Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Juggernaut
- This topic has 75 replies, 22 voices, and was last updated 16 years, 12 months ago by
Renton’s Big Bro.
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October 30, 2009 at 1:30 pm #96047
Lemm
Spectatorwell the only way to do that is to give him unlimited armor…
might be a good idea
October 30, 2009 at 1:35 pm #96048Asystole
SpectatorHe IS the juggernaut, “biiitch“
October 30, 2009 at 2:33 pm #96052Bitey
SpectatorIf you give the jugg unlimited armor that might encourage more camping… I would suggest finding a way to force the jugg to move out, as well as not allowing regular players to camp.
October 30, 2009 at 5:01 pm #96062Asystole
SpectatorBitey said:
If you give the jugg unlimited armor that might encourage more camping… I would suggest finding a way to force the jugg to move out, as well as not allowing regular players to camp.
There are some sm mods that slap for camping, maybe you could integrate that, except make it a really far moving slap, that would push the jug from his spot.
October 31, 2009 at 4:02 pm #96081MasterP
SpectatorI’ve actually suggested we use one of the anti-camping plugins.
November 1, 2009 at 2:52 am #96104lawlrence
SpectatorI like the random jugg idea. Otherwise it ends up switching around between a few, while the other 18 never get to try it.
November 1, 2009 at 11:10 am #96113limabomb
SpectatorJuggernaut sucks. Stop making us play it.
November 1, 2009 at 12:04 pm #96117MasterP
SpectatorYou suck.
November 1, 2009 at 5:44 pm #96156Bitey
Spectatorlimabomb said:
Juggernaut sucks. Stop making us play it.
LOL, oh look lima is crying about something.
November 1, 2009 at 9:12 pm #96189Lemm
SpectatorUpdate: Now every time a player reloads or completely runs out of ammo the total ammo becomes 200 effectively giving players unlimited ammo.
Note: Clip sizes will stay the same. Players will still need to reload normally, but they can reload as many times as they want without running out of ammo.
November 1, 2009 at 9:45 pm #96199MasterP
SpectatorGlad to see this isn’t becoming another Zombie mod
(note the sarcasm there)
November 1, 2009 at 9:53 pm #96203Lemm
SpectatorI don’t play zombie mod so I have no idea what you’re talking about.
November 1, 2009 at 10:01 pm #96206MasterP
SpectatorAH!!
Well you missed it then. TAG’s zombie was especially good but it’s degraded significantly in recent years.
Basically unlimited ammo, no reloading, zombies with insano amounts of health. They knife you and you turn into a zombie.
Good mod but an absolute nightmare to admin and even harder for a server to host.
November 2, 2009 at 8:05 am #96246Henesy11b#
SpectatorWould there be a way to have it cycle through each player being the jugg for a certain amount of time then have it switch to whoever deals the most damage? Just gives a better chance for everyone to be the jugg, to be fair thats all
November 2, 2009 at 10:04 pm #96332Asystole
Spectatorx2 on that, someone can sit from far away and awp the jugg in the face 10 times and have the most damage done, but without the guys with m4’s/ak’s distracting him, they’d be screwed.
November 3, 2009 at 3:46 pm #96399Renton’s Big Bro
Spectatorthe gears are rolling…. but so far, to fix our i want to be jugg i want to be jugg let’s make jugg this so we can get more people…. to fix that problem –
2 juggs…. limit weapons to something? something juggish? autoshotty? mp5? i dunno, slightly modify armor and hp as per 2 juggs. Maybe better gameplay, maybe not. Something to think about, 25-1 is odds, 12-1 is more fun and I think we can make it quicker and more rawr gunfight.
just ideas, maybe someone can twist them.
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