A Request

Viewing 21 posts - 1 through 21 (of 21 total)
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  • #1809
    Mr. Freeman
    Participant

    So we all know that the CS:S server is set to handle, what, like 18v18 games?? Haha.

     

    But seriously, please turn that down. Past about 12v12 the lag is just… Unbearable.

     

     

     

     

    Always glad to whine for a change, and sincerely yours (more Brian and Killy’s than everyone’s, though)(and Kuros gets none o mah shat),

     

    Mr. Freeman.

    #16360
    Mr. Freeman
    Participant

    Oh, and having the warmups cut down… Say to 60seconds would be really nice.

     

    They’re just a bit too long, now.

    #16366
    Kuros
    Participant

    Hell no they ain’t coming down!

    #16372
    Mr. Freeman
    Participant

    That makes me sad.

    #16390
    Brian
    Participant

    max player needs to lower. I get *edited*ed too often from lag. This game makes my blood pressure high enough as it is.

    #16393

    Brennanflow said:

    *edited*ed

     

    ORLY

    #16398
    cerevox
    Participant

    The Freeman is totaly right. Once the server gets up into the 25+ players the lag starts getting awful retarded and it makes it incredibly hard to play. And sometimes we are managing to finish a couple rounds in the warmup time, which is a bit excessive.

     

    ~Killty-Chan

    #16399
    Mr. Freeman
    Participant

    cerevox said:

    The Freeman is totaly right. Once the server gets up into the 25+ players the lag starts getting awful retarded and it makes it incredibly hard to play. And sometimes we are managing to finish a couple rounds in the warmup time, which is a bit excessive.

     

    ~Killty-Chan

     

    In fact, T’s planted the bomb and exploded it twice yesterday. Roflcopter.

    #16402
    Kuros
    Participant

    The warm up time stays because I like it, so get over it. The player limit stays because it’s not the problem with the server, so get over it.

    #16930
    Sephypoo
    Participant

    The only bonus to having warmup is so people with slow *edited* computers can still play pistol round, but a warmup round this long is only useful for say… Militia as it loads so *edited* slow -.-

     

    Warmup should be brought down to about 30 secs, no longer… as others have said, the objectives are actually being completed and like 2 or 3 warmup rounds are common o.0

    #16934
    Kuros
    Participant

    That’s only because part of mani is busted. It stays.

    #16938
    Bitey
    Participant

    I’ve only seen one round of warm up, when it starts another the timer runs out and the actual game starts, warm up time is fine, I agree with kuros on this one.

    #16942
    Kuros
    Participant

    I’m actually trying to fix the respawn during warm up.

    #16946
    adam37
    Participant

    hmm

    #16957
    Falcon
    Participant

    by the way, during the warmup rounds, since they’re not serious, is there a way that the timer on that could me modified such that there is no <too late to spawn> time?

    #16959
    gxti
    Participant

    Technically, yes. Just set buytime to some absurdly high number. Don’t know how to automate that, though.

    #16967
    Adam Faulkner
    Participant

    hmm

    #16969
    Kappamerc
    Participant

    Yeah, even 12v12 games aren’t that much fun in source. I personally feel most maps are designed for no more than 8v8 but since it is a pug 12v12 is fine ^^.

     

    18v18 = wait til half of the players are dead and then start the hunt :P.

     

    As for the warmup timer. It’s fine. It would be nice if we could get some kind of way to make that round ‘not’ have a ‘too late to spawn timer.’ As has already been discussed.

     

    :ph34r:

    #16980
    Kuros
    Participant

    Or the stupid respawn to work, which may entail turning off infinite grenades which is NOT going to happen.

    #22439
    Bitey
    Participant

    Wooot! Lol, in a day….wow

    #22442
    blu3
    Participant

    For as much as I hate the warmup round, planting the bomb –> explosion is sexy points.

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