Juggernaut

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  • #8307
    Lemm
    Spectator

    EDIT: This first post has been edited to give status on the plugin

     

    Here’s an update on what I’ve done.

     

    Server:

    Flashbangs are restricted

    Alltalk is on

    Masterchief model and skin for Juggernaut

    Added health meter to see how much health the Juggy has

    Player with most damage becomes the next juggernaut. (Encourages CT’s to attack Juggy)

    Juggernaut has 3 minutes to kill all the CT’s before he is slayed, then it goes to whoever did the most damage. (Encourages him not to camp)

    If Juggernaut kills everyone within the time limit he stays Juggernaut.

    Give all players unlimited ammo. (unlimited clips.. still stock ammo per clip)

    Disable warmup round

     

    Map (jug_wcu_battlecreek):

    Added more spawnpoints

    Removed Fog

    Removed Teleport

    Removed Health

    Fix HDR issue with the map.

     

    To Do:

    Add in Juggernaut sound.

    Make a Juggernaut command to give juggernaut (ROOT)

    Unrestrict awp, autosniper for the map

    #94556

    restrict it to maps with more than 16 spawns like it should be and u don’t have to worry… d2, docks… name more…

    #94558

    its soooooooooooooooooooooooooooooooooooooo easy to create extra spwns in css

    #94567
    rcon_l@nce
    Spectator

    <3 Jugg.

     

    Gotta find a way to either make the person that killed the Jug / did the most damage to the Jug the new one OR select it manually, like through an amx menu or something…

    #94568
    Wildthang
    Spectator

    and maybe some more weapon restrictions, such as the awp and such for the jug at least

    #94573
    Bitey
    Spectator

    We already talked about it, but:

     


    •  
    • health bar on everyones screen so people can see how much health the jugg has.
    • Skinned jugg, so he looks like a big creature or the actual juggernaut.
    • Player who does most damage or player who kills the jugg, is the next jugg. I can’t remember which one we decided on in game.
    • Need a definitive map for jugg, playing on random map is ok, but I feel like a map made specifically for it would work better.
    • Any way to make flashbang a moly? Or make a gun into a grenade launcher? Just ideas.
       
    #94591
    Rocket Rob
    Spectator

    I liked it.

    #94592

    we ran into too many problems fixing maps for more spawns, then people have to dl the map, have 2+ in their folder, and sometimes have to delete other maps…

     

    i understand this shouldn’t be a problem…

     

    but u have to realize the masses are………

     

    so yeah I dunno we ran into boatloads of probs b4 when we started editing maps.

     

    I agree with one map for the jugg… so that way maybe he can have a chance and get a lil cover instead of being backed into a corner..

     

    Let’s have an objective for jugg… if he reaches a certain area he wins. This way he doesnt’ have to kill everyone to win, also it will stop the jugg from sitting in a corridor or corner and wasting everyone with paras. Plus it will keep the game moving… maybe just give him 10 kills o nthe board if he makes it there… and switch the jugg anyway?

     

    something to think about.

    #94679
    peanut
    Spectator

    Renton said:

    I agree with one map for the jugg… so that way maybe he can have a chance and get a lil cover instead of being backed into a corner..

     

    Let’s have an objective for jugg… if he reaches a certain area he wins. This way he doesnt’ have to kill everyone to win, also it will stop the jugg from sitting in a corridor or corner and wasting everyone with paras. Plus it will keep the game moving… maybe just give him 10 kills o nthe board if he makes it there… and switch the jugg anyway?

     

    something to think about.

     

    Seems like it would become a modified Vippy mod – which isn’t a bad idea. As is, vippy only gets usp and extra armor – right? So this is just mass health, and he is all alone – no support. Unfortunately, I haven’t had a chance to play this yet – so -1 for me, going against the rules of the thread, but post up for the next time you think this will run.

    #94688
    Lemm
    Spectator

    Some of these requests will take some time but I’m focussing on the main gameplay at the moment. Right now the person who kills the juggernaut will become the juggernaut. I did this for 2 reasons: 1) It’s a lot easier than damage and 2) maybe this will make players play more strategically and try to survive.

