TF2 maps to be played

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Viewing 27 posts - 1 through 27 (of 27 total)
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  • #5452
    Rydell382
    Participant

    Just wondering which maps people want to play for the tournament. 2fort is getting kinda old and i was thinking of adding some ctf maps that move a little faster and maybe some balanced cp maps like well.

     

    Also nominate any maps you want to play after the tournaments. I will take the maps with more than 3 nominations and put them in a poll for people to vote on. The official maps are already a given but nominate any other custom maps.

    #56341
    MasterP
    Participant

    Rydell382 said:

    Just wondering which maps people want to play for the tournament. 2fort is getting kinda old and i was thinking of adding some ctf maps that move a little faster and maybe some balanced cp maps like well.

     

    Also nominate any maps you want to play after the tournaments. I will take the maps with more than 3 nominations and put them in a poll for people to vote on. The official maps are already a given but nominate any other custom maps.

     

    Talk with Nickname and Kuros. Both know how to run a good tournament and have played at ASU’s LAN event. On that note you might want to go ahead and start thinking about how you want to do teams because some of us play better than others when grouped together. :D

    #56345
    Nickname
    Participant

    maps we used for the last lan that are good to use again are ctf_turbine and ctf_mach4. We have used ctf_well in the past but I think its too big; same with 2fort. Since we are only doing 5v5, the key is having relatively small maps.

    #56347
    Kuros
    Participant

    Nickname said:

    maps we used for the last lan that are good to use again are ctf_turbine and ctf_mach4. We have used ctf_well in the past but I think its too big; same with 2fort. Since we are only doing 5v5, the key is having relatively small maps.

     

    And maps that won’t end in a tie or stalemate. That’s why we usually went ctf in the past. This game needs Rock2 really bad.

    #56351

    rydell, i really like your cft_steamroll map you just added cant get much more fast paced that that.

     

     

    I dont really see how it would be possible to do a PL or CP map as the map’s are sided.

     

    Arena was made for 5v5 tournaments, and its new. (we all not each other strats on the above ctf maps). I vote for not doing all of the same maps as we did at the last events. I’d like to see some arena at the event.

     

    In order of which arena maps i believe will work best for 5v5 at the LAN

    1. Arena_Granery
    2. Arena_badlands
    3. Arena_mach
    4. Arena_Well
    5. Arena_dust2

     

    all are small, all are fast paced, all are new, none will end in a stalemate. don’t see how you can go wrong. :)

    #56359
    rainefardreamer
    Participant

    i miss rock2

    #56361
    Rydell382
    Participant

    Thing is I really like steamroll too but it is too easy to end up in a stalemate if too many people engi camp, its added to the server if you want to try it out . But i do have a few ideas on how to make a tournament bracket but it either involves random teams or some skill assessment. I also need to get a total number of players who will be involved in the tournament.

    #56362
    Nickname
    Participant

    In the past, we have put caps on how many people can be each class (I personaly like the limit of 1 per class) and every lan we have had enough people for 4 teams of 5

    #56363

    agreed, the 1 class per team has worked out for the best at the last few events. props to whoever decided that. but thats getting off topic

    #56365
    Rydell382
    Participant

    ok, i’ll work that in, any other ideas on maps and stuff? Oh and i think turbine would be a great CTF map to but as always, its very easy to just turtle up…

     

    Also what will we do in the event of a stalemate?

    #56367
    MasterP
    Participant

    Rydell382 said:

    Also what will we do in the event of a stalemate?

     

    Keep playing? One team will eventually cap.

    #56369
    Rydell382
    Participant

    MasterP said:

    Keep playing? One team will eventually cap.

    so you mean, in the next round, the first cap officially wins the game? Kinda like overtime

    #56371
    MasterP
    Participant

    Rydell382 said:

    so you mean, in the next round, the first cap officially wins the game? Kinda like overtime

     

    Yes.

     

    Are you planning on doing a 2/3 rounds or just 1? We usually have the time to do best 2 out of 3.

    #56373

    as fun as melays are,, i dont think it should be a decider on which team advances in the tournament.

     

    i vote to play another round as masterp said, but take engi and demo man out, so their is none of that ghey turtleing up stalemate crap again. and the first to 1 cap wins after stalemate

    #56376
    Nickname
    Participant

    At a 1 class limit, its virtually impossible to have an impenetrable defense, especially on turbine.

