Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › Preliminary Map Cycle
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Renton’s Big Bro.
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January 11, 2009 at 5:25 pm #6409
MasterP
ParticipantHere is the preliminary map cycle. Please vote on how well you think it will work out and post comments and recommendations.
de_dust2
de_cbble
de_season
de_chateau @ 15 minutes
de_piranesi
cs_italy @ 15 minutes
de_train @ 15 minutes
—–
de_dust2
de_militia @ 15 minutes
de_contra
cs_havana @ 15 minutes
de_inferno
scoutzknivez3 @ 15 minutes
de_cpl_mill
—–
de_dust2
de_losttemple_pro
de_cpl_fire @ 15 minutes
de_strata
de_russka @ 15 minutes
cs_office
deagle5 @ 10 minutes
de_prodigy @ 10 minutes
—–
Most of the new maps are at a “trial” 15 minutes. If they work out they will be changed to the full map time. A few maps were removed and some of the semi-popular/semi-server-emptying maps were reduced in time, if they continue to adversely affect the server they will be swapped out with something else.
January 11, 2009 at 5:38 pm #68274YahooEarth
ParticipantI voted that I liked it, but I actually do not like Train AT ALL…but I suppose there are peeps that like it…so whatev…
What are the spaces??
January 11, 2009 at 6:11 pm #68276peanut
ParticipantLooks pretty good. Seems like it will be a longer rotation than before. I am with Yahoo about Train – at the least I don’t think it should be a full 20. Also I kind of hate to say this, but where is Deagle? I think a 10 minute deagle is appropriate. The main reason people complain about it is because of their score. Most of the time this map holds a decent population.
That’s just my $.02.
January 11, 2009 at 6:18 pm #68277rainefardreamer
Participantmy only complaint is cbble and prodigy, but other than that i’m fine with it
January 11, 2009 at 6:24 pm #68278Pink Monkey #13
Participantwe need deagle. i thought it was more popular than not to include it???
edit: the rest of the rotation is fine i think, i just want deagle in there.
January 11, 2009 at 6:54 pm #68281MasterP
ParticipantYahooEarth said:
What are the spaces??The spaces are there to seperate the sections of the mapcycle. They have no bearing on anything, it just helps me keep it balanced.
I will add deagle @ 10 minutes and reduce train back down to 15 minutes.
January 11, 2009 at 7:00 pm #68282peanut
ParticipantYAY. We love MasterP!
January 11, 2009 at 7:45 pm #68287YahooEarth
ParticipantSo I take it there is no wai Dust is going to get thrown in for 10 minutes!?!?! It always brings peeps in!!
OH, and question aboot Russka…are there enough spawn points for the amount of peeps we has in the server??
January 11, 2009 at 7:48 pm #68288Pinkmonkey#18
ParticipantI like it but could we consider adding Port….maybe
January 11, 2009 at 9:18 pm #68293So-CaL A
ParticipantTo begin, Train should be a normal map by now. it never empties the server, and i love the map now.
I say take out chat and militia, but this is just me.
guess thats all i see wrong, but i don’t think we’ll know how it works till we try it out on the server.
January 11, 2009 at 10:03 pm #68294Liam
Participanthavana will kill the server.
January 11, 2009 at 10:29 pm #68299peanut
ParticipantLiam said:
havana will kill the server.:crying_anim: :crying_anim:
January 11, 2009 at 10:48 pm #68300rainefardreamer
Participanti dunno, it held when we tested it, and the more people are exposed to it hopefully the more they’ll like it i mean you don’t even need to kill the t’s you can just run to the hosties and out again in a heartbeat, i love that, none of this italy bull*edited* where you might as well kill’em all cause they are in the way
January 12, 2009 at 3:03 am #68312MajorMajorMajor
Participantpeanut said:
:crying_anim: :crying_anim:+1
January 12, 2009 at 9:20 am #68317Liam
ParticipantMay I also suggest finding some new maps at http://www.fpsbanana.com and add a few of those instead of recycling the same maps over and over and overe?
