t want to play like 10 straight lemm maps .. LoL

     

     

    anyway though I might try to do something like this later… BUT it’s gonna be a lil bit difficult and mebbe buggy.. so after I get stats running and new motd maybe

    in reply to: FIX THIS #74147
    Lemm
    Participant

    Citan001 said:

    a little off topic but can you bring back the swap ghost shield thing. In the fun night last night once you spawned you were dead again. With the shield you wont have this problem.

     

     

    its’s still there.. as long as you don’t fire you will be spawn protected for 2 seconds… it’s ridiculous that people spawning should get to be invincible and shoot. It gives them an unfair advantage, so I took that away.. it’s still really easy to knife people when u spawn.

     

    ______________________________________________________________________

     

    I FIXED IT

     

    I put in the 1 kill per auto snipe so you effectively only have to get 2 autosnipe kills… lets see how that works

    in reply to: FIX THIS #74138
    Lemm
    Participant

    KaMiKaZe said:

    I agree the difference is so tiny it shouldn’t really matter.. IMO its the same weapon and should need only 2 kills… on a side note any chance we can get stat tracking on the server such as the ones for source.. but some new categories like quickest round win, just different stats to keep track of.. If you want to discuss further message me or let me know in here and we can think of some new stats to track on the gg server

     

     

     

    been working on stats for past week.. i don’t have access to some things and I need help from peoples.. I think it will be up soon.. but if not by friday then it will have to wait til i get back from spring break

    in reply to: FIX THIS #74121
    Lemm
    Participant

    hmm mebbe I’ll just make it so that you only need one kill from each autosnipe…

     

    that way you only have to get 2 autosnipe kills but you use both guns

    in reply to: something need to be done #74120
    Lemm
    Participant

    honestly i noticed it before people started arriving to fun night .. we only had 2 people on and source server had like 18-19 people

     

     

    I was trying to figure out if it was the quake sounds that I just installed so I unloaded quake sounds and then the lag was still there… I don’t think it could have been the gun game server because we’ve had the same amount of people on before under the same setup and nothing has done that before… later last night we had like 10 people on and source server had 17 and there were no lag spikes and I was using the quake sounds

     

     

    It wasn’t me

    in reply to: Bugs / Upcoming Changes #73981
    Lemm
    Participant

    added quake sounds

    in reply to: Lemm #73964
    Lemm
    Participant

    Renton said:

    lemm nice server… the better for me to own you on, and then run out of time :(

     

    lol yah there still are a few settings I need to tweak, but most errors never happen.

     

     

     

     

    Oh and thank you everyone. I really appreciate everyone’s comments!

    in reply to: README-New Server Mod-README #73761
    Lemm
    Participant

    Lemm said:

    BUG: for some reason when the bot gets to nade level the server sometimes crashes…. don’t know what’s going on here

     

     

    For this reason I have disabled bots on the server… hopefully I will find a fix later.. but I’ve seen that this is a common problem.

     

    http://code.google.com/p/gungame-python/is…ority%20Summary

    in reply to: Lemm #73721
    Lemm
    Participant

    oooo ty.. well the normal gg rotation is on it again.. maybe we can tryout some regular maps on a gg fun night

    in reply to: Server Down? #73587
    Lemm
    Participant

    Ill be working on this today and try to get it up later today but I’m not sure what the best course of action is right now with the current setup.

     

    Should definitely be up in the next few days…

    in reply to: Lan Event Sponsors #73460
    Lemm
    Participant

    Adam Faulkner said:

    *edited*. just come to the lan and bring some prizes. I will love you for it.

     

     

    well i’ll be at the lan.. i dunno about bringing prizes though… unless u count an autographed picture of TEH LEMM IRL!

    in reply to: Gun Game rule ideas #73459
    Lemm
    Participant

    Bananarchy said:

    You could also make it that knifing someone on nade level gives you another nade. I have seen servers like this.

     

     

    This is already on the server.

    in reply to: Gun Game rule ideas #73311
    Lemm
    Participant

    Citan001 said:

    I always looked as the nade and knife kill to be the great equalizer. Usually in the time it takes to get the nade kill most people are around the nade level. If you get knifed while on the nade or knife level as it stands now you dont lose a level right?

     

     

    Right now as long as the person knifing you isn’t on nade or knife then you DO LOSE A LEVEL. This is why I changed nade and knife kills to 1 kill. Getting a nade kill can be sometimes near impossible and being knifed makes the player lose it instantly.. getting two nade kills is way too much. So you can be knifed back to glock.

     

     

    WHAT IS NOT IN PLACE right now is if you are on nade level you cannot steal a level from someone. I would like it so that you can delevel someone still but you don’t gain a level from doing it. That way the knife kills still count for something, but it still forces you to get your nade kill.

    in reply to: Lan Event Sponsors #73287
    Lemm
    Participant

    I guess this is late but i just saw this.. I hope to contribute in some way but I doubt an email about Western Carolina from a Clemson.EDU address would be taken too seriouisly

     

    Tell me what I can do.

    in reply to: March 21st LAN #73283
    Lemm
    Participant

    I guess after the last lan ur allowing a lot more time for the games… thats good but I doubt all those pc games will last that long.. is this a strict schedule? or if u get done with one game are we gonna just move on to the next?

    in reply to: Gun Game rule ideas #73281
    Lemm
    Participant

    When I first started playing gun game, years ago that was how I played it…

     

    I don’t think it’s a good idea.. I gave a lot of thought to all of the current rules and that is the complete opposite of what we have now.

     

     

     

    I appreciate your comments and thoughts on this though. Suggestions are always welcome.

     

     

    EDIT: In the future though, it would be better if you suggest somewhat minor changes.. these are like you said very radical and took some time to implement and have been well received.

    in reply to: Bugs / Upcoming Changes #73275
    Lemm
    Participant

    GOOD NEWS PEOPLE!!!!

     

     

    I know some of you have been really frustrated with this.. but its sad that this is a problem.. I turned off bot radio chatter so you will never hear “There’s two left” again or anything else on the GG Server…

     

    Anyway this never comes up unless there are less than 4 people on the server which is why its sad that a number of people have told me about it lol

     

    But it’s fixed now

     

     

     

    Edit: also added a glock for nade level.. this was requested by many as well

    in reply to: is that custom wcu map still in the works? #73266
    Lemm
    Participant

    oooo I’d say get some kind of written signed statement from dean or president or someone with some authority would be best way not to get into trouble

     

    gl with that!

    in reply to: GG FUN NIGHTS!! #73265
    Lemm
    Participant

    I guess we’ll do it Saturday then.. but I will not be here and prolly will not be able to attend most Saturdays

     

     

    I haz my 1 year anniversary with my gf on this Saturday and will being doing other things

    in reply to: an idea #73264
    Lemm
    Participant

    Citan001 said:

    I think it would still be pretty fail. I would just learn to spam 2 instead of 1. I think really the only way to make sure we are not playing like the same 5 maps is to have is random when it shows up on the list. Is this possible?

     

    It currently picks maps that have not been played in the past 6 maps

Viewing 30 posts - 1,351 through 1,380 (of 1,744 total)