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Ephraim said:
Alright, let’s try this again. Forget the previous list, because I’m starting fresh. What I would like to hear from you is what you would and would not like to be on the item list, as well as an explaination as to why. I’ll start things off by letting you know what I think about the items. Let’s take it in categories:
The Least Likely
These items are the least likely to appear on the official list: Assist Trophy, Pokeball, Blast Box, Maxim Tomato, Heart Contaner, Dragoon Parts, Warp Star, Super Spicy Curry, Timer, Lightning, Hammer, Golden Hammer, Cracker Launcher, Bob-Omb, Motion-Sensor Bomb, Smart Bomb, Smoke Bomb. Most of these are items which have a relatively high chance of KOing a player at low percentage. Healing items of 50% seem excessive for this stuation. As for the Smoke Bomb, I know how much everybody dislikes it, so off it goes. If you would like to see any of these items in the official list, speak up. Agreed, but no Golden/Squeaky Hammer, as it’s a royal PITA and nowhere close to the Hammer.
Smash Balls
These have the potential to KO a fighter at 0%, depending on the character. However, some people absolutely love them, as they contribute to what makes Brawl (and Smash Bros. in general) unique and fun. So, if each member of both teams agree, they will be switched on for that round.
Containing/Prizes
I’m talking about Crates and Sandbags. They give out items. Now, Crates sometimes explode, so some strategy is involved (Should I break it from afar, or risk it?). I’m thinking one or both will be on the list. Agreed.
Food
On low frequency, this shouldn’t be a game breaker. I also agree with this.
Transforming
Super/Poison Mushrooms – I am a bit concerned that Super Mushrooms will make the fighter too powerful, but maybe having Poison Mushrooms on as well will even things out. I’m on the fence on this one.
Starman – Seems a bit too powerful, but if I hear overwhelming support, on they go. Yes to the Shrooms. I disagree with Liquid on this one, the evenness of the shrooms are just fine for me.
Metal Box/Rabit Hood – I think there is enough strategy created by these items to put them on the list. That should be fine, it does create a significant amount of strategy to pull off playing as either a metal version of your character or with the Bunny Ears.
Battering
Beam Sword – My only concern with this one is it’s great range. Still, there is a lot of strategy attached to it, so maybe. Agreed.
Home-Run Bat – Wow is this one powerful. I’m not certain about adding it, but if I hear enough support, I will definately consider it. There is a significant amount of strategy attached to this weapon as well. A good Smash player COULD very easily avoid this, if he isn’t either a) metal or similarly rooted to the ground, or
has a ton o’ damage.
Fan – I hear it is possible to possitivley dominate with the fan. However, it takes a lot of practice to do this, so I think it would be okay to add it.
Lip’s Stick – Why not? It’s just Lip’s Stick. LOSE this one, this one is absurdly annoying, has 0 range, and there is 0 strategy to it, except to drop it like it’s a hot potato whenever you pick it up.
Star Rod – The range makes me a little iffy, but I think it’s harmless enough. Agreed.
Shooting
Super Scope – It’s awefully powerfull at full blast. Not sure about this one.
Ray Gun – It could be very annoying, but it’s pretty hard to KO somebody with one of these.
Fire Flower – My main objection to this one is similar to the Supr-Spicy Curry. That is, it is very hard to escape it. Drop all of these items.
Throwing
Deku Nut/Freezie/Pitfall – It’s mighty hard to KO somebody with these, and the status effects they give out adds some strategy. These COULD stay, but I’d probably avoid them like the human plague.
Hot Head – This item is basically an environmental hazard. I don’t think it is powerfull or fas enough to be unfair. Also, it forces the player to multi-task (fight/avoid).
Mr. Saturn – Harmless. Drop this one. Only usefulness is in annoying the sh*t out of people.
Green Shell – Standard throwing item.
Banana Peel – Can be used strategically.
Bumper/Spring – Forces the player to adapt or exploit the surroundings. Drop this too. Very, very annoying.
Unira – Similar to some other throwing items, it can be used to introduce environmental hazards.
Soccer Ball – This one seems a bit too powerful. Agreed. Drop this one.
Team Healr – Fits right in a Team Brawl.
Gear
Franklin Badge – Puts ranged weapon users at a disadvantage, but that will give them more incentive to get there first.
Screw Attack – I’m concerned that it is too difficult to avoid. Not exactly: Samus has that Screw Attack as her Up + B (Recovery) move, and it’s pretty doggone easy to avoid.
I really do want to know what you guys think, so post away!
Posted my thoughts in this color.
BJ