     

     

    I’m going to do some more testing and such before it is loaded again… might be sunday before we see it again.

    #94701
    Derrick LeBrocq
    Spectator

    For some reason or another, and I don’t think this happens with anybody else…but for some reason, it won’t switch me. I always end up on the same team as the juggernaut, but I spawn in the middle of the opposing team…so I die instantly.

    #94702
    rcon_l@nce
    Spectator

    Raven said:

    For some reason or another, and I don’t think this happens with anybody else…but for some reason, it won’t switch me. I always end up on the same team as the juggernaut, but I spawn in the middle of the opposing team…so I die instantly.

     

    Lemm probably made the mod like that to stop you from haxing all over the place.

    #94703
    Derrick LeBrocq
    Spectator

    LET ME HAX IN PEACE! peehole.

    #94725

    you wanna hax peeholes in pieces? your one sick puppy… keep the mod how it is…

    #94745
    So-CaL A
    Spectator

    Call it Tank and take the skin from L4D. Also…uhhhhhhhhhh make me the Tank constantly? :) That is all my loyal subjects

    #94779
    Lobster!
    Spectator

    The jugg’s skin should clearly be… a giant Lobster!

    #94781
    MasterP
    Spectator

    Idk if Lemm wants to go through all the hassles to code this but alternate skins for this are possible.

     

    Keep the lol inducing ideas coming.

    #94788
    Lemm
    Spectator

    like i said before it’s a good idea to have a new skin but I’ll probably focus on the functionality of it first…. if i do include a skin i’ll have to restart the map to play it to make sure everyone has the model and it’s loaded

    #94791
    rcon_l@nce
    Spectator

    OR MAKE THE JUGG INVISIBLE!

    NINJA JUGG! WOOOO

    #94796
    Henesy11b#
    Spectator

    haha ninja jugg, now that would be cool

    #94798
    MasterP
    Spectator

    Possible but definately not going to happen.

     

    lol

    #94800
    Lemm
    Spectator

    we played it a little today.. we now have a health meter for the juggy

     

    and I’ve fixed the problem with people sometimes spawning on his team…

     

    also now the person who kills the juggernaut will become the juggernaut..

    #94807
    Wildthang
    Spectator

    i a telly tubby skin i think we should use :D

    #94853
    Lemm
    Spectator

    NO

     

    … we ran it again tonight.. apparently I didn’t fix the team swap problem. I’m also going to most likely restrict flashbangs in the mod itself because they are just annoying. Otherwise it went pretty well.

     

    hmm i need to put in there to disable itself on map end.

    #94865
    Wildthang
    Spectator

    Lemm said:

    NO

     

    … we ran it again tonight.. apparently I didn’t fix the team swap problem. I’m also going to most likely restrict flashbangs in the mod itself because they are just annoying. Otherwise it went pretty well.

     

    hmm i need to put in there to disable itself on map end.

     

    … and a telly tubby skin

    #94870
    Henesy11b#
    Spectator

    I think making whoever the jugg is random would make it more fun because then everyone would have a better chance to be the jugg……….and a teletubby skin.

    #94874
    BallzinurJawz
    Spectator

    …Yes Lemm, I think you should look into giving the juggernaut some kind of rediculous skin…would make moar lolz

    #94887
    Lemm
    Spectator

    Ok I think I have a good idea… I’ll be working on it and maybe I’ll finish soon, but I have to make a lot of changes.

    #94895
    Wildthang
    Spectator

    this link, holds the greatest skin ever made…

     

    http://www.fpsbanana.com/skins/48277

     

    and it also made me realise i’ve been spelling teletubbies wrong… fail

    #94898
    Lemm
    Spectator

    yes I’ve seen that.. I’ve picked out a new map and new skin for Juggernaut

     

    you’ll all just have to wait and see because I’ve already had to decompile and edit the map and now I’m going to have to do some coding to get the skin to load correctly and for the map to function right

Viewing 30 posts - 1 through 30 (of 76 total)
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