FelixNova

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Viewing 30 posts - 1 through 30 (of 123 total)
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  • in reply to: New TF2 servers #109371
    FelixNova
    Participant

    After being on the idle servers for a bit, its not that bad, there are actually SOME active people on there using for a small (very small) achievement server, but I would like to find out what has gone wrong with the tf2 pub servers and get all 3 of them up an running on a CP, PL, and CTF rotation. I’ve been studying how to add new TF2 servers and trying to get them to work but I never got guidance on the intricacies of the server. Can anyone help me? Yes, I have tried this many times before, but deleted the added entries soon after trying to get them to work for fear of affecting the other servers.

    in reply to: 2011.1 PC Tournament Rules #109369
    FelixNova
    Participant

    Thanks, and honestly I’m sick of the drama in the club. I know I partook of it once and I feel really bad about it.

    I rather just be a neutral entity and act more as a moderator between alumni and current members and focus more on being a good PC VP.

    I honestly would like for you to come to the LAN and have fun with us even if others may not enjoy your presence there.

    in reply to: 2011.1 Console Tournament Rules #109365
    FelixNova
    Participant

    PC Rules up, need to consolidate the 2 threads, or rename this one the Console Rules thread.

    Might not be a bad idea to keep them separate for sake of organization.

     

    Also, that tournament site looks good, real good.

    in reply to: 2011.1 PC Tournament Rules #109364
    FelixNova
    Participant

    I think the last times those servers were up it caused problems with the other games even though I set them up under someone’s guidance.

    If you can get them working properly that would be great.

     

    As for halo, I’m asking around for someone who will act as the leader for that game in my stead, not just pick out the rules.

    So while I would be fine with using your suggested rule set or listening to tips you have, I would like to find someone on campus who is an experienced halo player and see what they have to say.

    I will definitely direct them to you for consultation once I find someone.

     

    TF2 and LoL are going to have pre-made teams to AVOID problems at the LAN, as there have been in LANs past.

    I am not against making teams at the LAN for people who walk in, but if they don’t have a committed team together when I say it is time to start the tournament, they are out of luck, that’s all.

     

    As for the other thread, that was moved here after I had posted earlier today.

    This section was empty just a couple of hours ago.

    in reply to: 2011.1 PC Tournament Rules #109362
    FelixNova
    Participant

    -League of Legends

    Teams of 5

    -PRE-MADE BEFORE THE LAN, IF YOU ARE TRYING TO PUT A TEAM TOGETHER AT THE LAN AND THE TOURNAMENT STARTS THEN YOU WILL NOT BE ALLOWED TO COMPETE

    -I will start a thread here in the LAN section for people to list LoL teams for this LAN.

     

    Summoner’s Rift

    -It’s the only 5’s map

     

    All runes allowed

    -Enough time has passed that just about everyone has heard about LoL so all runes will be allowed

     

    All masteries allowed

    -Even easier to get than runes since you only have to level

     

    Champion Bans

    -I will need input on this from the community.

    -If we can not decide on a good number of bans (0,1,2) then we will go with 1.

     

    -Team Fortress 2

    Teams of 6

    -This is the normal size of teams in official tournament play

    -Teams should also be pre-made before the LAN

     

    Best of 5

    -Teams will fight until one team has 3 wins

     

    Map Type to be determined

    -Teams will initially agree upon a map type to play for their fights and a neutral party will decided on the specific map to be played.

    -Map and Map Type can be changed from round to round by the looser’s choice.

    -Multiple rounds can be fought on the same map if the teams agree to do so.

     

    Class selection

    -ONLY ONE PLAYER CAN HOLD 1 OF THE 9 CLASSES AT A TIME.

    -Classes can be changed mid game if players wish to do so.

    -1st offense: Warning

    -2nd offense: Loss

    -Offenses reset from round to round

     

    -Starcraft 2

    I personally dislike competitive Starcraft, there is too much micro-management for it to be fun for me.

    I will delegate the responsibility to someone of my choosing.

     

    -Halo

    I do not have the original halo and will delegate responsibility to someone with more experience.

    in reply to: LAN Results 2010.3 #105664
    FelixNova
    Participant

    I could understand if i hit the post button again in frustration, but i only hit it once and it wen through, communication error?

     

    OR IS THE BOARD TRYING TO IMITATE ME TO TAKE MY PLACE?

    in reply to: New Lan Stuff #105662
    FelixNova
    Participant

    I liked the layout, mostly.

    All the space in the middle was nice, but seemed like a waste.

    Would like a little more space for PC, and the consoles seemed somewhat cramped right up against the wall, not much room for specs on that side.

    But with the turnout for PC the space was adequate.

     

    Small complaint:

    You have to walk around the PC table to get to the stage.

    Unless you are already on the stage side, but then you have to run around it for…

     

    Medium complaint:

    Food.

    PC is farthest from food, besides JJ.

    But plenty of room to run.

     

    Largest complaint:

    AIR CONDITIONING!

    AHHHHHHHHHHHH!

    SO COLD!

    in reply to: LAN Results 2010.3 #105628
    FelixNova
    Participant

    This was a great lan, despite slightly lower numbers than previous lans.

