Reply To: shotgun

#26418
Brian
Spectator

Hmmmm I’m sorry you don’t see the reasoning for the changes very well. They were all well argued in the first place. Let me expound upon them a bit if I may.

 

First off, what I don’t believe was made known very was that the point ceiling has been raised to 15, this may not seem like lot for some of the newer folks, but if you had played here earlier this year when we first went to this point system and it was 25 then 15 would now seem like the most reasonable spot for em after having them at 10 for so long. The latter was a rather impotent maximum.

 

Secondly pink, if you look actually look at the modifier we left the most used guns on the server (Ak, M4, Deagle, Scout) at 1.0 since they were the standard and deviating from there could potentially upset the point balance and the standard dynamics of the pub which work quite well as Flakes has tried to defend numerous times towards people who I think maybe having a Devil’s Advocate running in their veins, as helpful as that can be, it isn’t always the most honestly helpful way to make an argument.

 

Third the smgs were bumped because I’m *edited* sure you have all punched you monitor so hard as to make it rock back and forth, slapped your mouse down, or kicked the wall behind your desk when you do 86 in 8 with a tmp or mp5navy, or heaven forbid 12 in 99 as some of my pics can attest. I’m positive that we rightly reasoned here that SMG kills by the TMP, MP5, MAC10 should be raised a bit. Because they are so cheap and precisely because we wanted more variety in rifle choice in the server, we put them above the rifles like the ak, m4, krieg, and bullpup, but below the more difficult and stringent rifles like the Famas and Galil. Those three SMGs I mentioned are all at 1.1, the latter two rifles at 1.2 because they cost a bit more than for what is a noob, an equally effective gun found in the SMGs. The UMP was put at 1.3 because at 1700 dollars and 25 bullets it is plain and simple *edited*. The P90 was bumped down to .85 because it has a 50 round clip, a safe rate of fire(meaning that a noob isn’t likely to exhaust it too quickly and be *edited* out of luck like with the famas which has the absolute highest rate of fire in the game), and a hell of a recoil. In a way it has been staggered like the Para,which has been brough down to .8 btw, because we want it to have a diminished returns effect when it comes to people using it on those weapon’s most popular map, cs_office, there these weapon are stupidly *edited*ing effective because some people have a very long delay when seeing someone and reacting, a lot of you in fact. One more thing about those two weapons, they don’t really have the kind of spray pattern like the m4 and Ak where learning it helps you with all guns, so in a way we aren’t punishing noobs here, we are helping them inadvertantly, in fact the other guns that are rarer in use and more likely to benefit them have indeed been raised as I mentioned earlier.

 

Other weapons that have what may apparent to be a silly modifier are also MUCH rarer in use, check the flash bang kills, there have been 5 out of 177000, those odds are ridiculous and we almost feel like a huge 100 point bonus would be more appropriate.

 

The knife has been upped to contrast better with its natural counter part on this server, the scout. Many people curse the heavens when trying to knife someone in SK only to have them refuse to do so likewise and return their futile appeals with a bullet to the face. The knife is at 2.0, just as well I think it should be rather costly if someone gets their noob *edited* waxxed by some silly *edited* like Bracket, who had 29 knifings on saturday. That kind of effort should rightly pay off. HE Grenades were upped a bit since we had lowered the warmup round a bit and thusly made them more rare as people most often ran for the quicker knife there.

 

As for you charge that this *edited*s players of the more colorful variety, just no. The weapons at .80 are reasonably lowered, if you want I can bring in my test demo to show how the accuracy of the pump shotty does not diminish one *edited* iota when jumping and in fact gets higher at times, combined with being cheaper than the other shotty and a lot more powerful and effective for anyone with an intellect exceeding the third grade I think it is at a reasonable place for its effectiveness. It is largely to contrast with the other shotty, where yall talk about having some variety don’t seem to want to show much love to that piece of *edited*. Really, I ask you guys, where is the bottom line then?

 

I hope this helps pink, though I really think your estimate that these weren’t thought out or that they had rather superficial motives behind them is way off mark. Thanks for you input though, that’s more than I can say for a good portion of the community from whom I would love to have some more feedback.

 

FINAL EDIT: There it is folks, the demo I took of the shotty, taking into account the dynamics of it, it really physically speaking should not have a huge spray when jumping like the ak does, the grouping of the pellets in real life will still be rather close if not affected somewhat by the inertia at the tip of the barrel, if you want to make it more realistic for the game then an accurate reflection of what goes on when jumping and shotting a shotgun should be something like the awp where the single shot is way of the center of the recticle if you are moving as well as moving you haphazardly through the air and leaving you staggered when landing. Also forgive me if this post has been rather curt and pointed, I don’t get up this early usually, but UPS has to be a bunch of faggots about my headphones.

shotgunbull*edited*.dem

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