Preliminary Map Cycle

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  • #6409
    MasterP
    Participant

    Here is the preliminary map cycle. Please vote on how well you think it will work out and post comments and recommendations.

     

    de_dust2

    de_cbble

    de_season

    de_chateau @ 15 minutes

    de_piranesi

    cs_italy @ 15 minutes

    de_train @ 15 minutes

    —–

    de_dust2

    de_militia @ 15 minutes

    de_contra

    cs_havana @ 15 minutes

    de_inferno

    scoutzknivez3 @ 15 minutes

    de_cpl_mill

    —–

    de_dust2

    de_losttemple_pro

    de_cpl_fire @ 15 minutes

    de_strata

    de_russka @ 15 minutes

    cs_office

    deagle5 @ 10 minutes

    de_prodigy @ 10 minutes

    —–

     

    Most of the new maps are at a “trial” 15 minutes. If they work out they will be changed to the full map time. A few maps were removed and some of the semi-popular/semi-server-emptying maps were reduced in time, if they continue to adversely affect the server they will be swapped out with something else.

    #68274
    YahooEarth
    Participant

    I voted that I liked it, but I actually do not like Train AT ALL…but I suppose there are peeps that like it…so whatev…

     

    What are the spaces??

    #68276
    peanut
    Participant

    Looks pretty good. Seems like it will be a longer rotation than before. I am with Yahoo about Train – at the least I don’t think it should be a full 20. Also I kind of hate to say this, but where is Deagle? I think a 10 minute deagle is appropriate. The main reason people complain about it is because of their score. Most of the time this map holds a decent population.

     

    That’s just my $.02.

    #68277
    rainefardreamer
    Participant

    my only complaint is cbble and prodigy, but other than that i’m fine with it

    #68278
    Pink Monkey #13
    Participant

    we need deagle. i thought it was more popular than not to include it???

     

    edit: the rest of the rotation is fine i think, i just want deagle in there.

    #68281
    MasterP
    Participant

    YahooEarth said:

    What are the spaces??

    The spaces are there to seperate the sections of the mapcycle. They have no bearing on anything, it just helps me keep it balanced.

     

    I will add deagle @ 10 minutes and reduce train back down to 15 minutes.

    #68282
    peanut
    Participant

    YAY. We love MasterP!

    #68287
    YahooEarth
    Participant

    So I take it there is no wai Dust is going to get thrown in for 10 minutes!?!?! It always brings peeps in!!

     

    OH, and question aboot Russka…are there enough spawn points for the amount of peeps we has in the server??

    #68288
    Pinkmonkey#18
    Participant

    I like it but could we consider adding Port….maybe

    #68293
    So-CaL A
    Participant

    To begin, Train should be a normal map by now. it never empties the server, and i love the map now.

     

    I say take out chat and militia, but this is just me.

     

    guess thats all i see wrong, but i don’t think we’ll know how it works till we try it out on the server.

    #68294
    Liam
    Participant

    havana will kill the server.

    #68299
    peanut
    Participant

    Liam said:

    havana will kill the server.

     

    :crying_anim: :crying_anim:

    #68300
    rainefardreamer
    Participant

    i dunno, it held when we tested it, and the more people are exposed to it hopefully the more they’ll like it i mean you don’t even need to kill the t’s you can just run to the hosties and out again in a heartbeat, i love that, none of this italy bull*edited* where you might as well kill’em all cause they are in the way

    #68312
    MajorMajorMajor
    Participant

    peanut said:

    :crying_anim: :crying_anim:

    +1

    #68317
    Liam
    Participant

    May I also suggest finding some new maps at http://www.fpsbanana.com and add a few of those instead of recycling the same maps over and over and overe? :)

    #68323
    enough
    Participant

    thank you liam! like i said paris_opt… itll be an instant hit

     

