Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › shotgun › Reply To: shotgun
Kuros said:
Obvious troll is obvious.
?
Brian Excellent post, I have a few questions about the physics raised about the shotgun though. In my time using the shotgun i’ve never thought about the physics or aspects of it, just kinda had fun with it. I think we should all get up at 430 am saturday b4 the lan and go hunting. After everyone’s shot a shotgun they’ll be more understanding. Like you said regardless of what’s happening to the gun motion-wise, the pellet spray will be the same, unless of course it’s bracket sticking quarters into the barrel again…
I think the real reason the shotgun is so effective regardless is because that circle of pellets never changes, because it shouldn’t. You know that no matter if your falling,swimming,running, whatever, you will always have that circle of pellets, no bigger, no smaller, except at distances for obvious reasons.
Now this said, it gives you a greater margin of error while jumping and shooting(running, etc.) than say if you were trying to place one bullet. The downfall is that one measly pellet can’t kill, you need the vast majority. I haven’t seen your video, but I’m not debating the accuracy. I’m saying going strictly by the odds, I’d rather be in a bad position and shoot many bullets, not just one. – When you were a kid throwing rocks at something… after like 4 you couldn’t hit it… you picked up a handfull of rocks and threw them and you hit it… cause of the odds. Makes sense.
The downfalls to this margin of error are reload time(individually), clip size, and range.
Range brings me to my next point, I love when people yell about getting 1hitted from the other side of the map. Watch any shotty player, they strafe and shoot maybe 6-8 times to kill someone from far. Cause you can’t get every pellet to hit from over a certain distance, it’s impossible unless your target is say – red barn. What they don’t realize is that when they have 50 hp left, running to defuse on d2 and turn the corner on longA – it’s not a hard 2 shot with a shotty, maybe even a 1(distance isn’t that far if they’re charging the corner).
As you can see not once have I mentioned the point modifiers, I’m happy you guys reasoned your answers and understand your choices, thank you. Also when is the cap going to 15 instead of 10?