Home › Forums › Console Discussion › Nintendo Wii Discussion › Wii Tournie Brainstorming Thread
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Mad-Nik.
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September 5, 2009 at 11:32 am #7997
Ephraim
ParticipantAlright, in this thread, I’ll post some rules I am considering for my tournaments and you (yes you) can give me feedback. Keep in mind, none of these rules are finalized. As a matter of fact, I am very much on the fence about some of them, so your criticism is welcome. If you disagree with one of my rules, just explain why you dislike it and provide a potential solution. I will take it into consideration.
BRAWL
-2V2, 3 Stock Match, 6 Minutes
-Best two out of three, three out of five for the finals
-Ties will be decided by total number of remaining stock for each team. If that is the same, the winner will be decided by adding together all KOs responsible by each team.
-First stage will be random. If all players request it, first characters will be double blind. After round one, the losing team may choose the stage > one winner chooses character > one loser chooses character > other winner chooses character > other loser chooses character.
-You cannot choose a stage which you have already won on, with two exceptions: 1. If you choose Random Stage, and the selected stage happens to be a stage where you previously won, or 2. If the opposing team agrees to play on that stage again.
-Some stages may be selectable by the losing team only if both members of the winning team agree to it. Other stages may be selectable by the losing team without the winning team’s consent. A list of stages in each category will be provided at the LAN.
Stages set to Random:
Battlefield, Final Destination, Yoshi’s Island (Brawl), Lylat Cruise, Smashville, Corneria, Pokemon Stadium I
Stages selectable by the losing team without the consent of the winning team:
All Random Stages, Delphino Plaza, Luigi’s Mansion, Mario Circuit, Pirate Ship, Bridge of Eldin, Halberd, Pokemon Stadium 2, Summit, Castle Siege, Distant Planet, Shadow Moses Island, Green Hill Zone, PictoChat, Hanenbow, Temple, Jungle Japes, Onette, Green Greens, Brinstar
Stages selectable by losing team with the consent of the winning team:
Mushroomy Kingdom, 75m, Rumble Falls, Norfair, Frigate Orpheon, Spear Pillar, Port Town Aero Dive, Flatzone 2, WarioWare, Mario Bros, New Pork City, Yoshi’s Island (Melee), Rainbow Cruise, Big Blue
Items (set to very low frequency):
Banana Peel, Food, Green Shell, Hothead, Lip’s Stick, Mr. Saturn, Pitfall, Smoke Ball, Spring, Star Rod, Team Healer, Unira (spikey ball thing)
More About Items:
-If all members of both teams agree, items will be switched off.
-If all members of both teams agree, Smash Balls will be switched on.
I’ll post Double Dash rules when I figure out how that tournament is supposed to work.
September 5, 2009 at 11:50 am #90988Ephraim
ParticipantDouble Dash
I propose we steal Zapling’s rules.
September 6, 2009 at 1:33 am #91033Shingi
ParticipantThe Brawl rules look ok. As far as double dash goes I think we should test it before we make it official. We can either do it at one of the mini-lans at central or you can call me and we can set something up.
Cell – (828) 361-6790
September 6, 2009 at 7:45 pm #91072melatonin
ParticipantAnyone up for banning Meta Knight?
September 6, 2009 at 8:46 pm #91078MasterP
ParticipantLiquid said:
Anyone up for banning Meta Knight?Banning characters is a slippery slope to go down. Once you ban meta knight you have to ban ROB and Jigglypuff. From there it gets easier and easier to ban characters that seem “unbalanced” or “overpowered”.
I personally hate items while dueling, they introduce the chance of a “lucky win” and healing items can turn a close game into a landslide. Everyone else seems to not mind so meh.
September 7, 2009 at 3:24 am #91098Lemm
ParticipantJust don’t ban Kirby.. it’s the only player I can play
September 7, 2009 at 2:05 pm #91120Mad-Nik
ParticipantI am aware that Metaknight is one of those characters that are boarderlined-banned in most tournaments, but there’s a possibility of losing players if we were to make a rule against the use of certain characters.
I don’t use him, but I know he’s popular among some players.
Just know that once the “best” character is banned, there is a new “best” character to take his/her spot, and then the ban hammer will continue to pound it’s way down the list.
It’s better to just leave it just the way it is.
~ MadNik, thinking Princess Peach is better than Metaknight anyday.
September 7, 2009 at 3:24 pm #91127BJWanlund
ParticipantOne suggestion for SSBB: Why not try Super Sudden Death with no teams? I never did like teams in Smash Brothers anyway, usually when I go up against the computer players, it’s every character for him or herself.
And if you ban Pit, I’m not going to be participating. He’s my favorite character next to Marth.
BJ
September 7, 2009 at 7:00 pm #91135melatonin
ParticipantAlso, what are we going to do for controllers? Should use all the controllers or just a certain type or what?
