Forum Replies Created
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Liam
Spectatorrainefardreamer said:
heh, everyone has an off day, they exist, but the team balancer does alright, but one team has had a better record despite the swapping of players (but that may just be the reality, or so i’ve noticed but then again i don’t look too often at it
) oh yeah and i still think it was pretty bold to call it the Liam Team Balancer
… and ummm ease up of hosties kills? plewease?Well, being as I wrote it, I feel I can pretty much call it whatever I want.
On a happy note, I’ve watched a lot on how its working and what everyones comments are both in game and on the forums and I got together with gxti and we came up with a new forumla for figuring out who is swapped so hopefully that’ll work a bit better.
Dunno what you mean on ease up on hostie kills. Dont kill them, its in the rules. You loose mega points, cash, plus get slain and loose your guns. -.-
Liam
SpectatorJagr said:
Hostility, from me? NEVERHe’s just a little rainbow of sunshine, fluffy clouds, and bunnies. Right?

Liam
SpectatorNoDice said:
eyou guys make me sad, i wish i could read more than 1 chapter of any book in a day… I just cant do it… books bore me. i only enjoy tasting my fingers when i get to turn the pageROFL! You should try something not a text book sometime.
Seriously though, some people like to read, some people dont. No bigge if your one of the latter, just wait for the movies. 
Liam
SpectatorWelcome Shazam
Was fun getting slaughtered by you yesterday.(Woot for post 200!)
Liam
SpectatorKellum NUB said:
I thought it was put in because the admins just weren’t doing that great of a job with the balancing (when they were trying to balance). I would think it would be pretty hard to ignore half the server complaining about unbalanced teams. Plus, could just leave it on when no admins are present. Maybe just give admins the option to turn it off if they deem necessary.People complain when they get moved regardless, and most of the admins could balance the teams out, the fact was though, that a lot of stacking was happening when admins weren’t on because people would go, “oh, I dont see any admins! *stack*”.
Kellum NUB said:
But if that is the case then maybe an alternative way would be to have it wait longer before balancing the teams. For instance, the teams can be balanced but one side could still win 3 times in a row. Perhaps wait for a difference of 5 or 6 in the scores. The exception being if one side starts with 3 wins and over 70% of the kills, then it would go ahead and kick in. That may be a bit complicated though.So far as score checking, it doesn’t even do that. All it cares about is how many rounds you win in a row, it was set on 3, I was told to change it to every 2 so I did. Yesterday it seemed to be working okay, the only thing I saw is that it kept bouncing between two people which was a mistake on my part and I’ve fixed it. I just want to fix a few more things before asking it to be re-uploaded because the server has to be restarted everytime they do an update and its just a pain in the *edited*. -.-
Kellum NUB said:
It’s late, so I’m rambling… would the balancer be able to work differently for different maps? With maps like aztec/dust/assault where one side has the map advantage, it seems like the best way to balance the teams would be to give the other side a slight kill advantage.Looking at maps, yes it could be done, though I dont think Kuros/gxti wants it done. I’d personally rather finish working the remaining kinks out in the team balancer as it stands before adding in more code to do more stuff.
Kellum NUB said:
It would be awesome if the balancer could link up with the HL stats so it would know to equally disperse people in the top10 or something like that. Again, forgive for the rambling.What happens when people have bad days? I’ve seen top10 people come on, albeit not very often, and get stomped because they were having an “off day”.

Liam
SpectatorKellum NUB said:
ya know, sometimes it tries to balance teams when they don’t even need to be balanced, which tends to unbalance them. is there any way around that? Like maybe instead of having it work on its own, have it as a command for admins when they deem it necessary? it seems like there’s an admin in the server most of the time and when there isn’t, can either let it run or leave it up to the teams to balance it out. idunno, just throwing that out.That could be done pretty easily I think. The hardest part would be integrating the admin list into it and that shouldn’t be too hard.
Liam
SpectatorShazaM said:
LOL, the swapper swapped me maybe 10 times 2 days ago, it was hilarious, I’d have to fight it to get back on the team. Starterat was me all the time.If it could maybe swap either more players or balances the team in a better way somehow, I can’t really think of anything but a random raffle.
-ShazaM
That was fixed.
Liam
SpectatorToadvine said:
balancer looks to be working prety good. could be better, not that I know at all how to program it better, but its way way better than nothing. thanks liamHow could it be better? I’m always looking to improve it and make it happier for everyone.

On that note though, I can’t do anything about when it swaps atm. I’m working on that.