     

    the only other thing ill add is that militia, contra and, havana consecutively will just empty the server because there’s no big name map. I suggest moving inferno to contra’s spot and then switching contra to piranesi’s spot and piranesi to the original inferno spot. might want to consider doing something similar for the lost temple – russka section as well. thanks! looks good though, just some suggestions

    #68324
    Rocket Rob
    Participant

    looks good to me

    cept for SK3 :(

    #68328
    Lemm
    Participant

    I’d say switch the time limit for havana and prodigy…

     

    making prodigy 15 minutes and havana 10…

     

     

    I know people gotta hate havana more than prodigy

    #68329
    AngelEllaine
    Participant

    That’s a pretty sexy map cycle, but there are a few things I would suggest.

     

    I think a few of the maps could be switched out, like havana and chatteu (though i like chatteau) and maybe ADD

    perhaps tides :)? I think it would also help trim down the list since the rotation seems rather ridiculously long or reduce

    the time on extra/testing maps to 10 minutes (don’t need to play it too long, just get a feel and a poll)?

    #68334
    BallzinurJawz
    Participant

    There are of course some maps on this rotation that i don’t like…but this is a great map rotation…When does it start?

    #68338
    Pink Monkey #16
    Participant

    Looking good so far.

     

    One suggestion…

    We aren’t really going to know how well this works until we play it some, so can we test it for two weeks or so and then throw up another official thread to see if it needs tweaking?

     

    Also, do any of these maps include automatic awp restrictions?

    #68356
    peanut
    Participant

    I’m with Liam on the new maps from fpsbanana. Unfortunately my current obligations won’t permit me to take the time to look for and test some, but I hope something can appear in the rotation that is new.

     

    I also agree with Angel that the rotation might be too long. One of the things about our current rotatation is that there is a lot of variation, but you know that not too long from the current time you wil be able ot get back a map you like – if there are ones you don’t like.

     

    Someone made the comment about the sets of maps that might kill the server (as a set, not indivudually) I think it is wise to address this issue.

    #68378
    Liam
    Participant

    Pink Monkey #16 said:

    Looking good so far.

     

    One suggestion…

    We aren’t really going to know how well this works until we play it some, so can we test it for two weeks or so and then throw up another official thread to see if it needs tweaking?

     

    Also, do any of these maps include automatic awp restrictions?

     

    Awps / Auto Snipers are set to a max of 2 for all maps.

    #68433
    Pink Monkey #16
    Participant

    Liam said:

    Awps / Auto Snipers are set to a max of 2 for all maps.

     

    I love you Liam.

     

     

    In a completely platonic way.

    #68453
    Liam
    Participant

    Pink Monkey #16 said:

    I love you Liam.

     

     

    In a completely platonic way.

     

    w00t!

    #68496
    BallzinurJawz
    Participant

    When does the new map rotation take effect?

    #68505
    PeterBeater
    Participant

    enough said:

    the only other thing ill add is that militia, contra and, havana consecutively will just empty the server because there’s no big name map.

     

    i like the new map rotation alot, but this is a good point. maybe moving the maps around a little, spacing them out better might be better. i guess we’ll just hve to see how it plays.

    #68610
    MasterP
    Participant

    I have loaded this mapcycle. Let’s see how it does and discuss it in a week.

    #70976
    Bananarchy
    Participant

    Generally I don’t mind greater variety. My biggest problem with map rotations is over-playing of popular maps. I like that this one incorporates some new ones for shorter times, however, I think dust_2 might be in the rotation a little too often ><

    #71022
    BallzinurJawz
    Participant

    Bananarchy said:

    Generally I don’t mind greater variety. My biggest problem with map rotations is over-playing of popular maps. I like that this one incorporates some new ones for shorter times, however, I think dust_2 might be in the rotation a little too often ><

     

    I have noticed that you kinda have to have a map like dust2 that is “over-played”…it keeps people in the server if they know there is a map they like coming up…and as we all know, dust2 is one of the most popular maps. I am a huge advocate of completely removing dust2 from CS:S…but I have learned to deal with it. :D

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