New CSS gametype

Viewing 22 posts - 1 through 22 (of 22 total)
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  • #3388
    Brian
    Participant

    http://www.steamfriends.com/action/p2_articleid/1046

     

    Word up? I’ve heard from some people in cevo and some of the admins for the league there that css would be moving to the TF2 version of the source engine later this month, new netcode and such. Wonder if this will be coming with it. Hopefully they will fix basic *edited* like sticking through walls, crab walking, objects obstructing bomb defusal and exploiting interp.

    #31624
    Liam
    Participant

    Brian said:

    http://www.steamfriends.com/action/p2_articleid/1046

     

    Word up? I’ve heard from some people in cevo and some of the admins for the league there that css would be moving to the TF2 version of the source engine later this month, new netcode and such. Wonder if this will be coming with it. Hopefully they will fix basic *edited* like sticking through walls, crab walking, objects obstructing bomb defusal and exploiting interp.

     

    There’s never been any doubt about CSS going to the orange box codebase. The only question was when. :)

    Heh. It would happen when I’m so close to being done too. Oh well, such is life. :)

    #31627

    capture points Counter strike,, this shal be interesting…

    wonder what the’ll do about nades o_0

    #31631
    Pink Monkey #5
    Participant

    Question… So would this new CS end up being a different version that we would have to buy separately (idk CS OrangeBox) or would it be an update to CS Source? :huh:

    #31633
    Bitey
    Participant

    Probably an update, I think one of the things they wanted to do was put in the assist system as well as a much better stats system like the one TF2 has, as well as some of the other more technical things.

    #31652
    Bracket
    Participant

    Better reg? WTF BULL*edited* LIES

    #31661
    peanut
    Participant

    hahahhaha….bracket wants better reg. hahahhaha…you make me laugh.

    #31719
    Brian
    Participant

    I’m hopping this is something I will actually enjoy pubbing.

    #31725
    Lemm
    Participant

    Brian said:

    http://www.steamfriends.com/action/p2_articleid/1046

     

    Word up? I’ve heard from some people in cevo and some of the admins for the league there that css would be moving to the TF2 version of the source engine later this month, new netcode and such. Wonder if this will be coming with it. Hopefully they will fix basic *edited* like sticking through walls, crab walking, objects obstructing bomb defusal and exploiting interp.

     

     

    so am i only going to get 40 fps max with this *edited* now or is it going to have the same graphics as regular source

    #31784
    Liam
    Participant

    Lemm said:

    so am i only going to get 40 fps max with this *edited* now or is it going to have the same graphics as regular source

     

    I’m averaging 220+ fps on source atm and like 180 on tf2 at 1680X1050 with everything on max and 8x AA

    #31792
    Pink Monkey #16
    Participant

    Liam, from the bottom of my soul I say this: I hate you.

     

    jk

     

    7600gt ftw!!!!!!!

    #31794
    rainefardreamer
    Participant

    liam if i let you kill me every time could i have your computer?

    #31796
    enough
    Participant

    liam, do you think there will be the same drop in fps when the upgrade to the tf2 engine then?

     

    that would make this game pretty much unplayable for me on certain maps.

     

     

    lemm, what computer do you have? did you get one through clemson?

    #31801
    Liam
    Participant

    Honestly, as far as the graphics/system requirements are concerned, yes it will be higher because of the new engine, but, unless Valve goes and redoes the models, maps, etc, I doubt we will see much of an increase in system requirements for CSS.

     

    I’ll try and find some better information out insofar as the system reqs are concerned though. No promises but I’ll try.

     

    Raine, no, you cant have my new computer. I

    Amicus, 8800gtx + 2.4ghz quad-core ftw. ;)

    #31815
    Pink Monkey #16
    Participant

    i wish i had monies :(

    #31832
    Lemm
    Participant

    enough said:

    liam, do you think there will be the same drop in fps when the upgrade to the tf2 engine then?

     

    that would make this game pretty much unplayable for me on certain maps.

     

     

    lemm, what computer do you have? did you get one through clemson?

     

     

    I did get a laptop through clemson when I first started.. T40 back in 2003… so it’ll play source a bit.. but right now I’m running a desktop

     

    AMD64 3200+ <– need new cpu

    geForce 6800gt (evga)

    1 gig ram

    Soundblaster X-FI Platinum (best sound card I EVAR HAD)

    #31834
    Wildthang
    Participant

    computer- *edited*ty

    mouse/keyboard- *edited*ty

    headphones- *edited*ty

    internet connection- *edited*ty

    ram- *edited*ty

    but there is some good news

     

     

     

    i saved a bunch of money on my car insurence by switching to gico but not enough to buy good computer *edited*

     

    any questions?

    #31835
    Brian
    Participant

    No I really doubt you will see that big of a drop in frames per second, if they improved all the models and textures to a level like they are in tf2 then yeah you proly would. End of december is apparently when it’s coming though. In other news DEUS EX 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!CARDIAC ARRESTOMG http://video.google.com/videoplay?docid=21…h&plindex=0

     

    http://www.1up.com/do/newsStory?cId=3164708

     

    THANKFULLY it is two years away, and they are just starting on developement. Sounds like they know what they are doing and aren’t going to screw it up.

    #31864
    Bracket
    Participant

    Steam screw something up? Are you crazy? That NEVER happens. EVER.

    #32228
    Pink Monkey #13
    Participant

    Dude, that actually sounds kinda cool.

    #32250
    Brian
    Participant
    #32252
    Liam
    Participant
Viewing 22 posts - 1 through 22 (of 22 total)
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