Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › A Request
- This topic has 20 replies, 13 voices, and was last updated 19 years, 4 months ago by
blu3.
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February 9, 2007 at 3:25 pm #1809
Mr. Freeman
ParticipantSo we all know that the CS:S server is set to handle, what, like 18v18 games?? Haha.
But seriously, please turn that down. Past about 12v12 the lag is just… Unbearable.
Always glad to whine for a change, and sincerely yours (more Brian and Killy’s than everyone’s, though)(and Kuros gets none o mah shat),
Mr. Freeman.
February 9, 2007 at 4:09 pm #16360Mr. Freeman
ParticipantOh, and having the warmups cut down… Say to 60seconds would be really nice.
They’re just a bit too long, now.
February 9, 2007 at 5:57 pm #16366Kuros
ParticipantHell no they ain’t coming down!
February 9, 2007 at 7:00 pm #16372Mr. Freeman
ParticipantThat makes me sad.
February 10, 2007 at 6:40 am #16390Brian
Participantmax player needs to lower. I get *edited*ed too often from lag. This game makes my blood pressure high enough as it is.
February 10, 2007 at 10:18 am #16393Phonetically Phamous (dice
ParticipantBrennanflow said:
*edited*edORLY
February 10, 2007 at 2:14 pm #16398cerevox
ParticipantThe Freeman is totaly right. Once the server gets up into the 25+ players the lag starts getting awful retarded and it makes it incredibly hard to play. And sometimes we are managing to finish a couple rounds in the warmup time, which is a bit excessive.
~Killty-Chan
February 10, 2007 at 2:16 pm #16399Mr. Freeman
Participantcerevox said:
The Freeman is totaly right. Once the server gets up into the 25+ players the lag starts getting awful retarded and it makes it incredibly hard to play. And sometimes we are managing to finish a couple rounds in the warmup time, which is a bit excessive.~Killty-Chan
In fact, T’s planted the bomb and exploded it twice yesterday. Roflcopter.
February 10, 2007 at 6:25 pm #16402Kuros
ParticipantThe warm up time stays because I like it, so get over it. The player limit stays because it’s not the problem with the server, so get over it.
February 19, 2007 at 7:36 pm #16930Sephypoo
ParticipantThe only bonus to having warmup is so people with slow *edited* computers can still play pistol round, but a warmup round this long is only useful for say… Militia as it loads so *edited* slow -.-
Warmup should be brought down to about 30 secs, no longer… as others have said, the objectives are actually being completed and like 2 or 3 warmup rounds are common o.0
February 19, 2007 at 9:08 pm #16934Kuros
ParticipantThat’s only because part of mani is busted. It stays.
February 19, 2007 at 10:59 pm #16938Bitey
ParticipantI’ve only seen one round of warm up, when it starts another the timer runs out and the actual game starts, warm up time is fine, I agree with kuros on this one.
February 20, 2007 at 9:35 am #16942Kuros
ParticipantI’m actually trying to fix the respawn during warm up.
February 20, 2007 at 1:17 pm #16946adam37
Participanthmm
February 20, 2007 at 3:33 pm #16957Falcon
Participantby the way, during the warmup rounds, since they’re not serious, is there a way that the timer on that could me modified such that there is no <too late to spawn> time?
February 20, 2007 at 3:37 pm #16959gxti
ParticipantTechnically, yes. Just set buytime to some absurdly high number. Don’t know how to automate that, though.
February 20, 2007 at 4:12 pm #16967
Adam FaulknerParticipanthmm
February 20, 2007 at 4:18 pm #16969Kappamerc
ParticipantYeah, even 12v12 games aren’t that much fun in source. I personally feel most maps are designed for no more than 8v8 but since it is a pug 12v12 is fine ^^.
18v18 = wait til half of the players are dead and then start the hunt
.As for the warmup timer. It’s fine. It would be nice if we could get some kind of way to make that round ‘not’ have a ‘too late to spawn timer.’ As has already been discussed.
February 20, 2007 at 4:30 pm #16980Kuros
ParticipantOr the stupid respawn to work, which may entail turning off infinite grenades which is NOT going to happen.
June 16, 2007 at 10:21 pm #22439Bitey
ParticipantWooot! Lol, in a day….wow
June 16, 2007 at 11:47 pm #22442blu3
ParticipantFor as much as I hate the warmup round, planting the bomb –> explosion is sexy points.
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