Home › Forums › Game Server Discussion › Counter-Strike 1.6 Discussion › 1.6 Community Update
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B R I E F S.
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March 30, 2009 at 7:21 pm #7060
adam37
ParticipantHello All.
Just wanted to let the community know what updates and changes are being made to the server and the general community.
We have 2 new admins to 1.6 that I consider very active members and will be great for the server. Dankst@ and BunnyTaliBAN.
Starting tomorrow, we will up the slots on the 1.6 server back to 29. Ive been watching the stats for the past 2 weeks and we have been packed or near packed, so i think the change is needed.
Also working on a fun-night rotation to happen on Friday nights, any inputs for that would be great as well.
I also want to thank all the 1.6 admins who are active in the server and have helped me get the population back up and have made it a very popular server again. I really appreciate all the help and input from everyone.
March 30, 2009 at 8:31 pm #76829Dankst@
Participantw0000t danksta and bunny brings ppl in
March 30, 2009 at 8:35 pm #76832xenocide
Participantor college being in
March 30, 2009 at 8:58 pm #76839d2.sticky-icky
ParticipantOoh fun night!
Some suggestions: awp_map, fy_stoneworld, he_dodgeball, ka_legoland, fy_iceworld2k, cs_rio, awp_snowsk337, scoutzknivez, fun_allinone, as_tundra, awp_dust
Good idea on upping the slots! Wouldn’t 28 slots be a better number though? 14v14 instead of 15v14?
March 30, 2009 at 9:07 pm #76840xenocide
Participantlast slot could be reserved… (no dustworld?? </3) =P
March 30, 2009 at 9:55 pm #76843adam37
Participantyeah the last slot is a reserved slot
March 30, 2009 at 10:01 pm #76846Kuros
ParticipantWith current latency issues I would not bump up player spots.
March 30, 2009 at 10:45 pm #76855B R I E F S
ParticipantKuros said:
With current latency issues I would not bump up player spots.What issues?
March 30, 2009 at 10:59 pm #76862adam37
Participant4 more slots wont kill the server
March 31, 2009 at 12:10 am #76884d2.sticky-icky
ParticipantB R I E F S said:
What issues?The server being laggy every day. That issue…
March 31, 2009 at 12:18 am #76886adam37
ParticipantIts something thats beyond my control ATM
March 31, 2009 at 10:48 am #76921Dankst@
Participantwhich means the server wont be back to normal til…….??
March 31, 2009 at 12:44 pm #76950Kuros
ParticipantWell since I was told that it was a cpu problem, having to keep track of the location and inputs of 4 more players and process everything that those players do from taking a step to holding the walk key, I think adding player slots is a bad idea. I mean look at the logs and that’s probably 1/3 of what the cpu actually has to process.
March 31, 2009 at 12:48 pm #76953MasterP
ParticipantCS1.6 doesn’t use hardly any resources as it is compared to the source based servers. Another 3% won’t make a difference.
March 31, 2009 at 12:49 pm #76954Kuros
ParticipantMasterP said:
CS1.6 doesn’t use hardly any resources as it is compared to the source based servers. Another 3% won’t make a difference.When it was 32 slots and packed it was at 32% average.
March 31, 2009 at 12:52 pm #76957MasterP
ParticipantIt averages in the low to mid 20s now. When we cap out on mapchanges it won’t matter whether CS1.6 has 12 slots or 32, it’s going to get the same amount of lag. We just don’t have enough CPU power during CPU spike events.
March 31, 2009 at 1:43 pm #76963YouWinGameOver
Participantwoot 32 ppl then please
March 31, 2009 at 6:59 pm #77015adam37
ParticipantMasterP said:
It averages in the low to mid 20s now. When we cap out on mapchanges it won’t matter whether CS1.6 has 12 slots or 32, it’s going to get the same amount of lag. We just don’t have enough CPU power during CPU spike events.Exactly, 1.6 takes barely any resources (as compared to the others)
again…we are moving to 29 slots, possibly the full 32 if the server maintains the current population
March 31, 2009 at 10:46 pm #77044Phonetically Phamous (dice
Participantjust keep in mind another source based server is about to pull a hellaton of CPU in about 2 weeks when it become officially open
April 1, 2009 at 1:08 am #77067d2.sticky-icky
ParticipantThe 1.6 server has been lagging hard and it’s unfortunate b/c the server is starting to get really packed again. Theoretically, if the wcu source gungame server shut down would it help the 1.6 server lag less? I’m not advocating for the source gungame server to be shut down. I’m just wondering how this stuff works.
April 1, 2009 at 11:12 am #77107YouWinGameOver
Participantd2.sticky-icky said:
The 1.6 server has been lagging hard and it’s unfortunate b/c the server is starting to get really packed again. Theoretically, if the wcu source gungame server shut down would it help the 1.6 server lag less? I’m not advocating for the source gungame server to be shut down. I’m just wondering how this stuff works.I will advocate if it means a drop in ping. That is the main reason I can’t play right now. I have *edited* internet at school and with *edited* internet at your school its almost making it impossible. Yes there are definitely some days that its not a problem.
April 1, 2009 at 11:24 am #77111Kuros
ParticipantIf the bots are turned off it will help.
April 1, 2009 at 1:09 pm #77126d2.sticky-icky
ParticipantOn the gametracker website, the WCU 1.6 server jumped up from the 59th percentile to the 89th percentile in the past 3 weeks. If it is possible to reduce the lag in the 1.6 server using current resources, shouldn’t that solution be pursued? It’s very discouraging to see people leave the server when the server is full and it starts to lag :sad01_anim:
April 1, 2009 at 4:25 pm #77176BunnyTaliBAN
Participantwhere my admin be?
April 1, 2009 at 4:29 pm #77178MajorMajorMajor
ParticipantBunnyTaliBAN said:
where my admin be?did u sign the rule thread?
i was wondering why u needed me to ban someone when u had admin… lol
April 1, 2009 at 4:49 pm #77182BunnyTaliBAN
ParticipantMajorMajorMajor said:
did u sign the rule thread?i was wondering why u needed me to ban someone when u had admin… lol
no. haha
April 1, 2009 at 5:06 pm #77187BunnyTaliBAN
Participantk i signed give me admin
April 1, 2009 at 10:54 pm #77214adam37
ParticipantBunnyTaliBAN said:
k i signed give me admink you got admin now
April 1, 2009 at 10:54 pm #77215adam37
Participantd2.sticky-icky said:
On the gametracker website, the WCU 1.6 server jumped up from the 59th percentile to the 89th percentile in the past 3 weeks. If it is possible to reduce the lag in the 1.6 server using current resources, shouldn’t that solution be pursued? It’s very discouraging to see people leave the server when the server is full and it starts to lag :sad01_anim:Also, you realize we want our percentile to be high? The higher, the better
April 1, 2009 at 11:54 pm #77234d2.sticky-icky
ParticipantYes Adam37 I understand the higher the better. That’s why I referenced it. I was saying since the server is getting more popular, we should try to fix the lag.
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