Wii Tournie Brainstorming Thread

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  • #7997
    Ephraim
    Participant

    Alright, in this thread, I’ll post some rules I am considering for my tournaments and you (yes you) can give me feedback. Keep in mind, none of these rules are finalized. As a matter of fact, I am very much on the fence about some of them, so your criticism is welcome. If you disagree with one of my rules, just explain why you dislike it and provide a potential solution. I will take it into consideration.

     

    BRAWL

    -2V2, 3 Stock Match, 6 Minutes

    -Best two out of three, three out of five for the finals

    -Ties will be decided by total number of remaining stock for each team. If that is the same, the winner will be decided by adding together all KOs responsible by each team.

    -First stage will be random. If all players request it, first characters will be double blind. After round one, the losing team may choose the stage > one winner chooses character > one loser chooses character > other winner chooses character > other loser chooses character.

    -You cannot choose a stage which you have already won on, with two exceptions: 1. If you choose Random Stage, and the selected stage happens to be a stage where you previously won, or 2. If the opposing team agrees to play on that stage again.

    -Some stages may be selectable by the losing team only if both members of the winning team agree to it. Other stages may be selectable by the losing team without the winning team’s consent. A list of stages in each category will be provided at the LAN.

     

    Stages set to Random:

    Battlefield, Final Destination, Yoshi’s Island (Brawl), Lylat Cruise, Smashville, Corneria, Pokemon Stadium I

     

    Stages selectable by the losing team without the consent of the winning team:

    All Random Stages, Delphino Plaza, Luigi’s Mansion, Mario Circuit, Pirate Ship, Bridge of Eldin, Halberd, Pokemon Stadium 2, Summit, Castle Siege, Distant Planet, Shadow Moses Island, Green Hill Zone, PictoChat, Hanenbow, Temple, Jungle Japes, Onette, Green Greens, Brinstar

     

    Stages selectable by losing team with the consent of the winning team:

    Mushroomy Kingdom, 75m, Rumble Falls, Norfair, Frigate Orpheon, Spear Pillar, Port Town Aero Dive, Flatzone 2, WarioWare, Mario Bros, New Pork City, Yoshi’s Island (Melee), Rainbow Cruise, Big Blue

     

    Items (set to very low frequency):

    Banana Peel, Food, Green Shell, Hothead, Lip’s Stick, Mr. Saturn, Pitfall, Smoke Ball, Spring, Star Rod, Team Healer, Unira (spikey ball thing)

     

    More About Items:

    -If all members of both teams agree, items will be switched off.

    -If all members of both teams agree, Smash Balls will be switched on.

     

     

    I’ll post Double Dash rules when I figure out how that tournament is supposed to work. :huh:

    #90988
    Ephraim
    Participant

    Double Dash

    I propose we steal Zapling’s rules.

    #91033
    Shingi
    Participant

    The Brawl rules look ok. As far as double dash goes I think we should test it before we make it official. We can either do it at one of the mini-lans at central or you can call me and we can set something up.

     

    Cell – (828) 361-6790

    #91072
    melatonin
    Participant

    Anyone up for banning Meta Knight?

    #91078
    MasterP
    Participant

    Liquid said:

    Anyone up for banning Meta Knight?

    Banning characters is a slippery slope to go down. Once you ban meta knight you have to ban ROB and Jigglypuff. From there it gets easier and easier to ban characters that seem “unbalanced” or “overpowered”.

     

    I personally hate items while dueling, they introduce the chance of a “lucky win” and healing items can turn a close game into a landslide. Everyone else seems to not mind so meh.

    #91098
    Lemm
    Participant

    Just don’t ban Kirby.. it’s the only player I can play

    #91120
    Mad-Nik
    Participant

    I am aware that Metaknight is one of those characters that are boarderlined-banned in most tournaments, but there’s a possibility of losing players if we were to make a rule against the use of certain characters.

    I don’t use him, but I know he’s popular among some players.

    Just know that once the “best” character is banned, there is a new “best” character to take his/her spot, and then the ban hammer will continue to pound it’s way down the list.

    It’s better to just leave it just the way it is.

    ~ MadNik, thinking Princess Peach is better than Metaknight anyday.

    #91127
    BJWanlund
    Participant

    One suggestion for SSBB: Why not try Super Sudden Death with no teams? I never did like teams in Smash Brothers anyway, usually when I go up against the computer players, it’s every character for him or herself.

     

    And if you ban Pit, I’m not going to be participating. He’s my favorite character next to Marth.

     

    BJ

    #91135
    melatonin
    Participant

    Also, what are we going to do for controllers? Should use all the controllers or just a certain type or what?

    #91138
    MasterP
    Participant

    Liquid said:

    Also, what are we going to do for controllers? Should use all the controllers or just a certain type or what?

    Typically gamecube controllers are used but there’s usually a few Wiimote or classic controllers floating around.

    #91139
    FTE Kaz-Ka
    Participant

    The reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.

