Tournament Rules

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  • #7025
    Freezer
    Participant

    Post Your Tournament Rules Here

    #76207
    lootool
    Participant

    YES! THERE ARE NONE! Time to hack at all games but 1.sex..cuz me so good at it no need 2 hak…LOOT.

    #78271
    Falcon
    Participant

    Rule #1: Survive each round at all costs

     

    Rule #2: Whenever possible, steal points from the gamer that’s currently going to be the last guy to qualify. If you steal them from the #1 gamer, then you distribute the points more evenly and bring more people into competition with yourself for qualifying. (If you can end up being the lowest qualifier, with a significant point gap to the first disqualified gamer, then you don’t have to worry about a last-second upset)

     

    Rule #3: Blend in to the qualifiers. Everyone knows to go after the #1 gamer, because if they team up and get rid of them early, then they might have a better chance of winning. So, if you hide around #3 or #4, you won’t be the prized target.

     

    Rule #4: When in doubt, throw items across the room to distract your competition

     

    Rule #5: When you have finally made it to victory, brag and show off like you mean it

    #81313
    Eyce
    Participant

    Brawl Rules:

     

    Play will be 2v2, 3 stock match, set to 6 minutes

    – Best 2 out of 3 matches (3 out of 5 for the finals)

    – Ties will be decided by remaining stock then %

     

    First stage is random, first characters are double blind (if requested); after the first match, the format is Losing team chooses stage -> One winner chooses character -> One loser chooses character -> Other winner chooses character -> Other loser chooses character

    – You cannot choose a stage that you have previously won on in that set, unless the opponent agrees on it

     

    Stages set to Random:

    Battlefield, Final Destination, Luigi’s Mansion, Yoshi’s Island, Lylat Cruise, Smashville, Jungle Japes, Pokemon Stadium 1

     

    Stages allowed to be chosen by the losing team (in addition to Random stages):

    Delfino Plaza, Frigate Orpheon, Pirate Ship, Halberd, Port Town Aero Dive, Skyworld, Pictochat, Green Greens, Rainbow Cruise, Corneria, Brinstar

    (Other stages may be chosen if both players agree on the stage)

     

    Items to be turned on (Low frequency):

    Food, Lip’s Stick, Super Scope, Fire Flower, Smoke Ball, Pitfall, Mr. Saturn, Green Shell, Banana Peel, Spring, Team Heal

     

    Melee Rules:

     

    Play will be 1v1, 4 stock match, set to 5 minutes

    – Best 2 out of 3 matches (3 out of 5 for the finals)

    – Ties will be decided by remaining stock then %

     

    First stage is random, first characters are double blind (if requested); after the first match, the format is Loser chooses stage -> Winner chooses character -> Loser chooses character

    – You cannot choose a stage that you have previously won on in that set, unless the opponent agrees on it

     

    Stages set to Random:

    Battlefield, Final Destination, Yoshi’s Story, Dream Land, Pokemon Stadium, Fountain of Dreams

     

    Stages allowed to be chosen by the losing team (in addition to Random stages):

    Rainbow Cruise, Kongo Jungle 64, Green Greens, Jungle Japes, Mute City, Poke Floats, Corneria, Princess Peach’s Castle, Brinstar

    (Other stages may be chosen if both players agree on the stage)

    #81316
    Nickname
    Participant

    Left 4 Dead Rules

     

    Teams will be of either 3 or 4 players (depending on total numbers of participants). Players will be allowed to choose ONE other player that they want to be on a team with. Assuming teams of 4, pairs/individuals will be randomly assigned together to try to keep the teams even. EX: if there are 2 pairs of people and 4 people not in pairs, one pair will be placed with 2 individuals and the other pair will be placed with the other 2 individuals.

     

    Anything except circumventing a crescendo event is legal.

     

    Round 1: Blood Harvest Versus campaign. Highest-scoring teams advance

     

    Round 2: No Mercy Versus campaign. Highest-scoring teams advance

     

    Round 3 (if needed): Death Toll Versus campaign. Highest-scoring team wins.

     

    EDIT: I am trying to figure out a way that we could add the new playmode, Survival, as part of the tournament; I was thinking have each team play the same survival map (lighthouse?) and using the times as like a ranking system to determine seeds? I dunno just a thought.

    #82144
    Freezer
    Participant

    GOW2

     

    # Total Rounds: 3

    # Total Maps: 3

    # Round Time Limit: 5

    # Number of Bots: 0

    # Bleed-Out Time: 15

    # Friendly Fire: On

    # Map Selection: Host

    # Weapon Spawning: Customize

     

    Maps:

    # Blood Drive

    # Jacinto

    # Pavilion

    # River

    # Security

     

    Weapon Swaps:

     

    Blood Drive:

    – Scorcher -> Torque Bow

    – Frags -> Inks

     

    Jacinto:

    – Mortar -> Disabled

    – Frags -> Inks

    – Gorgon -> Disabled

     

    Pavillion:

    – Mortar -> Disabled

    – Mulcher -> Torque Bow

    – Frags -> Inks

     

    River:

    -Mortar -> Disabled

    -Frags -> Inks

     

    Security:

    -Mulcher -> Boltok

    -Boltok -> Torque Bow

    -Frags -> Disabled

    -Scorcher -> Inks

    #82184
    Freezer
    Participant

    HALO 3

     

    We will be using the MLG 6 Team Slayer gametype and maps

     

    For all Rounds leading up to Finals

    First team to 25 kills wins with a time limit of 15 minutes a map.

