SERVER OVERLOAD!

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  • #6737
    yousillyGoose
    Participant

    For whatever reason the cs1.6 server just went sour. The pings shot up into the 300’s and playing became unbearable :(. HElp!

    #72180
    MajorMajorMajor
    Participant

    yousillyGoose said:

    For whatever reason the cs1.6 server just went sour. The pings shot up into the 300’s and playing became unbearable :(. HElp!

    restarted and fixed

     

     

    now come back n play

    #72196
    yousillyGoose
    Participant

    It’s doing it again!

    #72197
    YahooEarth
    Participant

    Same thing just happened for sauce!!! HALP!!!!

    #72199
    MajorMajorMajor
    Participant

    you guys will learn fast

     

    when CSS:GGDM is running… all of the other servers will lag

     

     

    so go yell at Lemm

    #72200
    MasterP
    Participant

    MajorMajorMajor said:

    you guys will learn fast

     

    when CSS:GGDM is running… all of the other servers will lag

     

     

    so go yell at Lemm

    Everything was working fine last night. GungameDM is almost empty, there shouldn’t be any lag if it remains balanced like Nickname and me had it.

    #72204
    MajorMajorMajor
    Participant

    MasterP said:

    Everything was working fine last night. GungameDM is almost empty, there shouldn’t be any lag if it remains balanced like Nickname and me had it.

    hmm… well

     

     

     

     

    still go yell at lemm

     

     

    lol

    #72532
    d2.sticky-icky
    Participant

    WCU CS 1.6 server just crashed for 3-5 minutes…bah!

    #72533
    d2.sticky-icky
    Participant

    A couple of days ago, it crashed around the same time too. Coincidence?

    #72535
    MasterP
    Participant

    d2.sticky-icky said:

    WCU CS 1.6 server just crashed for 3-5 minutes…bah!

    Server didn’t crash. The campus connection went out.

    #72538
    d2.sticky-icky
    Participant

    Okay thanks! :speak_cool:

    #72555
    adam37
    Participant

    Yeah campus internet is pretty awesome :hmmph02:

    #72621
    Adam Faulkner
    Participant

    I was on it last night and it seems that on the map change of like the css server the 1.6 server gets a spike. It only seems to happen when both are near full.

     

    Nothing we have to fix but should be noted.

     

    Maybe process priority or affinity?

    #72633
    MasterP
    Participant

    Adam Faulkner said:

    I was on it last night and it seems that on the map change of like the css server the 1.6 server gets a spike. It only seems to happen when both are near full.

     

    Nothing we have to fix but should be noted.

     

    Maybe process priority or affinity?

    Last night the problem was that the GGDM server was pretty well populated and we also lagged horribly. We’ve tried processor priority in the past but when the core it’s on is at 100% it doesn’t really matter and usually massive spikes like that occur when both cores are nearly capped.

     

    Is processor assignment something I’m allowed to play with? If so I can try to balance things out based on what I’ve noticed the last week.

    #72643
    d2.sticky-icky
    Participant

    Was the maximum number of slots on the WCU CS 1.6 server changed from 29 to 25 to fix this problem?

    #72651
    lootool
    Participant

    yes..and that aint fair..me cries…LOOT.

    #72734
    adam37
    Participant

    It was done to help out the server load……not to be a debbie downer, but we never reach above 25 anyway

    #72744
    d2.sticky-icky
    Participant

    Does this mean the 1.6 server only holds 13v12? Or does it hold 13v13?

    #72745
    Ephraim
    Participant

    server.jpg

    #72750
    MajorMajorMajor
    Participant

    d2.sticky-icky said:

    Does this mean the 1.6 server only holds 13v12? Or does it hold 13v13?

    it will be 12v12 with a slot for us admins to sneak in

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