    #91141
    Ephraim
    Participant

    Kaz-Ka said:

    The reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.

     

    The way I’d put it is that nobody around here plays him like a spamming jerk. It’s possible to play Metakinght with the intent to win, without being a jerk about it.

     

    There is no way I’m banning any characters. Now, if I see anyone spamming really cheap moves over and over, I may disqualify. Metaknight is not a cheap character in and of himself. It’s just that some people exploit a lame move or two. As I’ve always said “It’s only cheap if you spam it.”

    #91146
    melatonin
    Participant

    Kaz-Ka said:

    The reason that we dont ban Metaknight is because, well no one really uses him. And honestly, the few people that do dont play him seriously so their is no harm.

    I AM HAPPY TO LEARN OF THIS!

    #91152
    FTE Kaz-Ka
    Participant

    God I cant wait for the Brawl tournament. Me and Nebs are gonna PWN all! lol j/k.

    #91261
    Shingi
    Participant

    Ephriam I still haven’t heard anything from you about testing the settings for Double Dash. Get back to me as soon as you can.

    #91540
    Ephraim
    Participant

    Here’s an update: I’ve been playing the game for a few days now, and I’m getting some good ideas for the tournie. I think the hardest part of preparing for this tournament is unucking everything important. By the time I get it done, I’m going to be a Mario Kart expert.

    #91548
    melatonin
    Participant

    Ephraim said:

    Here’s an update: I’ve been playing the game for a few days now, and I’m getting some good ideas for the tournie. I think the hardest part of preparing for this tournament is unucking everything important. By the time I get it done, I’m going to be a Mario Kart expert.

    I have a copy with everything unlocked.

    #91549
    MasterP
    Participant

    Keep in mind you can copy game profiles to other Wiis. All you need is one profile with everything unlocked and you can copy it over to the others.

    #91550
    Ephraim
    Participant

    MasterP said:

    Keep in mind you can copy game profiles to other Wiis. All you need is one profile with everything unlocked and you can copy it over to the others.

     

    I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*

    #91551
    melatonin
    Participant

    Ephraim said:

    I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*

    FFFFFFFFUUUUUUUU

     

    I just realised I left the memory card at my house.

     

    However: one of my friends from my hometown will be coming here tomorrow. I’ll ask him to try to find my memory cards before he leaves.

    #91552
    MasterP
    Participant

    Or you could just download a profile off the internet.

    #91555
    melatonin
    Participant

    MasterP said:

    Or you could just download a profile off the internet.

    Tru dat.

    #91584
    FTE Kaz-Ka
    Participant

    Ephraim said:

    I know. My plan is to get one memory card with everything unlocked, then copy the file onto other memory cards. If I don’t get everything I need soon, I’ll look for a volunteer with the right file on a memory card. *looks towards Liquid*

     

    If Im not mistaken, I still have my memory card with everything unlocked for Double Dash. Ill try to check later today but Im sure I have everything unlocked.

    #91585
    BJWanlund
    Participant

    Now that would be awesome, Kaz-Ka!

     

    BJ

    #92054
    melatonin
    Participant

    Evo Brawl Beta Ruleset Revision 22 said:

    First game of a match to be played on Smashville. Players can decide to play on any map, if both players agree.

    Excessive stalling or abusing terrain to not engage the enemy is prohibited, and can be enforced by a tournament director only. This will result in a loss of the match.

    Losing player can pick what method to be used after match:

     

    Method A

    1) First stage is Smashville

    2) Winner keeps character

    3) Loser can either pick stage or character

    4) If loser picks stage then character is kept

    5) If loser picks character then stage is kept

     

    Method B

    1) First stage is Smashville

    2) Loser picks stage

    3) Winner picks character

    4) Loser picks character

     

     

    3 Stock, 5 Min timer, 2/3 Games

    Items on medium spawn.

    Sudden Death will not decide the outcome of the game.

    Allowed Items: Banana Peel, Unira, Spring, Mr. Saturn, Green Shell, Smoke Ball, Freezie, Super Scope, Sandbag, Food, Screw Attack, Warp Star, Metal Box, Bunny Hood, Beam Sword, Baseball Bat, Lip’s Stick, Star Rod, Hothead, Smash Ball, Ray Gun, Pitfall, Cracker Launcher, Motion-Sensor Bomb, Hammer, Golden Hammer, Bumper, Franklin Badge.

    Banned Stages: New Pork City, Hyrule Temple, Warioware, Spear Pillar, Flat Zone 2, Original Mario Brothers, Mushroomy Kingdom, 75m.

     

    This was used for the EVO tournaments, and I feel its a pretty good set of rules.

    The only change I’d make is -Smoke Bomb

     

    Opinions, plz?

    #92056
    Ephraim
    Participant

    The only thing I plan on changing about my initial rules are the items. Later today, I’m going to post some ideas about the revised item list.

    #92240
    Eyce
    Participant

    Sup guys.

