Home › Forums › Club Information › LAN Events › LAN 2009.3 – October 31, 2009 › Lan Tournament Rules
- This topic has 3 replies, 4 voices, and was last updated 17 years ago by
Tallgeese.
-
AuthorPosts
-
October 27, 2009 at 1:44 pm #8413
Adam FaulknerParticipantPlease post all your rules here.
October 28, 2009 at 3:46 am #95831Shingi
ParticipantTEAM FORTRESS 2
First off I would like to say THANK YOU!!!!! to No Dice for these settings. The way you had them for the last TF2 tourney were amazing so thank you. These rules are pretty much the same.
The match setup will be as follows. Pretty standard double elimination style bracket.
Team Size – 5
Number of teams – 4 (Will adjust depending on the number of players)
Maps:
2Fort
DustBowl
GoldRush
Badlands
Round 1
– Team 1 vs Team 2 > Team 1 wins
– Team 3 vs Team 4 > Team 3 wins
Round 2
– Team 1 vs Team 3 > Team 1 wins (advances to the final)
– Team 2 vs TEam 4 > Team 2 wins (Team 4 eliminated)
Round 3
– Team 2 vs Team 3 > Winner advances to final
– Team 1 vs Team 4 / Fun match just for fun on a fun map. (FUN!!!!)
Round 4
– Team 1 vs (Winner of Team 2 vs Team 3)
Upgrades/Unlockables
All items are allowed if you have them unlocked.
Class Limit Structure – Since there are only going to be teams of 5 each team is limited to 1 person per class.
Tie Breaker
All scouts / first to capture the center point on Well or Granary
TEAMS
I am going to have a sign up sheet with me, everyone that would like to play need to report to me to sign them in.
On this sheet i will get your name and a skill level 1-10 and please be honest (if you say you are a 10 and suck, your team is more than likely going to loose). This is for you guys, if you lie/cheat, its simply not going to be ran fair. Again come to have fun and be honest.
-also-
i am allowing you to pick 1 friend you would like to play with. You both must come to me at the same time to sign in.
October 28, 2009 at 4:32 am #95832Ephraim
ParticipantSuper Smash Bros. Brawl
-2V2, 3 Stock Match, 6 Minutes
-Best two out of three, three out of five for the finals
-Ties will be decided by total number of remaining stock for each team. If that is the same, the winner will be decided by adding together all KOs responsible by each team.
-First stage will be random. If all players request it, first characters will be double blind. After round one, the losing team may choose the stage > one winner chooses character > one loser chooses character > other winner chooses character > other loser chooses character.
-You cannot choose a stage which you have already won on, with two exceptions: 1. If you choose Random Stage, and the selected stage happens to be a stage where you previously won, or 2. If the opposing team agrees to play on that stage again.
-Some stages may be selectable by the losing team only if both members of the winning team agree to it. Other stages may be selectable by the losing team without the winning team’s consent. A list of stages in each category will be provided at the LAN.
-Team Damage will be turned on.
-Pause will be disabled.
-No Custom Stages.
Stages set to Random:
Battlefield, Final Destination, Yoshi’s Island (Brawl), Lylat Cruise, Smashville, Corneria, Pokemon Stadium I
Stages selectable by the losing team without the consent of the winning team:
All Random Stages, Delphino Plaza, Luigi’s Mansion, Pirate Ship, Halberd, Pokemon Stadium 2, Summit, Castle Siege, Distant Planet, Shadow Moses Island, PictoChat, Hanenbow, Temple, Jungle Japes, Onette, Green Greens, Brinstar
Stages selectable by losing team with the consent of the winning team:
Mushroomy Kingdom, 75m, Rumble Falls, Norfair, Frigate Orpheon, Spear Pillar, Port Town Aero Dive, Flatzone 2, WarioWare, Mario Bros, New Pork City, Yoshi’s Island (Melee), Rainbow Cruise, Big Blue, Mario Circuit, Bridge of Eldin, Green Hill Zone
Items (set to low frequency):
Sandbag, Food, Warp Star, Metal Box, Lip’s Stick, Ray Gun, Deku Nut, Hot Head, Mr. Saturn, Nanana Peel, Bumper, Spring, Unira, Soccer Ball, Team Heal, Screw Attack
More About Items:
-If all members of both teams agree, items will be switched off.
-If all members of both teams agree, Smash Balls will be switched on.
Supr Mario Kart: Double Dash
-All characters are allowed.
-All karts are allowed (except Parade Kart)
-Player conflicts between character and kart selection will be settled with a rock-paper-scissors match.
-150cc
-Before the tournament starts, the contestants will be organized into groups of four and, when necessary, three. These groups will race against each other in Round 1. Contestants who come in first or second place will move on to Round 2. Over the course of several rounds, the contestants will be whittled down to the four who go on to the Final Round. The contestants who come in first and second place in the Final Round will be the tournament winner and runner-up, respectivley.
-Ties will be settled with the players’ choice of a quick battle match (balloons) or reracing the last track in Mirror Mode.
Round 1: Mushroom Cup
Round 2: Flower Cup
Round 3: Star Cup
Final Round: Special Cup
And as always, excessive smack talking or physical interferance with another player are grounds for immediate disqualification.
http://www.wcugaming.org/forums/index.php?/topic/12549-official-wii-tornament-rules-20093/
October 29, 2009 at 2:33 pm #95981Tallgeese
ParticipantCall of Duty 4:
Game types
4v4
Game type – Team Death Match
Time Limit 10 – Minutes
Score Limit – 500
Only 1 Round
2v2
Game type – Team Death Match
Time Limit 10 – Minutes
Score Limit – 250
Best 2 out of 3, loser picks map
once a map is used it is removed from the list
Game Rules
Number of Lives – Unlimited
Respawn Delay – None
Max Health – Normal
Health Regeneration – Normal
Allow KillCam – Enabled
Allow Sprint – Enabled
Headshots Only – Disabled
Allow Perks – Enabled
Allow Air Support – Disabled
Old School Mode – Disabled
Hardcore Mode – Disabled
Spectating – Team Only
Wave Spawn Delay – None
Force Respawn – Enabled
Radar Always On – Yes
Friendly Fire – Disabled
Maps
Ambush
Backlot
Bog
Crash
District
Overgrown
Strike
Vacant
Halo:
4v4
50 Kills
Time Limit 15
1 Round
2v2
25 Kills
Time Limit 10
Best 2 of 3, loser picks map
Once a map is picked, it is remove from list
Game Rules
Slayer: MLG TS 7 WCU Rules 1
Primary Weapon = Battle Rifle
Secondary Weapon = None
Vehicle Set = No Vehicles
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Player Speed = 110%
Shield Recharge Rate = 90%
Damage Modifier = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = None
Team Changing = Not Allowed
Friendly Fire = Enabled
Maps
MLG Construct 7
MLG Narrows 7
MLG The Pit 7
MLG Amplified 7 (a foundry variant)
-
AuthorPosts
- You must be logged in to reply to this topic.