Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › New Map Rotation
- This topic has 99 replies, 21 voices, and was last updated 17 years ago by
rainefardreamer.
-
AuthorPosts
-
September 9, 2009 at 8:20 pm #8029
Lemm
ParticipantOk, my idea for the map rotation is to have about 5 base maps that are considered healthy maps that don’t reduce the population and then add in other maps every once in a while…
An example would be:
dust2
piranesi
cpl_mill
sk3 @ 10 minutes no stats
office
cbble
inferno
dust2
piranesi
cpl_mill
deagle5 @ 10 minutes no stats
office
cbble
inferno
dust2
piranesi
cpl_mill
italy @ 10 minutes with stats
office
cbble
inferno
dust2
piranesi
cpl_mil
season @ full time with stats
office
cbble
inferno
etc… basically I would have the maps : dust2, piranesi, mill, office, cbble, inferno in the rotation all the time with a rotating wild card map that would play once a rotation between sk3, deagle5, italy and possibly others
I thought about including contra in there too since I know lots of people enjoy playing it.. this is just a prelimary idea.. tell me what you think about it.. whenever we get some comments on this etc then I’ll throw up a poll
also I still has no powers to change this so until then we can talk about this
September 9, 2009 at 8:38 pm #91337Nickname
ParticipantI think contra definitely needs to be in the rotation.
Also, even though I like what you are doing with just rotating those couple maps… I think a shorter rotation is best simply because say I am one of the people that wants to play sk3; I could conceivable play for 8+ hours straight and never have that map show up, even though its in the rotation. I think you would be better off with a solid 10-12 map rotation, supplemented with weekly fun nights where you play some of the other maps. I will again suggest:
de_dust2
de_piranesi
de_inferno
de_tides @ 10 mins
de_cbble
de_dust2
de_cpl_mill
de_contra
de_season
scoutzknivez3 @ 10 mins (no stats)
cs_office
BUT thats just MY suggestion, of course. At least I don’t see strata, fire, or prodigy in your list, which is DEFINITELY an improvement right there
September 9, 2009 at 8:51 pm #91340MasterP
ParticipantLemm said:
also I still has no powers to change this so until then we can talk about thisCheck your PMs.
September 9, 2009 at 9:36 pm #91352YahooEarth
ParticipantDef add contra to the list…my only suggestion would be to mix up the rotation of 5-6 maps each time through…
i.e.
dust2
office
mill
inferno
contra
cbble
nesi
**insert random for 10 minutes**
mill
contra
nesi
cbble
dust2…
ect…
September 9, 2009 at 9:43 pm #91358Pink Monkey #16
ParticipantI agree that we need a short rotation with maybe a random fun map in the middle, kind of like what Yahoo was saying. My only suggestion is that we need to be careful which maps we put back to back. No custom maps should ever be put back to back, and custom and not so popular regular maps should be followed by a very popular map (ie not italy).
I have my own personal likes and dislikes of particular maps, but I will make no comment since other people seem to like them.
In the *random* fun map spot I would rotate probably (@ 10 minutes each) deagle5, sk3, tides, aztec?, chateau, etc.
I know I am forgetting some good ones…
September 10, 2009 at 3:17 am #91397Lemm
ParticipantOk, I’ve edited my list and I think this is a winner… tell me what you think.. this would be the base small rotation and then sk3 and deagle5 would alternate while italy, tides, nuke, and train alternates. This way regulars wouldn’t have to wait too long to get to their favorite fun map because one of them would come about with each rotation. There will be no stats on the fun maps to keep people from QQ’ing.
dust2
contra
piranesi
[sk3 or deagle5] @ 10 minutes no stats
office
season
dust2
[italy, tides, nuke, or train] @ 10 minutes with stats
cbble
mill
office
inferno
I’d kinda like to get lost temple in there somewhere but I’m trying to be conservative…
September 10, 2009 at 7:39 am #91399Nickname
ParticipantLemm, I think what you have there is epic win.
September 10, 2009 at 8:09 am #91400YahooEarth
Participanttake out train and I am 1000% satisfied…
September 10, 2009 at 12:35 pm #91420PistolPete
ParticipantI really like what you have there Lemm. Good job and I like how you atleast included some maps that most would have not. For that I thank you.
September 10, 2009 at 1:12 pm #91429MajorMajorMajor
ParticipantI vote for deag5 over SK3 and I vote Nuke over the others.
September 10, 2009 at 1:19 pm #91431BallzinurJawz
Participantyou should make it to where there will be a random map vote between the 6 maybe maps in those two slots if you can
That would make it amazing

Other than that…Lemm, you are doing good so far…i likey the looks of this
September 10, 2009 at 2:54 pm #91453Lemm
ParticipantBallzRawlz said:
you should make it to where there will be a random map vote between the 6 maybe maps in those two slots if you canThat would make it amazing

