awp map

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  • #2794

    seriously its past time to get this map off…

     

    awp_garden is THE BEST awp map i have personally played. I have played a good 30+ awp_maps and this one hands down stands out as the best. Its just the classic point and click Its not to complex, has great shooting angles, allows the rushers to rush. and the pickers to pick. Has the best components of a awp map. But up for anything,, just get subzero off.

     

    view the screens Shots

    File DL

     

     

     

     

    In case you cant read i edited for big letters

    #25950
    mistern
    Participant

    It looks like a good awp map but I do enjoy playing sub zero

    #25960
    pinkcs
    Participant

    I can agree with a lot of the critism for subzero, although being a relatively big step away from something worse towards something better, it is far from perfect, though the best style for an awp map is really something that the concerned majority are going to have to try and agree on.

     

    Garden looks good. But there are shades of awp map to consider. I’II try and point out some of the variety.

     

    http://www.fpsbanana.com/maps/4570 india_v2

    http://www.fpsbanana.com/maps/22756 india_v4

    http://www.fpsbanana.com/maps/23514 dust_sky

    smaller than the original awp map but in a similar style, but a lot more dynamic gameplay wise due to more elaborate level design. v4 being a further step towards reflex close up fighting than v2. dust_sky is a variant of the same concept.

     

    http://www.fpsbanana.com/maps/18042 galaxy

    an anti rush awp map, feels almost like playing Unreal Tournement. Could very well suit the tastes of some people due to its emphasis on aim and similar play style of awp_map.

     

    http://www.fpsbanana.com/maps/5118 islands

    a partially anti rush awp map, better for slower tactical play, for those more concerned about aim rather than intelligent solo strategizing or it’s good for those concerted team efforts.

     

    http://www.fpsbanana.com/maps/6731 zippo

    described accurately as a paintball style map. One of the larger maps, promotes good aim over rushing without entirely removing the opportunity to do so.

     

    http://www.fpsbanana.com/maps/15043 island

    similar to the above, but with a lot more vertical elements to consider and a more interesting layout with slightly improved access for crossing the map.

     

    http://www.fpsbanana.com/maps/25332 hunting4

    its a hunting map, you search out the other team and gun them down with the awp, good mix of range and cq action, could be a great map imo. The rest of the hunting maps and the dream maps are worth looking at if you like this.

     

    Now for something completely different,

     

    http://www.fpsbanana.com/maps/7400 the_wall

    An FY map that plays extremely-extremely well as an awp, knife combo map. It really is fun and also a well put together map. Personally I’d go for something like this, but it is a large step away from the point ATM style of play of the original awp_map so may not appeal to all.

     

    Also alternatively, theres awp_monoploy… http://www.fpsbanana.com/maps/11163

     

    I’m gunna leave it there for now.

    #25963
    mistern
    Participant

    I looked at them and island and hunting are the maps i would choose but thats not my decision

    #25970

    pinkcs said:

    http://www.fpsbanana.com/maps/4570 india_v2

    http://www.fpsbanana.com/maps/22756 india_v4

    http://www.fpsbanana.com/maps/23514 dust_sky

    played all the above in a GG server,, and all 3 are very highly prown to spwn killing

     

    http://www.fpsbanana.com/maps/18042 galaxy

    never played it, but appears like its a “everyone rush to a corner and cross pick… just doesent seem very fun.

     

    http://www.fpsbanana.com/maps/5118 islands

    Maximum Players: 18 to small

    http://www.fpsbanana.com/maps/6731 zippo

    maby,, but need to DL and play it. pending if you can hide behind all the rocks it will be good possibly

     

    http://www.fpsbanana.com/maps/15043 island

    been playing this map for awile.. its a LONG gap between spaces, and their lots of back tunnles/caves… very prown to *edited* campers… but indeed a fun map.

    http://www.fpsbanana.com/maps/25332 hunting4

    to much stuff… looks more liek luck if you can find someone… not the skill style of awp maps

     

    Now for something completely different,

     

    http://www.fpsbanana.com/maps/7400 the_wall

    i would need to demo it but looks good

     

     

    Also alternatively, theres awp_monoploy… http://www.fpsbanana.com/maps/11163

    played this a good bit, kinda small,, great map for GG servers.

     

     

    -Dices two cence

    #25974
    pinkcs
    Participant

    Good calls, the opinions thus far highlight well the different tastes that could need to be catered for. Potentially one of these maps could suit the majority of people, or we atleast know what the majority is looking for in the end, perhaps instead having 2 quality awp maps available on server in the future to cover more bases? (as it does look like there will be atleast two definitive camps on what map makes using the awp fun).