January 12, 2009 at 9:52 am #68323enough
Participantthank you liam! like i said paris_opt… itll be an instant hit
the only other thing ill add is that militia, contra and, havana consecutively will just empty the server because there’s no big name map. I suggest moving inferno to contra’s spot and then switching contra to piranesi’s spot and piranesi to the original inferno spot. might want to consider doing something similar for the lost temple – russka section as well. thanks! looks good though, just some suggestions
January 12, 2009 at 9:52 am #68324Rocket Rob
Participantlooks good to me
cept for SK3
January 12, 2009 at 10:14 am #68328Lemm
ParticipantI’d say switch the time limit for havana and prodigy…
making prodigy 15 minutes and havana 10…
I know people gotta hate havana more than prodigy
January 12, 2009 at 10:20 am #68329AngelEllaine
ParticipantThat’s a pretty sexy map cycle, but there are a few things I would suggest.
I think a few of the maps could be switched out, like havana and chatteu (though i like chatteau) and maybe ADD
perhaps tides
? I think it would also help trim down the list since the rotation seems rather ridiculously long or reducethe time on extra/testing maps to 10 minutes (don’t need to play it too long, just get a feel and a poll)?
January 12, 2009 at 11:02 am #68334BallzinurJawz
ParticipantThere are of course some maps on this rotation that i don’t like…but this is a great map rotation…When does it start?
January 12, 2009 at 12:10 pm #68338Pink Monkey #16
ParticipantLooking good so far.
One suggestion…
We aren’t really going to know how well this works until we play it some, so can we test it for two weeks or so and then throw up another official thread to see if it needs tweaking?
Also, do any of these maps include automatic awp restrictions?
January 12, 2009 at 5:05 pm #68356peanut
ParticipantI’m with Liam on the new maps from fpsbanana. Unfortunately my current obligations won’t permit me to take the time to look for and test some, but I hope something can appear in the rotation that is new.
I also agree with Angel that the rotation might be too long. One of the things about our current rotatation is that there is a lot of variation, but you know that not too long from the current time you wil be able ot get back a map you like – if there are ones you don’t like.
Someone made the comment about the sets of maps that might kill the server (as a set, not indivudually) I think it is wise to address this issue.
January 12, 2009 at 9:05 pm #68378Liam
ParticipantPink Monkey #16 said:
Looking good so far.One suggestion…
We aren’t really going to know how well this works until we play it some, so can we test it for two weeks or so and then throw up another official thread to see if it needs tweaking?
Also, do any of these maps include automatic awp restrictions?
Awps / Auto Snipers are set to a max of 2 for all maps.
January 13, 2009 at 6:14 pm #68433Pink Monkey #16
ParticipantLiam said:
Awps / Auto Snipers are set to a max of 2 for all maps.I love you Liam.
In a completely platonic way.
January 13, 2009 at 10:01 pm #68453Liam
ParticipantPink Monkey #16 said:
I love you Liam.In a completely platonic way.
w00t!
January 14, 2009 at 9:41 am #68496BallzinurJawz
ParticipantWhen does the new map rotation take effect?
January 14, 2009 at 12:12 pm #68505PeterBeater
Participantenough said:
the only other thing ill add is that militia, contra and, havana consecutively will just empty the server because there’s no big name map.i like the new map rotation alot, but this is a good point. maybe moving the maps around a little, spacing them out better might be better. i guess we’ll just hve to see how it plays.
January 15, 2009 at 12:44 pm #68610MasterP
ParticipantI have loaded this mapcycle. Let’s see how it does and discuss it in a week.
February 14, 2009 at 8:38 pm #70976Bananarchy
ParticipantGenerally I don’t mind greater variety. My biggest problem with map rotations is over-playing of popular maps. I like that this one incorporates some new ones for shorter times, however, I think dust_2 might be in the rotation a little too often ><
February 15, 2009 at 12:58 pm #71022BallzinurJawz
ParticipantBananarchy said:
Generally I don’t mind greater variety. My biggest problem with map rotations is over-playing of popular maps. I like that this one incorporates some new ones for shorter times, however, I think dust_2 might be in the rotation a little too often ><I have noticed that you kinda have to have a map like dust2 that is “over-played”…it keeps people in the server if they know there is a map they like coming up…and as we all know, dust2 is one of the most popular maps. I am a huge advocate of completely removing dust2 from CS:S…but I have learned to deal with it.

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