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Phonetically Phamous (dice.
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September 4, 2007 at 7:52 pm #2794
Phonetically Phamous (dice
Participantseriously its past time to get this map off…
awp_garden is THE BEST awp map i have personally played. I have played a good 30+ awp_maps and this one hands down stands out as the best. Its just the classic point and click Its not to complex, has great shooting angles, allows the rushers to rush. and the pickers to pick. Has the best components of a awp map. But up for anything,, just get subzero off.
view the screens Shots
In case you cant read i edited for big letters
September 4, 2007 at 8:20 pm #25950mistern
ParticipantIt looks like a good awp map but I do enjoy playing sub zero
September 4, 2007 at 8:41 pm #25960pinkcs
ParticipantI can agree with a lot of the critism for subzero, although being a relatively big step away from something worse towards something better, it is far from perfect, though the best style for an awp map is really something that the concerned majority are going to have to try and agree on.
Garden looks good. But there are shades of awp map to consider. I’II try and point out some of the variety.
http://www.fpsbanana.com/maps/4570 india_v2
http://www.fpsbanana.com/maps/22756 india_v4
http://www.fpsbanana.com/maps/23514 dust_sky
smaller than the original awp map but in a similar style, but a lot more dynamic gameplay wise due to more elaborate level design. v4 being a further step towards reflex close up fighting than v2. dust_sky is a variant of the same concept.
http://www.fpsbanana.com/maps/18042 galaxy
an anti rush awp map, feels almost like playing Unreal Tournement. Could very well suit the tastes of some people due to its emphasis on aim and similar play style of awp_map.
http://www.fpsbanana.com/maps/5118 islands
a partially anti rush awp map, better for slower tactical play, for those more concerned about aim rather than intelligent solo strategizing or it’s good for those concerted team efforts.
http://www.fpsbanana.com/maps/6731 zippo
described accurately as a paintball style map. One of the larger maps, promotes good aim over rushing without entirely removing the opportunity to do so.
http://www.fpsbanana.com/maps/15043 island
similar to the above, but with a lot more vertical elements to consider and a more interesting layout with slightly improved access for crossing the map.
http://www.fpsbanana.com/maps/25332 hunting4
its a hunting map, you search out the other team and gun them down with the awp, good mix of range and cq action, could be a great map imo. The rest of the hunting maps and the dream maps are worth looking at if you like this.
Now for something completely different,
http://www.fpsbanana.com/maps/7400 the_wall
An FY map that plays extremely-extremely well as an awp, knife combo map. It really is fun and also a well put together map. Personally I’d go for something like this, but it is a large step away from the point ATM style of play of the original awp_map so may not appeal to all.
Also alternatively, theres awp_monoploy… http://www.fpsbanana.com/maps/11163
I’m gunna leave it there for now.
September 4, 2007 at 8:45 pm #25963mistern
ParticipantI looked at them and island and hunting are the maps i would choose but thats not my decision
September 4, 2007 at 9:04 pm #25970Phonetically Phamous (dice
Participantpinkcs said:
http://www.fpsbanana.com/maps/4570 india_v2http://www.fpsbanana.com/maps/22756 india_v4
http://www.fpsbanana.com/maps/23514 dust_sky
played all the above in a GG server,, and all 3 are very highly prown to spwn killing
http://www.fpsbanana.com/maps/18042 galaxy
never played it, but appears like its a “everyone rush to a corner and cross pick… just doesent seem very fun.
http://www.fpsbanana.com/maps/5118 islands
Maximum Players: 18 to small
http://www.fpsbanana.com/maps/6731 zippo
maby,, but need to DL and play it. pending if you can hide behind all the rocks it will be good possibly
http://www.fpsbanana.com/maps/15043 island
been playing this map for awile.. its a LONG gap between spaces, and their lots of back tunnles/caves… very prown to *edited* campers… but indeed a fun map.
http://www.fpsbanana.com/maps/25332 hunting4
to much stuff… looks more liek luck if you can find someone… not the skill style of awp maps
Now for something completely different,
http://www.fpsbanana.com/maps/7400 the_wall
i would need to demo it but looks good
Also alternatively, theres awp_monoploy… http://www.fpsbanana.com/maps/11163
played this a good bit, kinda small,, great map for GG servers.
-Dices two cence
September 4, 2007 at 9:15 pm #25974pinkcs
ParticipantGood calls, the opinions thus far highlight well the different tastes that could need to be catered for. Potentially one of these maps could suit the majority of people, or we atleast know what the majority is looking for in the end, perhaps instead having 2 quality awp maps available on server in the future to cover more bases? (as it does look like there will be atleast two definitive camps on what map makes using the awp fun).
September 4, 2007 at 9:19 pm #25975mistern
Participantwell i really only think there should be one awp map because if there is two that would be like twice the *edited*ing
September 4, 2007 at 9:40 pm #25979Chantz
ParticipantI think subzero should be lifted and replaced with a different one, preferably Awp India, where you can actually walk around, or have the opportunity to attack at close range
September 4, 2007 at 9:43 pm #25981mistern
Participantwell im always up for a change in the maps
September 4, 2007 at 9:45 pm #25983Chantz
ParticipantI think there should be like 10 new maps added or so, have like polls and stuff weekly if possible and add some new maps, because most regulars and stuff are *edited*ing about the same maps played over and over, like SK3, inferno, D2 and office. They’re like heavy common maps that are played on.