     

    AND I WON L4D2 AND TF2 WOOT!

     

    PC side when surprisingly smooth when people weren’t rushing of to other tournaments in the middle of cap’ing a point.

    in reply to: LAN Results 2010.3 #105627
    FelixNova
    Participant

    This was a great lan, despite slightly lower numbers than previous lans.

     

    AND I WON L4D2 AND TF2 WOOT!

     

    PC side when surprisingly smooth when people weren’t rushing of to other tournaments in the middle of cap’ing a point.

    in reply to: Leaders and Rules, or the Leader’s Rules #105367
    FelixNova
    Participant

    This thread needs to be moved to the 2010.2 section now that it exists

    in reply to: Please post lan event information in this topic #105366
    FelixNova
    Participant

    The fliers for this year are bland, boring, and the L isn’t even the same size as the A and the N

    It has no pictures on it

    Its not in color

    I hate it

    in reply to: Leaders and Rules, or the Leader’s Rules #105365
    FelixNova
    Participant

    This will be the order of PC tournaments:

     

    SC2 first because it could take forever

    GG next because it probably wont

    L4D2/TF2 will be last in either order, but L4D2 can take a long time so if we think we will run out of time like that other LAN then do L4D2 first.

     

    Times will be as usual, but if one ends early, the next will be started right away, no waiting until it’s scheduled time.

    in reply to: Leaders and Rules, or the Leader’s Rules #105261
    FelixNova
    Participant

    Ambiguity = Bad

    Yes, yes it does, and I apologize for that.

     

    SC2 will be singles.

    Starting map will be one of the 1v1, or a 2v2 map if wanted.

    And I love lost temple.

     

    I thought we would try the standard setup instead of our usual 1 person to 1 class like before.

    Serious teams often pick 2 Soldiers, 1 Demo, 1 Medic, and 2 Utility classes, often scouts.

     

    More than 1 TF2 tournament?

    Hmmmmmmmm………………

    in reply to: Annoyance #105221
    FelixNova
    Participant

    Pancakes… Nightmare fuel, and ear rape.

    in reply to: Server Improvements #105220
    FelixNova
    Participant

    Ok, I have the first group of custom maps to be added to the server, along with a more polished Orange.

     

    Also, I have included all of the .nav files possible for the custom maps and the official (default) rotation maps if bots are to be used.

     

    I have heard that Egypt should not be in the rotation, but the .nav file is still there if needed.

     

    I’ll be working with Mitch to get them up.

    in reply to: Server Improvements #104966
    FelixNova
    Participant

    I have a solution for populating our servers without the use of fudge, and we can use a function already built into the game: bots.

     

    Using tf_bot_quota and tf_bot_quota_type we can have a few bots running around and they will leave as people come in, thus giving peple reason to play on our servers even if there are no other human players.

    Also, when there are no human players, the bots become inactive and leave thus stopping unneeded server activity.

    having the quota be 12, 6 on each team, seems like a good idea since that is the usual minimum for a good game anyways.

     

    Edit:

    Forgot, nav files need to be generated for each map, which doesn’t take long, and only needs to be done once.

    sv_cheats 1, nav_generate, and wait.

    The server restarts and bots can be added and they will function normally, almost player-like at times.

    sv_cheats can be reset to 0 once the nav file is generated and does not need to be 1 for bots to be active.

     

    Another Edit:

    Wasn’t there something similar for CS?

    in reply to: Server Improvements #104964
    FelixNova
    Participant

    Hmm… Well, we can leave up the idle server i guess, and ill look into good custom maps for a custom rotation, get the best of the official, and a single-kind rotation, perhaps some prophunt as well as a casual all-talk server

     

    L4D and 2 can stay how they are, but I was playing on the earlier and the info that is usually displayed when you join a source server is 404’d.

     

    CSS is Mitch’s call, and whoever he sees fit to run it, and 1.6.

     

    I’ll do a little more digging on what is exactly needed for a good Minecraft server and it’s resource needs.

     

    Finally, I saw we have a KF server, I need to start playing that again, munnay.

    in reply to: Server Improvements #104960
    FelixNova
    Participant

    I suggest we change the rotations immediately, and I’ll get my old clan on and see how they like it.

    I’ve already voiced my opinions on what they should be, but what do you guys want to see exactly?

     

    And yes, Java can burn in hell, C or C++ would be so much better, even C#.

    in reply to: Server Improvements #104943
    FelixNova
    Participant

    The minecraft client actually does most of the processing, the server just keeps track of what is where and the 10-20 block changes/player movements each second, its not that hard to run at all.

    I ran a server on my craptop WHILE it was folding, and it ran just fine, no problems at all.

    And the points per day didn’t change at all if the server was running or not.

    As such, a long as we have the space for the map, which is a few megs (1-10) then it should be fine.

    in reply to: Server Improvements #104940
    FelixNova
    Participant

    Hmm… Minecraft servers actualy only handle updates to individual blocks and if sections of the map are coming into view, and only a few blocks are changing at any given time, and sections are sent all at once, so after that it only needs to know they are there.