September 7, 2009 at 7:28 pm #91138MasterP
ParticipantLiquid said:
Also, what are we going to do for controllers? Should use all the controllers or just a certain type or what?Typically gamecube controllers are used but there’s usually a few Wiimote or classic controllers floating around.
September 7, 2009 at 7:34 pm #91139FTE Kaz-Ka
ParticipantThe reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.
September 7, 2009 at 7:50 pm #91141Ephraim
ParticipantKaz-Ka said:
The reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.The way I’d put it is that nobody around here plays him like a spamming jerk. It’s possible to play Metakinght with the intent to win, without being a jerk about it.
There is no way I’m banning any characters. Now, if I see anyone spamming really cheap moves over and over, I may disqualify. Metaknight is not a cheap character in and of himself. It’s just that some people exploit a lame move or two. As I’ve always said “It’s only cheap if you spam it.”
September 7, 2009 at 11:19 pm #91146melatonin
ParticipantKaz-Ka said:
The reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.I AM HAPPY TO LEARN OF THIS!
September 8, 2009 at 2:11 am #91152FTE Kaz-Ka
ParticipantGod I cant wait for the Brawl tournament. Me and Nebs are gonna PWN all! lol j/k.
September 9, 2009 at 10:32 am #91261Shingi
ParticipantEphriam I still haven’t heard anything from you about testing the settings for Double Dash. Get back to me as soon as you can.
September 11, 2009 at 7:31 pm #91540Ephraim
ParticipantHere’s an update: I’ve been playing the game for a few days now, and I’m getting some good ideas for the tournie. I think the hardest part of preparing for this tournament is unucking everything important. By the time I get it done, I’m going to be a Mario Kart expert.
September 11, 2009 at 10:09 pm #91548melatonin
ParticipantEphraim said:
Here’s an update: I’ve been playing the game for a few days now, and I’m getting some good ideas for the tournie. I think the hardest part of preparing for this tournament is unucking everything important. By the time I get it done, I’m going to be a Mario Kart expert.I have a copy with everything unlocked.
September 11, 2009 at 10:14 pm #91549MasterP
ParticipantKeep in mind you can copy game profiles to other Wiis. All you need is one profile with everything unlocked and you can copy it over to the others.
September 11, 2009 at 10:43 pm #91550Ephraim
ParticipantMasterP said:
Keep in mind you can copy game profiles to other Wiis. All you need is one profile with everything unlocked and you can copy it over to the others.I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*
September 11, 2009 at 11:30 pm #91551melatonin
ParticipantEphraim said:
I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*FFFFFFFFUUUUUUUU
I just realised I left the memory card at my house.
However: one of my friends from my hometown will be coming here tomorrow. I’ll ask him to try to find my memory cards before he leaves.
September 12, 2009 at 12:29 am #91552MasterP
ParticipantOr you could just download a profile off the internet.
September 12, 2009 at 12:50 am #91555melatonin
ParticipantMasterP said:
Or you could just download a profile off the internet.Tru dat.
September 12, 2009 at 1:34 pm #91584FTE Kaz-Ka
ParticipantEphraim said:
I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*If Im not mistaken, I still have my memory card with everything unlocked for Double Dash. Ill try to check later today but Im sure I have everything unlocked.
September 12, 2009 at 2:02 pm #91585BJWanlund
ParticipantNow that would be awesome, Kaz-Ka!
BJ
September 17, 2009 at 10:41 am #92054melatonin
ParticipantEvo Brawl Beta Ruleset Revision 22 said:
First game of a match to be played on Smashville. Players can decide to play on any map, if both players agree.
Excessive stalling or abusing terrain to not engage the enemy is prohibited, and can be enforced by a tournament director only. This will result in a loss of the match.
Losing player can pick what method to be used after match:
Method A
1) First stage is Smashville
2) Winner keeps character
3) Loser can either pick stage or character
4) If loser picks stage then character is kept
5) If loser picks character then stage is kept
Method B
1) First stage is Smashville
2) Loser picks stage
3) Winner picks character
4) Loser picks character
3 Stock, 5 Min timer, 2/3 Games
Items on medium spawn.
Sudden Death will not decide the outcome of the game.
Allowed Items: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip’s Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, Franklin Badge.
Banned Stages: New Pork City, Hyrule Temple, Warioware, Spear Pillar, Flat Zone 2, Original Mario Brothers, Mushroomy Kingdom, 75m.
This was used for the EVO tournaments, and I feel its a pretty good set of rules.
The only change I’d make is -Smoke Bomb
Opinions, plz?
September 17, 2009 at 11:40 am #92056Ephraim
ParticipantThe only thing I plan on changing about my initial rules are the items. Later today, I’m going to post some ideas about the revised item list.
September 18, 2009 at 12:17 am #92240Eyce
ParticipantSup guys.