Other than that…Lemm, you are doing good so far…i likey the looks of this
I’ll look into doing that but I can’t think of a way to do that at the moment….
By the way I’d like to include lost temple in there in with the other four but I need another map to put in to balance it out…. do you think we could put aztec into the mix too? or is that too risky
again what i’m saying is having these maps alternated through the cycle…. if aztec is a strech we’ll either have to lose lost temple or something else… more comments plz
ie:
[italy, tides, nuke, train, lost temple, aztec] @ 10 minutes with stats
September 10, 2009 at 3:01 pm #91457Nickname
Participanti think aztec would be alright. it was too much to have it being played all the time in the regular rotation but with how you are doing it I think that would work well.
September 10, 2009 at 5:12 pm #91475Pink Monkey #16
Participanti think that aztec and lost temple could probably work all right.
This rotation looks pretty good otherwise. I would suggest that we try it for a few weeks before setting it in stone.
September 10, 2009 at 6:09 pm #91480BallzinurJawz
ParticipantPersonally I love lost temple and hate aztec but both would keep the server populated if you put them in very far apart
September 11, 2009 at 1:44 am #91501Lemm
ParticipantOk I haven’t had a lot of time lately to work on the server but I will change the map rotation tomorrow.
We will run it for a little while and continue to receive comments from admins and the community.
September 11, 2009 at 7:13 am #91504Henesy11b#
ParticipantSounds like a good plan, I’m sure I’m not the only one who’s eager to see any kind of change in the rotation.
September 11, 2009 at 2:10 pm #91512Lemm
ParticipantOk I changed the rotation … it should be on now … but I haven’t made sure that certain maps only last 10 minutes and I haven’t made sure that stats are off on deagle and sk3
Will finish soon..
September 11, 2009 at 2:24 pm #91513Lemm
ParticipantOk stats should be off for sk3 and deagle5 and
sk3, deagle5, tides, lost temple, nuke, aztec should be only 10 minutes each…
Everything should be right.. please tell me if otherwise.
September 11, 2009 at 2:34 pm #91519warwager-poptarts
Participantyou should maybe throw some of the older maps in the rotation to make things interesting like strike,milita etc etc i know alot of people have been saying they wish some of the older maps would come back but you know thats just me talking not sure how much everyone else would like said maps if nothing else its worth a shot to see how many people join when they see a map that most servers dont use
September 11, 2009 at 3:02 pm #91522YahooEarth
Participantwarwager-poptarts said:
you should maybe throw some of the older maps in the rotation to make things interesting like strike,milita etc etc i know alot of people have been saying they wish some of the older maps would come back but you know thats just me talking not sure how much everyone else would like said maps if nothing else its worth a shot to see how many people join when they see a map that most servers dont useNot right now…keeping a basic rotation with mass amounts of server fillers is what we need…
September 11, 2009 at 3:12 pm #91523Lemm
ParticipantAs of right now we will only play those maps on designated “Fun Nights” and it will only be if the people currently on want to play it.
September 11, 2009 at 5:29 pm #91533Lemm
ParticipantUPDATE:
I played today and I noticed that some of the custom maps run a bit long and keep people who aren’t regulars from staying so I have reduced the time limit on contra and season to only 15 minutes.
September 11, 2009 at 5:48 pm #91536Ex
ParticipantI thought there was going to be a voting put up or did i miss it somewhere and nuke has been asked for many times in the past . We must remember its not what we like but what will keep the server populated .
September 11, 2009 at 7:28 pm #91538YahooEarth
ParticipantEx said:
I thought there was going to be a voting put up or did i miss it somewhere and nuke has been asked for many times in the past . We must remember its not what we like but what will keep the server populated .Nuke has been shown to NOT fill and keep the server popped…
September 12, 2009 at 1:32 am #91560Lemm
ParticipantIt’s only played for 10 minutes every 6 hours or so.. I think it’ll be ok for now and there will be a vote after a week… play on it first.
September 12, 2009 at 1:37 am #91565warwager-poptarts
Participanti agree with ex i have heard people ask for nuke.. however i have heard more people say they do not like nuke so tbh i think its fine at 10 minute rotation but maybe make it every 2-3 hours just so people can get their fill of nuke and if nothing else it gets RTVed like everything else people dont want to play also something to think about is that the server seemed to die down a bit after office was on for the 3rd-4th time so you might wanna make it so its not on the rotation as much as it is and maybe think about raising tides to a 15 minute map since i didnt really notice a population drop when it came on
September 12, 2009 at 2:40 am #91570MasterP
ParticipantWe had nuke in the very first rotation I made and I caught nothing but hell over it after a month or so. It’s good every now and then but if it comes up at a bad time it’ll kill the server.
September 12, 2009 at 3:13 am #91573YahooEarth
Participantyea my bad, I thought you were talking about putting it in the rotation multiple times a night…
September 12, 2009 at 10:29 am #91578BallzinurJawz
Participantwarwager-poptarts said:
i agree with ex i have heard people ask for nuke.. however i have heard more people say they do not like nuke so tbh i think its fine at 10 minute rotation but maybe make it every 2-3 hours just so people can get their fill of nuke and if nothing else it gets RTVed like everything else people dont want to play also something to think about is that the server seemed to die down a bit after office was on for the 3rd-4th time so you might wanna make it so its not on the rotation as much as it is and maybe think about raising tides to a 15 minute map since i didnt really notice a population drop when it came onHAHA…warwager is on the forumszzssz???
Nice

-
AuthorPosts
- You must be logged in to reply to this topic.