mapping

Viewing 27 posts - 1 through 27 (of 27 total)
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  • #4326
    pink monkey #4
    Participant

    i just wanted to see if their are any other mappers on here, besides myself and #13. post some links to your maps and such…

     

    examples of mine can be found at http://www.pinkmonkeymaps.tk tell me what you think

    #42344
    Renton
    Participant

    sound cool but not enough patience to dl

    #42345
    Renton’s Big Bro
    Participant

    i’ve always been interested… is it like autocad at all, or is there a prog i can do like that? I had full v of autocad a few years back and rocked out some cool *edited* with it. Of course i was in college for engineering at the time… that helped… just gimme some vague ideas of what i’d be gettin into…

    #42351
    Pink Monkey #16
    Participant

    renton, I’m not actually a mapper, but as a person who has used autocad a little bit and seen the mapping process, i would say that mapping and CAD is pretty similar. of course with mapping you are using valve hammer editor (which is free with CSS) and you are not only drawing and coming up with textures and models, but also dealing with light, sound, spawns, etc. so its autocad with a layer of complexity.

    #42360

    its not pin k

    #42420
    Pink Monkey #13
    Participant

    i’d say it’s similar to ACAD in some respects, but #16 is right about another layer of complexity. it’s quite time consuming. I don’t even make very good maps and it takes forever!

    #42421
    Falcon
    Participant

    i looked into it last night to try to optimize some maps for juggernaut rounds (modding the spawn points) but apparently you can’t edit the maps once they turn .bsp

     

    i got annoyed and stopped after that.

    #42430
    Pink Monkey #13
    Participant

    you can decompile a map and edit the spawnpoints that way. the origional source maps might be tricky tho. here’s a whole page from the source sdk reference documents on decompiling maps, including removing protection from maps and such. check it out:

     

    Teh Linkzor

     

    ^b/c it’s fun to talk like that!

    #42952
    pink monkey #4
    Participant

    i would have to second #16’s post in say autocad is somewhat similiar, but not really.

     

    i have just come across what appears to be a good .bsp decompiler. here’s the link:

     

    http://www.geocities.com/cofrdrbob/vmex.html

     

     

    then some other random tools that are mainly used for modeling (which i don’t do but if anyone cares to):

     

    http://www.chaosincarnate.net/cannonfodder/cftools.htm

     

     

    btw, hammer map editor is downloaded with the source sdk, so if anyone cares to try their hand at mapping…

    #43108
    fearpi
    Participant

    I don’t make counter-strike maps, but I used to churn out Quake maps years back. Very recently I started *edited*ing around with Valve Hammer Editor. It’s fun to see how little the process has changed over the years – in fact, Valve Hammer editor happens to be the latest version of Worldcraft, the popular map editor for Quake-based games back in the day. It’s neat to see how much, and really how little it’s changed since it’s been acquired by Valve and seen two or three major revisions.

     

    Also, hi. I’m pi. This is my first post.

    #43121
    Nickname
    Participant

    #14: your website there would be 100x better if you took some screens of the maps and put them up, that way ppl get an idea of what they are downloading!

    #43124
    Falcon
    Participant

    i’ll dig around with mapping over the summer mebbe, but i was just tryin to quick fix some maps, which ya can’t do w/o decompiling :(

    #43266
    Pink Monkey #13
    Participant

    i thought mani had a cvar that could create more spawn points at one time… or were you looking at placing them in particular spots?

    #43295
    Falcon
    Participant

    either one… if there was one to just add more spawn points, then we need to tells that to liam for the juggernaut round :D

    #43325
    Liam
    Participant

    Falcon said:

    either one… if there was one to just add more spawn points, then we need to tells that to liam for the juggernaut round :D

     

    Don’t think there was, I’ll double-check though.

    #43439
    Pink Monkey #13
    Participant

    i found this in the mani_server.cfg today. i think it’s v 1.2o:

     

    // *****************************************************************************

    // Module : Extra spawnpoints

    //

    // Desc : Extra spawnpoints can be turned on and off using the following cvar

    // *****************************************************************************

     

    // 0 = off, 1 = on (will use spawnpoints.txt file)

    mani_spawnpoints_mode 0

    #43443
    Bitey
    Participant

    We don’t use mani :P, but at least with that we know its possible.

    #43445
    pink monkey #4
    Participant

    fearpi: i also used to use hammer 3.4 (the first version it was called that after worldcraft) fun stuff, but it’s gotten alot easier since then

     

     

    nickname: with my basic knowledge of html this may be possible, if i ever find time…

     

     

    questions, comments concerns please!!

     

    …and has anyone looked any of the maps?

    #43461
    Pink Monkey #13
    Participant

    Bitey said:

    We don’t use mani :P, but at least with that we know its possible.

     

    i could look into decompiling and adding spawnpoints to maps if you want me to. it may take awhile with all the stuff i’ve got goin on tho. if you gimme a list of maps, i’ll do my best to decompile em, or find a bsp of them on the internets (it can’t be the hard to find one right).

    #43485
    pink monkey #4
    Participant

    i found a good .bsp decompiler awhile ago, i have no clue where it was, i’d say i’d look on my computer for it , but it’s very dead at the moment…

    #43510
    Pink Monkey #13
    Participant

    pink monkey #4 said:

    i found a good .bsp decompiler awhile ago, i have no clue where it was, i’d say i’d look on my computer for it , but it’s very dead at the moment…

     

    so ur computer DID crap out after the quasi-lan we had awhile back? what’s the deal with it? have u figured it out yet?

    #43581
    pink monkey #4
    Participant

    it actually died this past sunday… i hadn’t been using it for 2 weeks since i was grounded then it just wouldn’t turn back on… since then i have figured out that it was the motherboard. and come to think about it i should really have #16 email me that shipping label…

     

    ah well since then i just plugged one of my hard drives into the basement computer to that i could still do use steam

    #43606
    Pink Monkey #13
    Participant

    ouch. that sucks man. it really didn’t seem to be terribly healthy at the lan. what were you grounded for?! lol. that hurts man. is ur basement comp good enough to play css?

    #43649
    Pink Monkey #16
    Participant

    basement comp = pretty good fr a not gaming machine.

     

    core 2 duo

    2 gigs ram

    250 gig hard drive

    8600gt

    and the best part windows xp

    dvd-rom

    dvd burner

    gigabit lan

    7.1 audio

    19-1 media reader

     

    newegg rocks!

    #43675
    Falcon
    Participant

    :o

     

    dude, that like totally pwns my machine like it was a stone age rock

    #43765
    pink monkey #4
    Participant

    #13: uhhh… yeah, i kinda got mad at my mom… i haven’t had a break since about christmas so… but as it seems now i only have about a month left…

     

    and yes, #16 i have been using the basement comp, i just plugged in my 250 gb harddrive and i have all of my stuff without any downloading… the only source of happiness at the moment.

    o and the 7.1 audio hasn’t been helping much me play cs:s, same with the media card reader…

    #43891
    Pink Monkey #13
    Participant

    hahaha. ouch. i bet she was pretty happy.

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