Home › Forums › Game Server Discussion › Counter-Strike: Source Discussion › CS Juggernaut
- This topic has 9 replies, 8 voices, and was last updated 19 years, 3 months ago by
mistern.
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AuthorPosts
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July 8, 2007 at 11:31 pm #2528
Kuros
ParticipantWe need a set of formal rules for CS Juggernaut. Some things we need to address are:
1. Base health and how much health added per person that joins.
2. Juggernauts weapons=p90/knife…should he be allowed to use pistols or grenades? Should he not be allowed to buy them but use them if picked up?
3. CT weapon restrictions…i like it a lot better without para.
4. Rounds before new map mp_restartgame 1 will make the maps infinite
5. Add assault back? It’s not on there because originally it was to be an official gameplay server but juggernaut is turning out to be popular.
July 8, 2007 at 11:35 pm #23221Bitey
ParticipantI have not played this yet, when is it played and where?
July 9, 2007 at 12:13 am #23222Kuros
ParticipantBitey said:
I have not played this yet, when is it played and where?When I’m on and bored and it’s played on the elite server “gaming.wcu.edu:27095” Usually after 12 am.
July 9, 2007 at 12:40 am #23226Brian
ParticipantDude, if we do something to get it where the T model is a zombie or demon of the sorts they have in the zombie servers, that would be balling. Anyone think the p90 is too deadly?
I think health should be directly linked to how many players are in the server, maybe 200-300 for every person in there?
July 9, 2007 at 12:40 am #23227RiceKrispies
Participantrestricting the para was good, 3 people with those and its game over. The health thing is hard to get knocked down to a formula, but I will think of something.
I am currently looking into how to custom write a mod to make one for the server, kind of a side project while I am bored during the summer.
July 9, 2007 at 8:12 am #23232Liam
ParticipantRiceKrispies said:
restricting the para was good, 3 people with those and its game over. The health thing is hard to get knocked down to a formula, but I will think of something.I am currently looking into how to custom write a mod to make one for the server, kind of a side project while I am bored during the summer.
I’m in the middle of two plugins right now and its a pain in the *edited* figuring out what files to include from the piece of *edited* SDK that Valve released. They seriously have files scattered from one side to the other and in no order in particular.
July 9, 2007 at 3:12 pm #23243Kellum NUB
ParticipantI have not played this yet. Anyone care to explain what it is exactly?
July 9, 2007 at 5:26 pm #23256Brian
ParticipantOne person gets a *edited* ton of health and everyone else tries to kill him basically. One person can not do it by themselves, coordination and teamwork/flashes are required. Kinda like taking down a dragon or something, hence juggernaut. No is really the tank though as everyone is trying to kill him and be the next juggernaut, kind of a king of the hill. A hosties setup would be interesting /hint hint.
July 11, 2007 at 12:09 am #23306Wildthang
Participant
fun as hell thats the words i put for this game
July 11, 2007 at 4:29 pm #23353mistern
ParticipantI second that it was very fun. I think it will bring more people into that server!
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