Home › Forums › Game Server Discussion › Counter-Strike 1.6 Discussion › Changes
- This topic has 38 replies, 10 voices, and was last updated 16 years, 12 months ago by
d2.sticky-icky.
-
AuthorPosts
-
October 27, 2009 at 11:00 am #8410
adam37
ParticipantFirst off, I would like to apologize for not being on as much as I would like the past couple of months. Got a new job recently plus working on planning a wedding and such.
Anyway, I have had lots of emails/questions/concerns on things we can do to get the general population back up on the 1.6 server. I have had a bunch of good suggestions, but since I am not as active as I would like to be, I would like to hear from you all on what you guys think should be done to improve the server. Any maps that are out of place? Time limit suggestions? Admin Suggestions?
Thank you guys!
October 27, 2009 at 12:02 pm #95749d2.sticky-icky
Participantreplace de_dust with another official map: possibly de_cbble/de_train
and
add a new map or 2 to the current rotation: heard a lot of complaints recently from players in the server saying that we play the same maps over and over again [possibly de_vertigo/cs_militia/de_cbble/de_train]
=]
October 28, 2009 at 9:33 am #95836adam37
ParticipantBUMP
October 28, 2009 at 10:05 am #95839Real Communist
ParticipantWell, im sure PERSONAL LIFE goes before cs.
But you CL, but still .
So you can just play in the server
Like look, when someone sees someone in there, they join.. Then thier friends join
And it keeps it populated. just play for like 1 week straight youll see.

Undisputed.
October 28, 2009 at 10:58 am #95840d2.sticky-icky
Participantmaybe we should get some more redirects to the server up again? the only way the server is getting somewhat populated on some days is by our admins sending out private messages to everyone on their steam friends lists inviting them to play…
October 28, 2009 at 11:05 am #95841torankusu
Participantd2.sticky-icky said:
maybe we should get some more redirects to the server up again? the only way the server is getting somewhat populated on some days is by our admins sending out private messages to everyone on their steam friends lists inviting them to play…
Srsly. When I’m able to play, I’m just spam everyone who plays or has played in the 1.6 server.
October 28, 2009 at 11:22 am #95842adam37
Participantspeaking of redirects, i’m about to get an old computer from work that is going to be 100% dedicated to CS1.6 redirects. I should be getting it next week and Ill pop up as many redirects as I can up there.
October 28, 2009 at 12:31 pm #95848YouWinGameOver
ParticipantThere was this old map that I played 3 weeks ago with grim and I really liked it… it was old egypt with white walls and palm trees… I wish I could remember the name
October 28, 2009 at 3:47 pm #95868d2.sticky-icky
Participantadam37 said:
speaking of redirects, i’m about to get an old computer from work that is going to be 100% dedicated to CS1.6 redirects. I should be getting it next week and Ill pop up as many redirects as I can up there.
suhhhhhh-weeeeeeeeet
October 28, 2009 at 3:48 pm #95871d2.sticky-icky
ParticipantYouWinGameOver said:
There was this old map that I played 3 weeks ago with grim and I really liked it… it was old egypt with white walls and palm trees… I wish I could remember the name
is it cs_rio? was it a hostage map? bomb defusal map? fy map?
October 28, 2009 at 7:57 pm #95927newrayz
Participantget rid of office…or shorten it.
October 29, 2009 at 10:03 am #95966adam37
ParticipantSome Changes:
here is the updated map rotation
fy_snow
de_train(20)
de_inferno
scoutzknivez
de_dust2
cs_office
de_aztec
de_cbble(20)
awp_map(15)
Also working on the redirects. Hope to have the whole machine just dedicated to redirects, so i’m hoping we can pop up like 10 or more of them up shortly.
Also got a suggestion a while back to lower the max number of people on the server from 29 to 23, which will be a test to see if we can populate the server better.
I will be more than happy to take any other suggestions that you guys might have to help improve the server!
October 29, 2009 at 10:53 am #95972newrayz
Participantadam37 said:
Some Changes:
here is the updated map rotation
fy_snow
de_train(20)
de_inferno
scoutzknivez
de_dust2
cs_office
de_aztec
de_cbble(20)
awp_map(15)
Also working on the redirects. Hope to have the whole machine just dedicated to redirects, so i’m hoping we can pop up like 10 or more of them up shortly.
Also got a suggestion a while back to lower the max number of people on the server from 29 to 23, which will be a test to see if we can populate the server better.
I will be more than happy to take any other suggestions that you guys might have to help improve the server!
looks good.
one thing, i don’t mean to be a debbie downer, but office right after dust2 is bad news. maybe put in nuke instead? iono maybe im just an office hater, but i just see problems with that part of the rotation. Everything else looks solid.
October 29, 2009 at 11:23 am #95973d2.sticky-icky
Participantyea i like nurayz’s suggestion too. office has been like dust lately. definitely a downer since its right after dust2. we need to put a strong map right after dust2. i suggest that we put snow after dust2. snow is so popular and it always fills up the server. having snow twice in the rotation would be sick (snow in the front & snow in the middle)!
adam37 can you disable buying in awp_map? and is there a way to have a message streaming across the center of the screen during awp_map to inform people not to shoot in the first 3 seconds of the map? people always spawn kill in that map b/c they dont know that its a rule.
October 29, 2009 at 2:56 pm #95983adam37
ParticipantAlright sounds good. Ill get rid of office and put in snow again after d2. I will also add nuke to the rotation
October 30, 2009 at 1:36 am #96015torankusu
ParticipantNOOOO, MY OFFICE<333. Office needs to go between two popular maps, so that noobs will have something to look forward to after office, or at least between one popular one and one fairly popular one (but one that doesn’t kill the server, like cbble or piranesi, although both are awesome, imo). If you put it before aztec, although aztec’s not really unpopular, the population does dwindle sometimes and having it after office won’t really help, especially in the evening/late at night.
