Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › CS:S Weapon Accuracy Changes
- This topic has 15 replies, 9 voices, and was last updated 14 years, 4 months ago by
AngelEllaine.
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September 16, 2011 at 7:46 am #9353
Lemm
ParticipantPretty significant update I’d say.
Source: http://store.steampowered.com/news/6279/
Quote:
Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of “stale” burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
September 16, 2011 at 11:42 am #109398MasterP
ParticipantMaybe now I’ll be able to stand playing the game…
September 18, 2011 at 7:30 pm #109407
Adam FaulknerParticipanti wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner
September 19, 2011 at 12:20 pm #109413Lemm
ParticipantAdam Faulkner said:
i wonder how i would do with the changes. hit me up if anyone is playing. aim = wadamfaulkner
I’ll have to try this out too. Haven’t had much time to game lately.
October 27, 2011 at 9:46 pm #109704Pink Monkey #13
ParticipantForgive me for posting in this old topic, but I’ve not browsed the forums for quite awhile. All those fixes got me a little excited!
November 2, 2011 at 10:19 am #109746Nickname
ParticipantPeople still play CSS?
November 2, 2011 at 4:12 pm #109752Lemm
ParticipantI tried to for a bit. Can’t seem to get back into it without playing with WCU peeps.
November 2, 2011 at 9:43 pm #109756Kuros
ParticipantTerrible boring game is still terrible and boring…who would have guessed?
November 3, 2011 at 12:28 am #109757MasterP
ParticipantI can’t see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you’ve got any other weapon you need a fair amount of luck to get kills.
November 3, 2011 at 7:56 am #109758Lemm
ParticipantIt took me a long time to adjust to- I mean to become the pubstar that I was.
Afterwards, I couldn’t seem to play ut anymore.
November 4, 2011 at 9:52 pm #109775Kuros
ParticipantMasterP said:
I can’t see what I saw in the game. I mean you run around with an AK, AWP, or pumpshotty and aim for the head feet. If you’ve got any other weapon you need a fair amount of luck to get kills.
Obviously getting shot in the head arm, dying and then waiting out the round because no one could find/kill the idiot that was camping rather than doing objectives was extremely fun. That’s what you saw in it.
November 4, 2011 at 9:53 pm #109776Kuros
ParticipantI have to admit though, GunGame was ridiculously fun…but it was not Counter-Strike.
November 5, 2011 at 3:47 am #109781Lemm
ParticipantKuros said:
I have to admit though, GunGame was ridiculously fun…but it was not Counter-Strike.
True, but gungame will be included in Global Offensive
November 6, 2011 at 9:32 am #109783rainefardreamer
Participantthey made the famas better?
oh how i wish i still played…maybe one day i’ll get back online again, stupid college homework
why do i have less free time now? i blame working
February 8, 2012 at 11:07 pm #109865Duendes
Participantwell I’m back again. 7 months training for a competition. 3rd in the nation *edited*es.
June 7, 2012 at 4:03 am #109880AngelEllaine
ParticipantNickname said:
People still play CSS?
This sums it up pretty much lol.
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