    It will be best 2 out of 3maps

     

    Finals

    First team to 50 kills with a time limit of 15 per map

    best 3 of 5 maps

     

    First map will be agreed upon by both teams and loser picks next map. No map my be used twice in the same match.

     

    All maps and gametypes can be found and downloaded here

    http://www.bungie.net/stats/Halo3/FileShar…MLG%20Gametypes

     

    The player traits may be slightly different than the download but were coppied straight from the Bungie/MLG site. They are listed below for accuracy. At the Lan a game type called MLG TS v6 WCU will be used and available from my box. It is exactly to MLG standards.

     

    Primary Weapon = Battle Rifle

    Custom Powerup Traits, Duration = 3 Seconds

    Custom Powerup Traits, Damage Resistance = Invulnerable

    Custom Powerup Traits, Shield Multiplier = 3X Overshields

    Custom Powerup Traits, Shield Recharge Rate= 200% Faster

    Custom Powerup Traits, Player Speed = Unchanged

    Shield Recharge Rate = 90%

    Damage Modifier = 110%

    Player Speed = 110%

    Motion Tracker Mode = Off

    Suicide Penalty = None

    Betrayal Penalty = None

    Team Changing = Not Allowed

    Time Limit = 15 Minutes

    Vehicle Set = No Vehicles

     

    The maps that will be used are as follows

    MLG CSTRUCT v6

    MLG LDOWN v6.1

    MLG GUARDIAN v6

    MLG NARROWS v6

    MLG PIT v6

     

     

    And again all maps can be found at the link above

    #82187

    I plan on having 4 teams. Team size will be determined by the number of sign ups in first come first serve. unless everyone agrees, i dont plan on letting team sizes be unbalanced. (AKA, we get 26 ppl signed up, only the first 24 will be played to make a even 6 player teams)

    Round 1

    team 1 vs team 2 -> team 1 wins

    team 3 vs team 4 -> team 3 wins

    Round 2

    team 1 vs team 3 -> team 1 wins (team 1 advances to final)

    team 2 vs team 4 -> team 2 wins (team 4 eliminated

    round 3

    team 2 vs team 3 -> winner advances to final

    team 1 vs team 4 on some fun map just for fun or they can opt not to play

    Round 4

    team 1 vs winner of team 2 vs team 3

     

     

     

    Maps need 4, suggest

    Currently the wcu servers set up with GravelPit, DustBowl, GoldRush, 2Fort, so might be picking some of these maps as this is what the population currently plays on. I would like to replace goldrush with Granary for the tourry. the maps can really be a last minute thing, so what do yall wanna play?

     

     

    Time

    Time alloted 3hrs

    4 Rounds @ 30mins “in game” time limit

    Setting up teams = 10-15 minutes

    Getting into servers = 10 minutes

    Announcing winners between matches = 10 minutes

    Tie-Breakers = 15 minutes

    Total: 2.9hrs – AKA, You don’t have time to *edited* around, i tryed to account for all time and with using max time on everything it should not go over the 3hrs alloted.. (thou it some how always does) If you see any problems with this, or if i missed something please point it out.

     

     

    Upgrades/Unlockables

    All items are allowed if you have them unlocked.

     

     

    Class Limit Structure

    if 5 or less per team only 1 person per class.

    -or-

    if more than 5 per team class limits are as followed:

    2 – Soldiers

    2 – Scouts

    2 – Pyros

    2 – Sniper

    1 – Medic

    1 – Heavy

    1 – Spy

    1 – Demoman

    1 – Engineer

     

    Tie Breaker

    All scouts, first to cap center point on well -or- granary

     

     

    TEAMS

    I am going to have a sign up sheet with me, everyone that would like to play need to report to me to sign them in.

    On this sheet i will get your name and a skill level 1-10 and please be honest (if you say you are a 10 and suck, your team is more than likely going to loose), and i’ll know if your a noob so dont be putting down a 1 when you know you haz t3h skillz. This is for you guys, if you lie/cheat, its simply not going to be ran fair. Again come to have fun and be honest.

    -also-

    i am allowing you to pick 1 friend you would like to play with. You both must come to me at the same time to sign in.

    #82270
    AMerrill
    Participant

    Yes for granary..boo on 2fort

    #82305
    FTE Kaz-Ka
    Participant

    Told Josh Id put the fighting games rules up for him since he’s so busy (and since i know them so well lol):

     

    Soul Calibur IV

    Best 2 out of 3 matches (3 out of 5 for finals/semi-finals), 3 lives per match, 60 second time limit

     

    First stage is random, first characters are double blind; after the first match, the format is

    Loser chooses stage -> Winner chooses character -> Loser chooses character

     

    Custom and Bonus characters are banned, for issues with hitboxes.

     

    Street Fighter IV

    Best of 5 Rounds

    Best of 2 matches (Best of 3 matches in semi-finals and finals)

    Time Limit: 99 secs.

    Random Stage Selection.

     

    Characters Banned: Seth.

    #82429
    Freezer
    Participant

    Edited halo 3 rules for time issues and to allow a more competitive final round.

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