    #25975
    mistern
    Participant

    well i really only think there should be one awp map because if there is two that would be like twice the *edited*ing

    #25979
    Chantz
    Participant

    I think subzero should be lifted and replaced with a different one, preferably Awp India, where you can actually walk around, or have the opportunity to attack at close range

    #25981
    mistern
    Participant

    well im always up for a change in the maps

    #25983
    Chantz
    Participant

    I think there should be like 10 new maps added or so, have like polls and stuff weekly if possible and add some new maps, because most regulars and stuff are *edited*ing about the same maps played over and over, like SK3, inferno, D2 and office. They’re like heavy common maps that are played on.

    #25984
    mistern
    Participant

    but they are good reliable maps

    #25987
    Chantz
    Participant

    some people don’t think MISTERN, I’m going to slap you sideways. Until your face turns purple like bracket’s. *edited* purple people

    #25988
    mistern
    Participant

    who doesnt think so! are they important enough to get the higher power to change the maps?

    #25990
    Chantz
    Participant

    Yes ma’am, i also think they should add the RTV(rock the vote) plug in, or whatever it is, so that if we get into a map so far, and it gets boring there’s always that option, because it tends to happen later in the nights. (when people are tired and cranky muahaha)

    #25991
    mistern
    Participant

    lol that will never happen

    #25993
    Chantz
    Participant

    probably not :P but ah well.

    #25995
    mistern
    Participant

    it was worth a try

    #25997
    Chantz
    Participant

    maybe, maybe not. :)

    #25999
    mistern
    Participant

    maybe not is right

    #26001
    Chantz
    Participant

    hahaha, you’re an instigator, but i love ya mistern

    #26004
    mistern
    Participant

    yea i love ya 2

    #26041
    pinkcs
    Participant

    Any chance of having a proper admin shovel the crap from all these pointless posts atleast into one post that doesn’t make the eyes bleed having to read through the utter drivel.

     

    Theres often not a need for it, but right now some sort of moderated clip round the ear might be in order too.

     

    [delete when appropriate]

    #26044
    Liam
    Participant

    pinkcs said:

    Any chance of having a proper admin shovel the crap from all these pointless posts atleast into one post that doesn’t make the eyes bleed having to read through the utter drivel.

     

    Theres often not a need for it, but right now some sort of moderated clip round the ear might be in order too.

     

    [delete when appropriate]

     

    People can talk so long as they dont flame. :)

    #26078
    Renton’s Big Bro
    Participant

    pink i’ve played through a few, I agree with you, the wall is awesome – i’ve always been intrigued by the siege on the castle kind of thing. And that map nails it, I think it’s fun and I personally dont’ like sniper rifles but it’s very fun.

    #26522

    bump…. SUBZERO STILL BLOWS!!!!!!!!!!!!

    #26541
    Renton’s Big Bro
    Participant

    I agree it’s not the amazing replacement we’d hoped for. It is cool for about 5 minutes though… too bad the maps are 15. I second that we get this looked into again.

    #26543

    its looks good but plays bad… yeah its playable.. but their are lots better awp maps out their… why dont we pick a good one ffs?

    #26559
    pinkcs
    Participant

    Quote:

    … why dont we pick a good one ffs?

     

    How about bringing one that you like into the discussion or maybe elaborating on your reasoning for why a map already mentioned would be better for the server? We can all pick a good one, but sometimes collectively picking a good one starts with one person bringing something to the attention of everyone else – its not some sort of instantaneous magic fueled by desire alone ;) .

     

    Note: I think one of the problems with subzero is that the server by majority if too good for it. Theres no intensity to the level of play unless you rush like a moron because the most effective form of play is spending more time hiding than playing as most players are too good to miss a shot. From that I’d suppose we either need a map that makes rushing much slower or near impossible (Islands), or properly caters for it (The Wall).

    #26562

    pinkcs said:

    How about bringing one that you like into the discussion or maybe elaborating on your reasoning for why a map already mentioned would be better for the server? We can all pick a good one, but sometimes collectively picking a good one starts with one person bringing something to the attention of everyone else – its not some sort of instantaneous magic fueled by desire alone ;) .

     

    Note: I think one of the problems with subzero is that the server by majority if too good for it. Theres no intensity to the level of play unless you rush like a moron because the most effective form of play is spending more time hiding than playing as most players are too good to miss a shot. From that I’d suppose we either need a map that makes rushing much slower or near impossible (Islands), or properly caters for it (The Wall).

     

     

    did you read post #0

    #26572

    PS: i’m not the onlyone that doesent like the map… I love awp map’s so i vote for this map.. its just their are tons better maps… if you have ever played this map (or read the longs) you will see people *edited*ing about this maps b/c of the suckzors.. its has *edited*ty angles, the floor terran is cracked out you die %50 of the time when you go in the trench. and if you make it from the fall you can wipe out the entire team…. play it, it sucks

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