    #56381
    Rydell382
    Participant

    Good point, but still, I need some votes on what maps you guys want to play.

    #56384
    Kuros
    Participant

    Mach4, Mach4, and for the finals Mach4. In all seriousness Mach4 is a great map for small teams of 5v5. I decided the 1 player per class limit so you’re welcome for that. The other two maps are up in the air but they need to be fast paced, TEAM ORIENTED, and unlikely to end in a stalemate with the class limitations. The thing about arena is that it takes away from the team aspect and we are declaring winners by teams instead of individuals. With arena maps everyone is trying to be the hero and it takes away from the “we need to work as a team to do this” aspect of the game.

    #56386
    Nickname
    Participant

    Kuros said:

    I decided the 1 player per class limit so you’re welcome for that.

    No you didn’t. You limited engys and scouts. App had the 1 class limit and that’s why I adopted it, cause it worked so well there.

    #56388

    maybe a combo of ctf and arena,, i just cant stand doing the same thing over and over. kuros have you looked at arena_mach? very team based arena map. As well as Arena_Well

    #56390
    Kuros
    Participant

    Nickname said:

    No you didn’t. You limited engys and scouts. App had the 1 class limit and that’s why I adopted it, cause it worked so well there.

     

    And what didn’t work about limiting only scouts and engineers? No other class with 3 people rushing really turns the tables on the other team, including heavys and soldiers. You can stop 3 soldiers fairly easy and you can stop 3 heavys fairly easy. Same with demo, medic, and most definitely pryos and snipers. OH GOD 3 SNIPER RUSH!!!!!!! SAVE US!!!!!!!!!

    #56394

    Rydell382 said:

    Good point, but still, I need some votes on what maps you guys want to play.

     

    that was a polite way to say drop it, and lets get back on topic… fyi

     

    lets hope page 2 stays on topic :mario: and yes i was guilty also

    #56397
    MasterP
    Participant

    NoDice said:

    lets hope page 2 stays on topic

     

    It’s too late for that now. :(

    #56417
    Rydell382
    Participant

    Stay on topic… Stay on topic!!

     

    Well if you guys wanna meet up on the server later, i’ll show you a new ctf map i found and see what you guys think.

     

    Plus i still havent added most of the TF2 players to my steam friend’s list.

     

    Also, this is a little off topic but…

     

    #56567
    Kappamerc
    Participant

    I vote Mach4 100%

     

    2Fort simply because anyone whose played tf2 knows that map. It really isn’t that big and every tournament I’ve been in has used it.

     

    Granary sucks – I absolutely refuse to play that map unless there is a tie:

     

    Tie Breaker Sudden Death = 5 on 5, everyone scouts, Granary, first to cap middle wins. It was used in another tournament I did. I thought it was pretty awesome.

     

    Those are my votes for now.

     

    :ninja:

    #56569
    Rydell382
    Participant

    Also i found this new map called ctf_steamroll. Dice can vouch for me, it is a fun map that goes quickly and is easy to determine sudden death. Heres a link if you want to look at it: ctf_steamroll

     

    Let me hear your comments, i really like this map personally.

     

    How it works is, each team has 10 seconds before the round starts to set up defenses, if you get killed you are taken out of the action until the next round. Teams have 90 sec to cap the intel and the losing team gets dropped onto a train track and run over by a train. The rounds go very quickly and scoring could be best out of 10, 10 games, the most captures wins even if it’s a stalemate, it still counts as a game.

    #56582
    Kappamerc
    Participant

    Rydell382 said:

    Also i found this new map called ctf_steamroll. Dice can vouch for me, it is a fun map that goes quickly and is easy to determine sudden death. Heres a link if you want to look at it: ctf_steamroll

     

    Let me hear your comments, i really like this map personally.

     

    How it works is, each team has 10 seconds before the round starts to set up defenses, if you get killed you are taken out of the action until the next round. Teams have 90 sec to cap the intel and the losing team gets dropped onto a train track and run over by a train. The rounds go very quickly and scoring could be best out of 10, 10 games, the most captures wins even if it’s a stalemate, it still counts as a game.

     

     

    I’ll look it up.

    #56601

    we gotta play ctf_steamroll for warmup rounds

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