     

    *edited*, those are alot of stages you’re allowing this time for Brawl. I hope nobody knows there how to use Dedede.

    #92246
    Ephraim
    Participant

    Alright, let’s try this again. Forget the previous list, because I’m starting fresh. What I would like to hear from you is what you would and would not like to be on the item list, as well as an explaination as to why. I’ll start things off by letting you know what I think about the items. Let’s take it in categories:

     

    The Least Likely

    These items are the least likely to appear on the official list: Assist Trophy, Pokeball, Blast Box, Maxim Tomato, Heart Contaner, Dragoon Parts, Warp Star, Super Spicy Curry, Timer, Lightning, Hammer, Golden Hammer, Cracker Launcher, Bob-Omb, Motion-Sensor Bomb, Smart Bomb, Smoke Bomb. Most of these are items which have a relatively high chance of KOing a player at low percentage. Healing items of 50% seem excessive for this stuation. As for the Smoke Bomb, I know how much everybody dislikes it, so off it goes. If you would like to see any of these items in the official list, speak up.

     

    Smash Balls

    These have the potential to KO a fighter at 0%, depending on the character. However, some people absolutely love them, as they contribute to what makes Brawl (and Smash Bros. in general) unique and fun. So, if each member of both teams agree, they will be switched on for that round.

     

    Containing/Prizes

    I’m talking about Crates and Sandbags. They give out items. Now, Crates sometimes explode, so some strategy is involved (Should I break it from afar, or risk it?). I’m thinking one or both will be on the list.

     

    Food

    On low frequency, this shouldn’t be a game breaker.

     

    Transforming

    Super/Poison Mushrooms – I am a bit concerned that Super Mushrooms will make the fighter too powerful, but maybe having Poison Mushrooms on as well will even things out. I’m on the fence on this one.

    Starman – Seems a bit too powerful, but if I hear overwhelming support, on they go.

    Metal Box/Rabit Hood – I think there is enough strategy created by these items to put them on the list.

     

    Battering

    Beam Sword – My only concern with this one is it’s great range. Still, there is a lot of strategy attached to it, so maybe.

    Home-Run Bat – Wow is this one powerful. I’m not certain about adding it, but if I hear enough support, I will definately consider it.

    Fan – I hear it is possible to possitivley dominate with the fan. However, it takes a lot of practice to do this, so I think it would be okay to add it.

    Lip’s Stick – Why not? It’s just Lip’s Stick.

    Star Rod – The range makes me a little iffy, but I think it’s harmless enough.

     

    Shooting

    Super Scope – It’s awefully powerfull at full blast. Not sure about this one.

    Ray Gun – It could be very annoying, but it’s pretty hard to KO somebody with one of these.

    Fire Flower – My main objection to this one is similar to the Supr-Spicy Curry. That is, it is very hard to escape it.

     

    Throwing

    Deku Nut/Freezie/Pitfall – It’s mighty hard to KO somebody with these, and the status effects they give out adds some strategy.

    Hot Head – This item is basically an environmental hazard. I don’t think it is powerfull or fas enough to be unfair. Also, it forces the player to multi-task (fight/avoid).

    Mr. Saturn – Harmless.

    Green Shell – Standard throwing item.

    Banana Peel – Can be used strategically.

    Bumper/Spring – Forces the player to adapt or exploit the surroundings.

    Unira – Similar to some other throwing items, it can be used to introduce environmental hazards.

    Soccer Ball – This one seems a bit too powerful.

    Team Healr – Fits right in a Team Brawl.

     

    Gear

    Franklin Badge – Puts ranged weapon users at a disadvantage, but that will give them more incentive to get there first.

    Screw Attack – I’m concerned that it is too difficult to avoid.

     

    I really do want to know what you guys think, so post away!

    #92248
    Eyce
    Participant

    Only things I advise against on that list,

     

    Mushrooms/Starman – Both of these could easily decide a match, and half the time spawn right next to someone/in their path giving them a free, large advantage.

    Beam Sword/Home-Run Bat/Star Rod/Unira – Not because of their intended use, but they’re *edited*ing powerful when thrown at someone. Star Rod actually sends them at a downward angle I believe.

    Fan – spam A, get lots of free damage, don’t get punished. It’s speed is too much to justify the damage.

    Containers – Nothing sucks more than starting an attack, and an exploding capsule spawning in front of you before you swing, killing you for no reason. *edited* that.

    Soccer Ball – really easy to kill things with, but it usually doesn’t fly where you want it to. Maybe this one doesn’t matter.

     

    And the reason I mentioned stages is because DDD’s chaingrab = instant stock on any stage with a walk off boundary.

     

    Other than that, it’s all cool.

    #92249
    Ephraim
    Participant

    Eyce said:

    And the reason I mentioned stages is because DDD’s chaingrab = instant stock on any stage with a walk off boundary.

     

    Ooooooh, yeah. Forgot about that. I might make one or two stage changes on the official rules list.

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