Stats Reset

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  • #7548
    MasterP
    Spectator

    In the next day or so we will be moving the CS16 stats system to the new HLXC system on our webserver. To do this we have to reset the stats.

     

    Just a heads up so there aren’t any surprises later.

    #85162
    adam37
    Spectator

    If you guys have any questions/concerns/comments….PM me or Kip

    #85176
    Poopie
    Spectator

    YAY!

    #85190
    MasterP
    Spectator

    Stats conversion complete.

    #85204
    Real Communist
    Spectator

    Well, the stats are GREAT. First time playing on 1.6 with these stats. Cool to see.

    Thanks for working on it :D

     

     

    Pacsunn

    #85205
    Major
    Spectator

    One bug. Noticed that double points are given for Bomb plants, double kills, etc. I know that was an issue on the source server at one point…

    #85209
    MasterP
    Spectator

    The server had the IP in the log list twice because of testing I did on it. It’s been fixed.

    #85216
    Real Communist
    Spectator

    Thanks, kinda unfair. But i like it better than regular stats. Can check straight from ingame :D

    #85219
    MasterP
    Spectator

    It’s also in the stats section of the website with all the other servers.

     

    http://hlxc.wcugaming.org

    #85237
    Real Communist
    Spectator

    Its eactly like the source Stats but, now its for all of our servers!

    #85238
    adam37
    Spectator

    Thank you MasterP for getting this done. The new stats look awesome

    #85259
    d2.sticky-icky
    Spectator

    To be honest, I don’t think we really need the new stats system. I don’t see the purpose of having a point system. During in-game play now, it is really annoying to see all the hlx stats for all the players every round.

     

    “___ gets a point for killing ___”

    “___ gets a point for killing ___”

    “blah blah blah blah blah”

     

    Do I really need to see all of this? Is there a way I can turn it off?

    #85271
    Major
    Spectator

    d2.sticky-icky said:

    To be honest, I don’t think we really need the new stats system. I don’t see the purpose of having a point system. During in-game play now, it is really annoying to see all the hlx stats for all the players every round.

     

    “___ gets a point for killing ___”

    “___ gets a point for killing ___”

    “blah blah blah blah blah”

     

    Do I really need to see all of this? Is there a way I can turn it off?

    you just hate realizing that you are bad at 1.6 <333

    #85279
    MasterP
    Spectator

    d2.sticky-icky said:

    During in-game play now, it is really annoying to see all the hlx stats for all the players every round.

    You only get messages that involve you, IE you killed someone and it tells you how many points you got for it or someone killed you and it tells how many points they got for it.

     

    You shouldn’t be getting everyone’s, if you were you’re chat window would literally fly through them.

    #85284
    d2.sticky-icky
    Spectator

    Yesterday I was getting everyone’s and it was so hectic. I’ll check today to see if it’s still the same.

    #85331
    Real Communist
    Spectator

    Stats 4 Down.

    #85359
    B R I E F S
    Spectator

    who are you pacsunn, and nooo, my stattttsss

    #85406
    torankusu
    Spectator

    It’s Acidak/Capsun. He just switched his name around.

     

    I used to be #1. :(

    #85418
    newrayz
    Spectator

    stats reset!?!?!?

     

    NOOOOOOO

     

     

     

     

     

    There goes my rank 125,042.

    #85475
    torankusu
    Spectator

    Wait, the stats are still there. I’m #3, though, since I haven’t been able to play much in the last week.

    #85505
    rossy
    Spectator

    once i get home tomorrow and get back on my pc. i predict i will be #1 with in 2 days. l8pales

    #85745
    xenocide
    Spectator

    I definitely like some of the features of the new stat system, like telling you when you get points and why, however I’m a little confused…

     

    I haven’t seen a calculation for the algorithm, but it would appear that your “skill” just keeps getting larger and larger as you play more. I think you lose a point if you die? But if you spawn with the bomb or kill anyone you get multiple times that. I guess what I’m trying to say it, I would prefer a calculation that quantifies your “skill” based on how good you actually are and not how much you play.

     

    Or am I confused?

     

    =X

    #85747
    MasterP
    Spectator

    You’re confused.

     

    You get a set amount of points for winning, planting the bomb, picking up the bomb, dropping the bomb, etc.

     

    You get a varying number of points for killing someone. The amount you get is based on how many points he has and how many you have. If he has many more points then you you get a lot of points, if you are close you get some points, if you have many more than him you get very few.

     

    The reverse is also true for deaths. The most that can be taken is set at 15 i believe.

    #85756
    xenocide
    Spectator

    Hm, well I could be wrong, but it still seems odd to me. Do you mind posting the exact score algorithm? My guess is that the scores will just keep increasing until you reset them.

    #85761
    Poopie
    Spectator

    the points continue increasing if you look at the css stats they have people that are up to like 6k points and counting.

    #85762
    xenocide
    Spectator

    Ah ok, well if that is true, then doesn’t this scoring mechanism seem silly? It obviously doesn’t actually evaluate how skilled a player you are in comparison to whom you play against (which is what psychostats attempts to do), but rather, just keeps giving you points for tons of silly things, while only rarely taking them away. I’d bet that even if you were only 1:1, you’d eventually break a “skill” score of 6,000.

     

    IMO, that’s really silly. A system that derives skill from decreases and additions relative to player’s base score calculated from K:D, Accuracy, Efficiency etc. makes a lot more sense.

     

    Iunno just my 2 cents. I don’t see what the point of a system that essentially makes hours played into “skill”.

    #85763

    Points will top out if they were not reset, typically in the 7k-8k rage, then its actually a better system than psychostats.

    Maybe consider resetting only once or twice a year since all of the servers are using a new stats system.

    #85765
    MasterP
    Spectator

    If you maintain a 1:1 ratio you’ll only have between 3-5k points. I’ve never broken 5000 and I usually carry a 1.3 ratio.

    #85795
    d2.sticky-icky
    Spectator

    Xenocide check out the link for the new stats

    http://hlxc.wcugaming.org/hlstats.php?mode…mp;game=cstrike

     

    You can see that playing a lot on the server doesn’t translate to a good ranking. Look through the stats and you’ll see a lot of people with lots of hours who are nowhere close to #1.

    #85799
    Major
    Spectator

    d2.sticky-icky said:

    Xenocide check out the link for the new stats

    http://hlxc.wcugaming.org/hlstats.php?mode…mp;game=cstrike

     

    You can see that playing a lot on the server doesn’t translate to a good ranking. Look through the stats and you’ll see a lot of people with lots of hours who are nowhere close to #1.

    like me

Viewing 30 posts - 1 through 30 (of 47 total)
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