Maps like dust2 and inferno need to be spaced out so, like I said before, people will have something to look forward to playing when they play the less popular maps. If you look at the rotation that herbal put together for the server (in my sig), he used d2 and inferno a few times and put like three less popular (but decent) maps between them to try to keep the population steady, but add some variety.
I haven’t played on the server with awp_map on the rotation yet, but if freezetime is on there, please disable it. I know it was an issue in the past and I asked Liam to remove it and he did. I don’t know if that’s still the same as it was before, but I’m just throwing this out there just in case. ;P
October 30, 2009 at 10:12 am #96022adam37
ParticipantYeah I see what you mean. I will space out d2 and inferno and try to mix up the rotation a bit to keep population up.
I now have a new server at my house that will host our redirects. I should have that up soon.
Also on awp_map, I will download a plugin for that map only that will slay anyone who spawn kills within the first 2 seconds. It also displays a warning in the center of the screen at the begining of the round about being slayed if you spawn kill.
You guys are a big help. Thanks again
October 30, 2009 at 3:38 pm #96055lockEm
ParticipantOffice has been killing the server since the summer. Better late than never I suppose.
October 30, 2009 at 4:48 pm #96059d2.sticky-icky
Participantyes get rid of office asap…and add snow in office’s spot after dust2!
October 30, 2009 at 4:58 pm #96060d2.sticky-icky
Participantlike toranky mentioned: can we get rid of freezetime? can we get rid of it for all maps?
October 30, 2009 at 5:00 pm #96061torankusu
ParticipantThanks Adam!
I don’t think snow should go after dust2. Both of them are good at bringing people in. I’d say put it between aztec and cbble (and I took out office from here, sadface).
de_train(20)
de_inferno
scoutzknivez
de_dust2
de_aztec
fy_snow
de_cbble(20)
awp_map(15)
Every other map is pretty good at keeping people in the server. Inferno and d2 are pretty popular, people like to play snow cuz it’s short and the rounds are quick (and some other noob reasons, like spam and it raises their rank), and who doesn’t like awp map, besides people who suck?
d2.sticky-icky said:
like toranky mentioned: can we get rid of freezetime? can we get rid of it for all maps?
I don’t mind not having freezetime on any maps, but I think it should only be taken out on the custom maps so it helps to prevent spawn killing. In regular maps, it gives the noobs a few seconds to buy and not have to worry about people with scripts, or who just buy fast, rushing them before they can get out of spawn. I mean, I know it still happens, but it gives them a chance.
October 31, 2009 at 12:50 am #96076d2.sticky-icky
Participantfreezetime should be eliminated for all maps! its a part of the game to be able to learn how to buy fast. why penalize the people who are capable of buying all of their stuff quickly?
October 31, 2009 at 8:57 am #96077torankusu
ParticipantThen don’t put in the mod for spawn killing. It’s part of the game for people to learn how to aim fast — kill or be killed — or be ready to move as soon as the round starts. Why penalize the people who are capable of awping quickly?
October 31, 2009 at 10:49 am #96078d2.sticky-icky
Participantexactly! freezetime is no good!
but awp_map is a special case. it doesnt even have anything to do with aiming quickly b/c:
a. there might not be enough guns lying around if the server is packed. then it would be unfair to the person who has to buy a gun while everyone just picks up one quickly
b. if someone gets a ridiculous spawn spot out in the middle of nowhere where the person has to run for like 3 seconds just to get behind a wall
that being said, i agree with toranky that awp_map should not have any freezetime. neither should any other map. freezetime restricts the freedom that should be allowed to you at the start of each round. the freedom to get off to a running start.
but awp_map definitely needs a message at the start of the map to warn people not to spawn kill within the first 3 seconds ^^v
October 31, 2009 at 9:21 pm #96084torankusu
ParticipantTo humor the “it’s part of the game argument,” those people should learn how to dodge bullets and buy while they run. IT’S PART OF THE GAME.
October 31, 2009 at 10:04 pm #96088lockEm
Participantd2.sticky-icky said:
its a part of the game to be able to learn how to buy fastwhat
November 1, 2009 at 2:10 pm #96123marLey`
ParticipantI like the initial lineup u have there adam…with the exception of putting train after scoutz and before dust2…i also think prodigy should make a comeback!! woopwoop
btw i think every map should have 3 seconds of freezetime
November 1, 2009 at 3:41 pm #96129adam37
ParticipantThats fine with me. I will turn off all freezetime on all the maps and work on a message for awp_map to say no spawn killings
Also, if you want to talk about something being part of the game, we should bring back shields
November 1, 2009 at 3:45 pm #96130newrayz
Participantlol why do we always end up arguing. I’m pretty sure freezetime (whether it be on or off) won’t help help bring in peoples.

i also don’t see the logic in putting a *edited*ty map after a good one. If you ever played baseball, you’d know that batting lineup is typically all the same. You have 4 really good batters in the front. Followed by a few average, and put the *edited*ty 1 or 2 at the end. It seems to be a good strategy in cs too.
edit:
this is a good rotation that tora has
de_train(20)
de_inferno
scoutzknivez
de_dust2
de_aztec
fy_snow
de_cbble(20)
awp_map(15)
November 1, 2009 at 4:19 pm #96138d2.sticky-icky
Participanthaha shields! its so funny playing in servers that allow shields. everyone is always baiting the one person on the team with a shield rofl
-
AuthorPosts
- You must be logged in to reply to this topic.