Left 4 Dead 2

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  • #7632
    Oh Malley
    Participant

    Left 4 Dead 2 E3 trailer: http://bit.ly/hb1QN

     

    They’ll wish we had more….

     

    More from IGN: http://xbox360.ign.com/articles/988/988416p1.html

    #86104

    Hope that not tru.

    Hope valve does not follow EA’s business model.

     

     

    Looks cool thou, just not looking forward to buying the same game, hell they are still fixing L4D as it is. I would be suprized if a L4D II came out before 2012

    #86107
    Oh Malley
    Participant

    From the looks of it, they’re implementing new mechanics to get the true feel they were going for. No more sitting in the corner and riding out hordes all the time. Release date is Nov ’09.

    #86108
    MasterP
    Participant

    H2O Oh Malley said:

    From the looks of it, they’re implementing new mechanics to get the true feel they were going for.

    History has shown that ever time Valve releases an update to change the game mechanics to what they “were originally going for” the game fails. Hard.

    #86111

    Just another note, the gameplay video and screenshots show a “middle of the day” environment. WTF, people arn’t “scared” in such lighting. The one thing i love about L4D is its environment. I personally have much more fun playing L4D after sun down as apposed to sunup. I dont know I’m just hatin i guess, I’ll probably love it when it comes out. lol

    #86113
    Oh Malley
    Participant

    Well the daylight factor is going to have an effect.. meaning the witches won’t sit around and cry. They’ll be wandering around in the day time. Plus they said it’d be a mix of things.

     

    As far as I can tell, they’re not changing everything, they’re adding a few new special infected, only one mentioned thus far is the Charger. Also, they’ve changed the crescendo moments. So, one switch will start a swarm, and you’ll have to battle to another checkpoint, etc to stop the swarm. Or, they mentioned a whole street filled with cars with car alarms… So, yeah.

     

    I like the addition of melee weapons. That’s gonna be fun and interesting. Plus I like the sheer fact that the map layouts will change as well as you’re playing. That’ll be fun. :D

    #86114
    Nickname
    Participant

    DO WANT

    #86115
    Nickname
    Participant

    btw this would be 1000000000000000000000000000000000000000000000000000x more pro if it kept the same 4 original characters.

    #86116
    Dean Winchester
    Participant

    yeah and maybe updated the plot for each

    #86117
    Oh Malley
    Participant

    I can understand why they chose new characters. This is going to have a better storyline connecting the 5 campaigns. Plus there’s not always a rescue vehicle. So that’s kinda interesting.

    #86250
    FelixNova
    Participant

    GOING TO BE AWESOME

    #88891
    PicklePuppy
    Participant

    Looking forward to it.

     

    At first I was upset, I felt a little jipped with what I got for $60 with L4D.

     

    But it looks like they’re going to make this new one worth a whole other purchase. Looking forward to the new guns and the axe! >:D

    #88925
    AngelEllaine
    Participant

    Wow never knew it came out for 60 dollars. I’m just hoping they actually

    put in some content this time. It’s a great game, but too much given what’s out

    for L4d still.

    #88928
    Dean Winchester
    Participant

    your sigs are always so interesting…

    #88965
    AngelEllaine
    Participant

    I just “barrow” them from some people :o

    #95951
    FelixNova
    Participant

    LEFT 4 DEAD 2 PRE-RELEASE DEMO!!!

     

    Initial thoughts:

    Feels just like L4D (once your settings are all set how you like them).

     

    Looks at least twice as nice tho.

    Zombies GIB and seem to have nicer physics.

    More gore! Little ribbons of blood along with the usual spurts.

    Shoot a zombie in the back, their skin is ripped off and you can see their spine and ribs and muscles.

    Special Infected appearances updated! Look much better than in L4D.

    Each Special Infected has multiple appearances! This is very nice, but… female boomer……

     

    New Special Infected!

    Charger, not nearly as tough as the tank, but WAY faster. Running tackle that keeps going, carrying you away from the group.

    Spitter, projectile acid spit, spreads over a small area on impact, alot like a Molotov. Also busts open in a wide area when killed. Great at area denial.

    Jockey, kinda like the hunter but rides you around making you move randomly, possibly off a ledge, or into a group of zombies, etc.

    Witch… wanders. Yeah, she moves (during day maps). Makes here alot more of a threat.

    More?

     

    More weapons!

    Starting shotgun and smg are not as useful as the usual L4D starting weapons, making things much harder right of the bat.

    Weapon detail is great! Some weapons have flashlights zip-tie’d to them. Models are also much nicer overall.

    MELEE WEAPONS ARE AWESOME!

    Very strong, has a slight area of effect fan.

    Not all the same effect, police baton swings faster, frying pan has a wider swing, etc.

    Have not yet seen the GL.

    BILE BOMB OMG REVERSE BOOMER boom a tank and zombies will go after him, epic.

    Melee or sidearm, your choice, but not both, but that’s ok, because you can get a DEAGLE! Fav gun, evenmoreso than the primary guns.

     

    Other Items too!

    Sun sets as you progress through the levels, so later levels in a campaign will be at night, or it may become night in the middle of a level.

    Zombies behave slightly differently at night.

     

    There are so many changes that it makes sense that this couldn’t be DLC or an addon to the first, but L4D2 should last longer before a another L4D is made.

    More to come after I get my schoolwork done. I’ll be letting people play at the LAN too!

    #95958
    Rydell382
    Participant

    Felix Nova said:

    More to come after I get my schoolwork done. I’ll be letting people play at the LAN too!

     

    I might have to hijack your rig if I end up going >.>

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