CS:S Weapon Accuracy Changes

Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › CS:S Weapon Accuracy Changes

Viewing 16 posts - 1 through 16 (of 16 total)
  • Author
    Posts
  • #9353
    Lemm
    Participant

    Pretty significant update I’d say.

     

    Source: http://store.steampowered.com/news/6279/

     

    Quote:

    Cumulative weapon updates

    All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior

    Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders

    All weapons are now more accurate while crouching

    Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed

    All rifles are less accurate while running

    Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time

    Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.

    Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.

    Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.

    Fixed fast suppressor switch exploit

    Decreased range of shotguns, while slightly increasing damage

    Slightly increased damage of m249

    Sniper rifles now zoom faster

    AWP fire animation changed to match 1.5 second cycle time

    Fixed burst fire prediction of FAMAS

    Fixed animation issue with elite dry fire

    Fixed timing of sounds on Glock burst fire

    Weapon spread patterns are no longer square

    Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation

    Increased run speed for Galil and FAMAS

    Increased FAMAS accuracy and reduced spread for burst mode

    Increased accuracy of silenced USP

    Increased accuracy of zoomed sg552

    Cycle time for dual elites increased to .12 second

    Fixed firing of “stale” burst mode bullets on glock and famas

    Fixed reload animation issue with shotguns under high latency

    Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded

    Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).

    Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed

    Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held

    #109398
    MasterP
    Participant

    Maybe now I’ll be able to stand playing the game…

    #109407
    Adam Faulkner
    Participant

    i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner

    #109413
    Lemm
    Participant

    Adam Faulkner said:

    i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner

     

    I’ll have to try this out too. Haven’t had much time to game lately.

    #109704
    Pink Monkey #13
    Participant

    Forgive me for posting in this old topic, but I’ve not browsed the forums for quite awhile. All those fixes got me a little excited!

    #109746
    Nickname
    Participant

    People still play CSS?

    #109752
    Lemm
    Participant

    I tried to for a bit. Can’t seem to get back into it without playing with WCU peeps.

    #109756
    Kuros
    Participant

    Terrible boring game is still terrible and boring…who would have guessed?

    #109757
    MasterP
    Participant

    I can’t see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you’ve got any other weapon you need a fair amount of luck to get kills.

    #109758
    Lemm
    Participant

    It took me a long time to adjust to- I mean to become the pubstar that I was.

     

    Afterwards, I couldn’t seem to play ut anymore.

    #109775
    Kuros
    Participant

    MasterP said:

    I can’t see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you’ve got any other weapon you need a fair amount of luck to get kills.

     

    Obviously getting shot in the head arm, dying and then waiting out the round because no one could find/kill the idiot that was camping rather than doing objectives was extremely fun. That’s what you saw in it.

    #109776
    Kuros
    Participant

    I have to admit though, GunGame was ridiculously fun…but it was not Counter-Strike.

    #109781
    Lemm
    Participant

    Kuros said:

    I have to admit though, GunGame was ridiculously fun…but it was not Counter-Strike.

     

    True, but gungame will be included in Global Offensive

    #109783
    rainefardreamer
    Participant

    they made the famas better?

     

    oh how i wish i still played…maybe one day i’ll get back online again, stupid college homework

     

    why do i have less free time now? i blame working

    #109865
    Duendes
    Participant

    well I’m back again. 7 months training for a competition. 3rd in the nation *edited*es.

    #109880
    AngelEllaine
    Participant

    Nickname said:

    People still play CSS?

     

    This sums it up pretty much lol.

Viewing 16 posts - 1 through 16 (of 16 total)
  • You must be logged in to reply to this topic.