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adam37.
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March 22, 2007 at 12:44 am #2064
Phonetically Phamous (dice
ParticipantWoot!
03/21/07 :: GunGame AMXX 1.16 Released!
GunGame AMXX 1.16 has (finally) been officially released! The highlights are: improved respawning, GunGame voting (automatic and manual), and a heaping amount of bug fixes.
03/21/07 :: GunGame AMXX 1.16 Changelog (back to top)
* GunGame will now auto-detect if you are running the CSRespawn module (located in the full package, or available for download individually), and opt to use its respawn ability over the older method. If you are not running the CSRespawn method, players will respawn just like they used to (poorly).
* Added a new command amx_gungame_level
, which changes a player’s level. Target can be a player name, *, @ALL, @TERRORIST, or @CT. If level is prepended with a plus or minus symbol, the level change is relative. Otherwise, the level change is absolute. Requires ADMIN_BAN (or flag “d”) access to use. Example: amx_gungame_level Avalanche 20 – sets Avalanche’s level to 20
amx_gungame_level @CT +5 – gives all CT’s 5 extra levels
Requested by polakpolak.
* Added a new command amx_gungame_vote, which starts a vote to enable or disable GunGame. Requires ADMIN_VOTE (or flag “j”) access.
* Added a new cvar gg_allow_changeteam (default 0). If set to 1, team changes are not counted as a suicide. If set to 2, team changes are not counted as a suicide only if the change was beneficial, meaning the team change didn’t stack the teams. Changing teams to your current team always counts as a suicide. Requested by ToT | V!PER.
* Added a new cvar gg_extra_nades (default 0), which was added to GunGame Source in version 3.3u (requested for GunGame AMXX by ToT | V!PER). If enabled, players on the grenade level get an extra hegrenade every kill (regardless of the weapon), although they can still only have up to one hegrenade at a time.
* Added a new cvar gg_endmap_setup (default “exec server.cfg”), which is basically the opposite of gg_map_setup: it’s run when GunGame is disabled and when map ends.
* Added a new cvar gg_autovote_rounds (default 0), which is how many rounds after the start of a map to automatically start a vote to enable or disable GunGame. Set to 0 to disable this feature.
* Added a new cvar gg_autovote_delay (default 8.0), which is how many seconds after the appropiate round start (based on gg_autovote_rounds) to start the autovote.
* Added a new cvar gg_autovote_ratio (default 0.51), which is the ratio of votes required to enable GunGame. This is used for both amx_gungame_vote and the autovote.
* Added a new cvar gg_autovote_time (default 10.0), which is how many seconds players have to vote. This is used for both amx_gungame_vote and the autovote.
* Added voting support for KWo’s Mapchooser4 (requested by Mordekay).
* gg_dm_start_random now works even if gg_dm_spawn_random is disabled. Note that you still need enough CSDM spawns for every player to start in a random spawn.
* Changed the default value of gg_dm_start_random to 0, since it now works without gg_dm_spawn_random enabled.
* Fixed a problem that was causing gungame_mapcycle.txt to not function properly (reported by R@tch3t).
* Fixed a bug with the top 10 not being calculated at all when using large stats files (reported by Guenhwyvar).
* Also improved the top 10 sorting method. With extremely huge stats files, players near the bottom of the file shouldn’t be left out of the calculations anymore.
* Fixed custom weapon orders not working when using the same weapon multiple times in your weapon order (reported by RaveshaW).
* Silenced and burst status should now properly be remembered even when not running Deathmatch Mode or when gg_pickup_others is enabled.
* The sound played when you gain score is no longer played when you lose score (suggested/reported by Guenhwyvar).
* Players should no longer emit misleading respawn noises when using random respawn locations (suggested by VEN).
* Players should now be able to pick up the dropped bomb during a knife warmup.
* Improved gungame.cfg, gg_map_setup, and gg_endmap_setup functionality.
* StatsMe should hopefully no longer cause GunGame to crash on map change.
* Added feedback messages to all of the console commands to let you know the results of what you did. However, they are all in English (no multi-lingual support).
* Fixed a possible buffer overflow.
* Generally optimized some of the code.
* The maximum number of random spawns for a map is now 128 (requested by ToT | V!PER). But, really, this is as high as I’ll go!

* Added a list of valid weapon names for gg_weapon_order to the bottom of the gungame.cfg file (suggested by RaveshaW).
hopefully we can get this up shortly
PS: i had to change my avatar for the Special occasion
March 22, 2007 at 3:08 pm #18532adam37
Participantnice upgrade…
let myself, gxti, or nodice know if any of you run into any problems!
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