*edited*, those are alot of stages you’re allowing this time for Brawl. I hope nobody knows there how to use Dedede.
September 18, 2009 at 12:41 am #92246Ephraim
ParticipantAlright, let’s try this again. Forget the previous list, because I’m starting fresh. What I would like to hear from you is what you would and would not like to be on the item list, as well as an explaination as to why. I’ll start things off by letting you know what I think about the items. Let’s take it in categories:
The Least Likely
These items are the least likely to appear on the official list: Assist Trophy, Pokeball, Blast Box, Maxim Tomato, Heart Contaner, Dragoon Parts, Warp Star, Super Spicy Curry, Timer, Lightning, Hammer, Golden Hammer, Cracker Launcher, Bob-Omb, Motion-Sensor Bomb, Smart Bomb, Smoke Bomb. Most of these are items which have a relatively high chance of KOing a player at low percentage. Healing items of 50% seem excessive for this stuation. As for the Smoke Bomb, I know how much everybody dislikes it, so off it goes. If you would like to see any of these items in the official list, speak up.
Smash Balls
These have the potential to KO a fighter at 0%, depending on the character. However, some people absolutely love them, as they contribute to what makes Brawl (and Smash Bros. in general) unique and fun. So, if each member of both teams agree, they will be switched on for that round.
Containing/Prizes
I’m talking about Crates and Sandbags. They give out items. Now, Crates sometimes explode, so some strategy is involved (Should I break it from afar, or risk it?). I’m thinking one or both will be on the list.
Food
On low frequency, this shouldn’t be a game breaker.
Transforming
Super/Poison Mushrooms – I am a bit concerned that Super Mushrooms will make the fighter too powerful, but maybe having Poison Mushrooms on as well will even things out. I’m on the fence on this one.
Starman – Seems a bit too powerful, but if I hear overwhelming support, on they go.
Metal Box/Rabit Hood – I think there is enough strategy created by these items to put them on the list.
Battering
Beam Sword – My only concern with this one is it’s great range. Still, there is a lot of strategy attached to it, so maybe.
Home-Run Bat – Wow is this one powerful. I’m not certain about adding it, but if I hear enough support, I will definately consider it.
Fan – I hear it is possible to possitivley dominate with the fan. However, it takes a lot of practice to do this, so I think it would be okay to add it.
Lip’s Stick – Why not? It’s just Lip’s Stick.
Star Rod – The range makes me a little iffy, but I think it’s harmless enough.
Shooting
Super Scope – It’s awefully powerfull at full blast. Not sure about this one.
Ray Gun – It could be very annoying, but it’s pretty hard to KO somebody with one of these.
Fire Flower – My main objection to this one is similar to the Supr-Spicy Curry. That is, it is very hard to escape it.
Throwing
Deku Nut/Freezie/Pitfall – It’s mighty hard to KO somebody with these, and the status effects they give out adds some strategy.
Hot Head – This item is basically an environmental hazard. I don’t think it is powerfull or fas enough to be unfair. Also, it forces the player to multi-task (fight/avoid).
Mr. Saturn – Harmless.
Green Shell – Standard throwing item.
Banana Peel – Can be used strategically.
Bumper/Spring – Forces the player to adapt or exploit the surroundings.
Unira – Similar to some other throwing items, it can be used to introduce environmental hazards.
Soccer Ball – This one seems a bit too powerful.
Team Healr – Fits right in a Team Brawl.
Gear
Franklin Badge – Puts ranged weapon users at a disadvantage, but that will give them more incentive to get there first.
Screw Attack – I’m concerned that it is too difficult to avoid.
I really do want to know what you guys think, so post away!
September 18, 2009 at 1:01 am #92248Eyce
ParticipantOnly things I advise against on that list,
Mushrooms/Starman – Both of these could easily decide a match, and half the time spawn right next to someone/in their path giving them a free, large advantage.
Beam Sword/Home-Run Bat/Star Rod/Unira – Not because of their intended use, but they’re *edited*ing powerful when thrown at someone. Star Rod actually sends them at a downward angle I believe.
Fan – spam A, get lots of free damage, don’t get punished. It’s speed is too much to justify the damage.
Containers – Nothing sucks more than starting an attack, and an exploding capsule spawning in front of you before you swing, killing you for no reason. *edited* that.
Soccer Ball – really easy to kill things with, but it usually doesn’t fly where you want it to. Maybe this one doesn’t matter.
And the reason I mentioned stages is because DDD’s chaingrab = instant stock on any stage with a walk off boundary.
Other than that, it’s all cool.
September 18, 2009 at 1:05 am #92249Ephraim
ParticipantEyce said:
And the reason I mentioned stages is because DDD’s chaingrab = instant stock on any stage with a walk off boundary.
Ooooooh, yeah. Forgot about that. I might make one or two stage changes on the official rules list.
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