    The actual data for the server (this is the world and what’s in it) are are a fair size, but not unreasonable for a map data file.

    The clients do most of the processing, so unless your computer has problems with minecraft then it will be fine, and you wouldn’t be playing anyways if you did.

    The server is also easy to maintain and back up if need be (just a single data file).

    I say anyone who has a problem with it should download the server and try it out themselves first and have people willing to help test it by connecting to it.

    in reply to: Server Improvements #104936
    FelixNova
    Participant

    Facinating, so its number fudging.

    Ehh, whatever, if that’s what you want to do with the 1.6 then go ahead, but I do not support such tactics.

     

    I suppose we can add the TF2 servers I wanted to and see how the server handles them, and I would really love to add the Minecraft server, to it.

    Whenever its updated, all you need to do is copypasta the new .exe in when there’s and update.

     

    As for SC2 I will go over at some time and ask about that if someone who is in IT and reading this doesn’t give us an answer themselves.

    in reply to: Problem and Solutions… #104932
    FelixNova
    Participant

    Well thought out and presented in a neutral manner with little hyperbole, why cant people do this in real life when discussing something serious?

     

    I agree that the meetings should be more casual, connecting with people on a basic level is how we hook people who are in-between HateGames and OmgGames.

     

    Everything else I generally agree with.

    in reply to: L4D2 Rules #97202
    FelixNova
    Participant

    Nearly forgot to post something cute.

     

    1265955563620.jpg

    The Engie’s cat.

    in reply to: Left 4 Dead 2 #95951
    FelixNova
    Participant

    LEFT 4 DEAD 2 PRE-RELEASE DEMO!!!

     

    Initial thoughts:

    Feels just like L4D (once your settings are all set how you like them).

     

    Looks at least twice as nice tho.

    Zombies GIB and seem to have nicer physics.

    More gore! Little ribbons of blood along with the usual spurts.

    Shoot a zombie in the back, their skin is ripped off and you can see their spine and ribs and muscles.

    Special Infected appearances updated! Look much better than in L4D.

    Each Special Infected has multiple appearances! This is very nice, but… female boomer……

     

    New Special Infected!

    Charger, not nearly as tough as the tank, but WAY faster. Running tackle that keeps going, carrying you away from the group.

    Spitter, projectile acid spit, spreads over a small area on impact, alot like a Molotov. Also busts open in a wide area when killed. Great at area denial.

    Jockey, kinda like the hunter but rides you around making you move randomly, possibly off a ledge, or into a group of zombies, etc.

    Witch… wanders. Yeah, she moves (during day maps). Makes here alot more of a threat.

    More?

     

    More weapons!

    Starting shotgun and smg are not as useful as the usual L4D starting weapons, making things much harder right of the bat.

    Weapon detail is great! Some weapons have flashlights zip-tie’d to them. Models are also much nicer overall.

    MELEE WEAPONS ARE AWESOME!

    Very strong, has a slight area of effect fan.

    Not all the same effect, police baton swings faster, frying pan has a wider swing, etc.

    Have not yet seen the GL.

    BILE BOMB OMG REVERSE BOOMER boom a tank and zombies will go after him, epic.

    Melee or sidearm, your choice, but not both, but that’s ok, because you can get a DEAGLE! Fav gun, evenmoreso than the primary guns.

     

    Other Items too!

    Sun sets as you progress through the levels, so later levels in a campaign will be at night, or it may become night in the middle of a level.

    Zombies behave slightly differently at night.

     

    There are so many changes that it makes sense that this couldn’t be DLC or an addon to the first, but L4D2 should last longer before a another L4D is made.

    More to come after I get my schoolwork done. I’ll be letting people play at the LAN too!

    in reply to: Dance Track of The Year! #94299
    FelixNova
    Participant

    Getting mad at someone for rick rolling you on the Internets is a sign of you being a noob.

     

    An experienced Internets user knows to check links before clicking them.

     

    Also, BANG is the greatest ninja ever.

    in reply to: Happy Birthday Bitey #91213
    FelixNova
    Participant

    HERE COMES A PACK OF CORGIS TO BRIGHTEN YOUR DAY!!!

    1252210838514.jpg

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    1252211287923.jpg

    in reply to: Meeting Minutes (September 3, 2009) #90995
    FelixNova
    Participant

    I beleve I got left out, lol.

     

    And as I posted in Adam’s thread:

    I didn’t get a exec position this time (perhaps it’s for the best) but I am still willing to help out anyone with anything before, durring, and after LANs, or any other event for that matter.

    in reply to: LAN Meeting Minutes #90928
    FelixNova
    Participant

    I didn’t get a exec position this time (perhaps it’s for the best) but I am still willing to help out anyone with anything before, durring, and after LANs, or any other event for that matter.

    in reply to: Left 4 Dead 2 #86250
    FelixNova
    Participant

    GOING TO BE AWESOME

    in reply to: Killing Floor #86249
    FelixNova
    Participant

    This is an excelent game, its like the bloody baby of TF2 and CS:S

Viewing 30 posts - 1 through 30 (of 123 total)