TF2 Patch notes

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  • #3887
    Kappamerc
    Participant

    Team Fortress 2

     

    * Badlands released (cp_badlands)

    * Changes to Dustbowl

    o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire

    o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the “ceiling” clip

    o Fixed a gap behind stage 1, cap 1 house

    o Fixed a high perch on stage1 cap1 house roof

    o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)

    o Fixed a few places where rockets/demoman pipes could pass through non-solid models

    o Sealed up a gap over stage1 lower startgate

    o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

    * Changes to Capture the Flag Well

    o Fixed trains not starting on map spawn

    o Removed cap association from red spawns that were spamming console

    * Changes to Granary

    o Removed spawn timing advantage from the middle (from -3 to 0)

    o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)

    o Fixed a few places where players could get stuck between containers and silos

    o Adjusted playerclips on red container that made it appear like players were floating

    * Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit

    * Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events

    * Added flamethrower “sizzle” sound when the Pyro is hitting a target

    * Updated explosion debris to be a bit darker

    * Fixed idle players not being kicked from the server if mp_allowspectators was set to 0

    * Added ctf_well to the default mapcycle.txt file

    * Added ctf_well to the default motd.txt file

    * Fixed floor tile material type

    * Fixed some weapon damage info missing from TF2 game stats

    * Made some small changes to the Demoman viewmodel that were causing performance problems

    * Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

    * Added server log entry for buildings destroyed by their owner

    * Fixed sentry gun shadows being clipped

    * Updated glass material

    #37045
    Kuros
    Participant

    Server has been updated and restarted.

    #37047
    Cacophony
    Participant

    I can’t wait to try badlands! A new map is always exciting.

    #37061
    rainefardreamer
    Participant

    old maps are old

    #37064
    Cacophony
    Participant

    I never played it. So, new maps are new for Caco.

    #37066
    Kuros
    Participant

    They need to bring back Rock2!!!

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