Stats Reset

Viewing 17 posts - 31 through 47 (of 47 total)
  • Author
    Posts
  • #85807
    B R I E F S
    Spectator

    how do i see my stats from the site?

    #85808
    MasterP
    Spectator
    #85809
    xenocide
    Spectator

    Ah okay, I still think it’s kind of weird that you have to let your score get THAT high before you can really tell who is good and who isn’t, but I’m happy to try it =D.

    #85822
    MasterP
    Spectator

    xenocide said:

    Ah okay, I still think it’s kind of weird that you have to let your score get THAT high before you can really tell who is good and who isn’t, but I’m happy to try it =D.

    You’d be surprised just how well it works. I have yet to see someone that’s terrible but plays alot get in the top10 on CSS.

    #85825

    Someone did get like 2000 bomb plants overnight,, that was kinda fail lol

     

    Eather way HLSTATSX:CS is the awesome

    #85832
    lockEm
    Spectator

    Reinstalling CS now (I guess it was uninstalled?!!?! LOL), going to be top on the server within the hour.

    #85838
    YouWinGameOver
    Spectator

    I really like the stats system I believe it really works well

    #85850
    MasterP
    Spectator

    NoDice said:

    Someone did get like 2000 bomb plants overnight,, that was kinda fail lol

     

    Eather way HLSTATSX:CS is the awesome

    Tell me who. There’s a glitch with bots that we punish for.

    #85860
    xenocide
    Spectator

    Master P, I looked online for a little bit, searching for HLStatsX forums, and I didn’t really find what I was looking for, which is:

     

    Could you post the code from the program that handles skill point calculations?

     

    —

     

    I have a feeling it needs to be tweaked and I know you can just straight up edit it. This might start to sound to involved, but I really want to examine how it handles relative kills (good player vs. good player and good player vs. bad player) not to mention other random points.

     

    For example, I don’t think it makes sense to just give players points every time they spawn with the bomb, or their team wins, and perhaps… if they kill a noobie. These things matter, but if they account for more than a set percentage of that player’s score already (like i don’t know 50% or a cap like 2000 points), they shouldn’t be able to get anymore. What I’m trying to get at is I think there should be a magic number, like 5000 or something, that is completely unattainable. It would be the equivalent of someone who kills everyone, never dies, and his team always wins.

     

    Furthermore, I think skill has a LOT more to do with who you kill and who kills you (and your K:D) than other factors like efficiency and accuracy. I think E&A say a lot about a player, but I think they are more interesting than relevant.

    #85865
    Lemm
    Spectator

    xenocide said:

    Master P, I looked online for a little bit, searching for HLStatsX forums, and I didn’t really find what I was looking for, which is:

     

    Could you post the code from the program that handles skill point calculations?

     

    —

     

    I have a feeling it needs to be tweaked and I know you can just straight up edit it. This might start to sound to involved, but I really want to examine how it handles relative kills (good player vs. good player and good player vs. bad player) not to mention other random points.

     

    For example, I don’t think it makes sense to just give players points every time they spawn with the bomb, or their team wins, and perhaps… if they kill a noobie. These things matter, but if they account for more than a set percentage of that player’s score already (like i don’t know 50% or a cap like 2000 points), they shouldn’t be able to get anymore. What I’m trying to get at is I think there should be a magic number, like 5000 or something, that is completely unattainable. It would be the equivalent of someone who kills everyone, never dies, and his team always wins.

     

    Furthermore, I think skill has a LOT more to do with who you kill and who kills you (and your K:D) than other factors like efficiency and accuracy. I think E&A say a lot about a player, but I think they are more interesting than relevant.

     

     

    http://www.hlxcommunity.com is the website that hosts the program and the point modifiers for each weapon are custom set.. So adam would probably be the one to change these since he’s the CL. Kip or I can set him up with an account for the stats page so he can setup the points modifiers if he doesn’t already have access to it.

    #85868
    adam37
    Spectator

    Lemm said:

    http://www.hlxcommunity.com is the website that hosts the program and the point modifiers for each weapon are custom set.. So adam would probably be the one to change these since he’s the CL. Kip or I can set him up with an account for the stats page so he can setup the points modifiers if he doesn’t already have access to it.

    yeah i dont have access to it, but if you wanna give me access, that’d be cool B)

    #85870
    adam37
    Spectator

    If you all dont like the broadcasting of events (player1 got 1 point for defusing the bomb…etc) I can turn those off now, if its really annoying to a number of people

    #85871
    MajorMajorMajor
    Spectator

    adam37 said:

    If you all dont like the broadcasting of events (player1 got 1 point for defusing the bomb…etc) I can turn those off now, if its really annoying to a number of people

    I noticed on some servers they have it set to do end round summaries of points. Like you get 2 kills, plant the bomb and die it lists what you got points for and what points were subtracted.

    #85872
    Lemm
    Spectator

    if you change that for your server the stats daemon will need to be restarted for it to be put into place..

     

    if you make any changes to your servers config contact me or kip to restart the stats daemon

     

    weapon modifiers will change without restart

    #85873
    adam37
    Spectator

    Lemm said:

    if you change that for your server the stats daemon will need to be restarted for it to be put into place..

     

    if you make any changes to your servers config contact me or kip to restart the stats daemon

     

    weapon modifiers will change without restart

    yeah ill let you or kip know before i do anything drastic

    #85890
    xenocide
    Spectator

    I actually like seeing how many points you get for things, but that’s just me.

    #85901
    lootool
    Spectator

    i like the round summaries..must get on 1.sioux soon..been a bot-minute..madd busy..I GOT TOOL TIX FOR CHARLOOT MR.BOJANGLES ARENA!!! LOOT.

Viewing 17 posts - 31 through 47 (of 47 total)
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