September 4, 2007 at 9:46 pm #25984mistern
Participantbut they are good reliable maps
September 4, 2007 at 9:48 pm #25987Chantz
Participantsome people don’t think MISTERN, I’m going to slap you sideways. Until your face turns purple like bracket’s. *edited* purple people
September 4, 2007 at 9:49 pm #25988mistern
Participantwho doesnt think so! are they important enough to get the higher power to change the maps?
September 4, 2007 at 9:52 pm #25990Chantz
ParticipantYes ma’am, i also think they should add the RTV(rock the vote) plug in, or whatever it is, so that if we get into a map so far, and it gets boring there’s always that option, because it tends to happen later in the nights. (when people are tired and cranky muahaha)
September 4, 2007 at 9:53 pm #25991mistern
Participantlol that will never happen
September 4, 2007 at 9:55 pm #25993Chantz
Participantprobably not
but ah well.September 4, 2007 at 9:55 pm #25995mistern
Participantit was worth a try
September 4, 2007 at 9:56 pm #25997Chantz
Participantmaybe, maybe not.
September 4, 2007 at 9:58 pm #25999mistern
Participantmaybe not is right
September 4, 2007 at 10:00 pm #26001Chantz
Participanthahaha, you’re an instigator, but i love ya mistern
September 4, 2007 at 10:02 pm #26004mistern
Participantyea i love ya 2
September 5, 2007 at 6:05 am #26041pinkcs
ParticipantAny chance of having a proper admin shovel the crap from all these pointless posts atleast into one post that doesn’t make the eyes bleed having to read through the utter drivel.
Theres often not a need for it, but right now some sort of moderated clip round the ear might be in order too.
[delete when appropriate]
September 5, 2007 at 8:18 am #26044Liam
Participantpinkcs said:
Any chance of having a proper admin shovel the crap from all these pointless posts atleast into one post that doesn’t make the eyes bleed having to read through the utter drivel.Theres often not a need for it, but right now some sort of moderated clip round the ear might be in order too.
[delete when appropriate]
People can talk so long as they dont flame.
September 5, 2007 at 11:53 pm #26078Renton’s Big Bro
Participantpink i’ve played through a few, I agree with you, the wall is awesome – i’ve always been intrigued by the siege on the castle kind of thing. And that map nails it, I think it’s fun and I personally dont’ like sniper rifles but it’s very fun.
September 11, 2007 at 1:47 pm #26522Phonetically Phamous (dice
Participantbump…. SUBZERO STILL BLOWS!!!!!!!!!!!!
September 11, 2007 at 5:56 pm #26541Renton’s Big Bro
ParticipantI agree it’s not the amazing replacement we’d hoped for. It is cool for about 5 minutes though… too bad the maps are 15. I second that we get this looked into again.
September 11, 2007 at 6:24 pm #26543Phonetically Phamous (dice
Participantits looks good but plays bad… yeah its playable.. but their are lots better awp maps out their… why dont we pick a good one ffs?
September 11, 2007 at 9:12 pm #26559pinkcs
ParticipantQuote:
… why dont we pick a good one ffs?How about bringing one that you like into the discussion or maybe elaborating on your reasoning for why a map already mentioned would be better for the server? We can all pick a good one, but sometimes collectively picking a good one starts with one person bringing something to the attention of everyone else – its not some sort of instantaneous magic fueled by desire alone
.Note: I think one of the problems with subzero is that the server by majority if too good for it. Theres no intensity to the level of play unless you rush like a moron because the most effective form of play is spending more time hiding than playing as most players are too good to miss a shot. From that I’d suppose we either need a map that makes rushing much slower or near impossible (Islands), or properly caters for it (The Wall).
September 11, 2007 at 9:59 pm #26562Phonetically Phamous (dice
Participantpinkcs said:
How about bringing one that you like into the discussion or maybe elaborating on your reasoning for why a map already mentioned would be better for the server? We can all pick a good one, but sometimes collectively picking a good one starts with one person bringing something to the attention of everyone else – its not some sort of instantaneous magic fueled by desire alone
.
Note: I think one of the problems with subzero is that the server by majority if too good for it. Theres no intensity to the level of play unless you rush like a moron because the most effective form of play is spending more time hiding than playing as most players are too good to miss a shot. From that I’d suppose we either need a map that makes rushing much slower or near impossible (Islands), or properly caters for it (The Wall).
did you read post #0
September 11, 2007 at 10:39 pm #26572Phonetically Phamous (dice
ParticipantPS: i’m not the onlyone that doesent like the map… I love awp map’s so i vote for this map.. its just their are tons better maps… if you have ever played this map (or read the longs) you will see people *edited*ing about this maps b/c of the suckzors.. its has *edited*ty angles, the floor terran is cracked out you die %50 of the time when you go in the trench. and if you make it from the fall you can wipe out the entire team…. play it, it sucks
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