Liam
Spectatorbalki said:
I echo ZoSo here, if you need any help at all to keep it running, let me know. i love to play this server, so im willing to help keep it active if need beIts fixed.
Liam
SpectatorToadvine said:
I don’t think a one shot rpg gun that costs say as much as a machine gun would ruin he gameNaw, not at all, especially when the opposing team is working together, comes running around the corner, and gets an RPG in the middle of them.
Liam
SpectatorBitey said:
Wow I’m gone for like 5 days and so much *edited* goes down…See what happens when you leave? It’s all your fault.
Liam
Spectatorenough said:
is valve going to make a new counter strike anytime soon?I believe Counter-Strike 2 is in the works.
Liam
SpectatorCacophony said:
Do you not have the American print? I don’t have mine on hand because I loaned it out, but I know it was 700+. I remember the earlier books had page number differences between international versions.I do have the american print. I just checked again, it was 689 in mine. Maybe there was numbering differences in the sizes of the book? Did you get the ‘deluxe’ edition?
Liam
SpectatorNoDice said:
how many pages is that thing? dident it just come out? how the *edited* are you done?It was 689 pages, took me about 11 hours.

Liam
SpectatorThe team balancer has been given a nice work-over and now should be working better than it used to.
I’m going to mod a few more things in it from what I saw last night but it seemed to be balancing pretty well overall.
What do you all think? (Note: If you didn’t play on the source server last night before 11:30 PM EST, you wouldn’t have noticed it. I didn’t finish it until 11:15.)
Liam
SpectatorZoSo said:
Is there some website you can go to and look at who is the top killer with certain weapons/maps? I know when I used to be in a clan we had a website like this we could go check. I apologize is this is obviously posted somewhere and I’m just to dumb to notice
http://www.wcugaming.org/hlstatsx/hlstats.php?game=css
There ya go.

Liam
SpectatorBitey said:
I’m just glad somebody finally stepped up to do something instead just *edited*ing about it.Kudos Liam

Thanks! I’ve been working on it about two weeks now, was a steep learning curve trying to figure out how Valve does everything within the game engine, but meh, now its fairly simple once I’ve figured it out, though there’s a few things I’m still trying to get working.
Liam
SpectatorBracket said:
Yea, It has ended randomly mid round, For no reason.. Not sure if it was the balancer or what :S It really needs to switch people later then it does, I rape former teamates after the timer, its retarded..There’s not any way the team balancer is ending the round. It’s probably the latest valve update since it and the team balancer were applied at the same time. I’ve heard some mutterings that other servers have started doing it as well, and WCU is the only place running my plugin.
On the matter of the plugin, I am currently in the process of rewriting the switching part of it to make it smarter, so hopefully that will help when I’m done. It’s going to be a pretty large module so please give me a day or so to get it done, tested, and debugged.
Thanks for all of your input and if anyone has anymore suggestions, feel free to toss em in.

Liam
SpectatorKellum NUB said:
Well, one thing I heard when I was playing earlier was that there was this one guy who was doing awesome, kdr wise, but was on a team that losing horribly, round after round. But because of his insane score, got swapped to the winning team, leaving the losing team even worse off. Idunno, something to think aboot.Heh. It didn’t swap him because of his “insane score”. It swapped him because he was randomly chosen. That’s how it picks who to swap for now.
Liam
SpectatorKuros said:
All you have to do is delete all the folders and steam will rebuild the defaults automatically. This way you can pub with your skins and scrim/match with your defaults. Also, who revived this crap anyways?/me points at Goat.
Liam
SpectatorOkie dokie, tonight on my wanderings around the different stores while I was *shudder* shopping for clothes, I did some brainstorming since I was utterly bored.
The biggest complaint I’ve heard and seen is that it is randomly swapping one player for another and it swaps at the end of round but before the round is truly over.
As of right now, I can’t do anything about *when* it swaps. I am fixing to start work on a heavier swap module that will be “smart” for lack of a better word.
I’m going to have it compare the team scores vs the streak wins and swap stronger winning people for those with more losses in an effort to move some of the stronger players to the weaker team.
Hopefully this will be alright with Kuros. At the same time I’m going to start researching a new way to swap after the round is truly over but before the players respawn.
Opinions? Flames? Hatemail? Spam?

Liam
SpectatorKellum NUB said:
Well… A lot of the time it makes the teams like… 7vs 13 if not worse. So yea, sure, switch people around, just make sure the teams have an even number of players as well.That was fixed last night.

Liam
SpectatorBrennanflow said:
If it can’t fix the exploit where people can kill there teamates after the round is over then it needs to be removed. People can and do exploit the points system like that and it also likes to end the round in the middle of fighting. These things need to be fixed before anything else.The team balancer in no way whatsoever ends the round. It doesn’t even have code in that allows it to.
It waits on the mod to send “round_end” to it before it does anything.
On killing the team-mates, I’m working on that. I had it in but it was buggy so I commented it out.
However, most of the other team balancers out there have the same problem.
Liam
SpectatorChupathingy said:
It doesn’t take into account rounds won. So You will have high scoring people on a team that has not won a round, and then it switches them to the team that has won every round, therefore making things incredibly unbalanced.Also half the time it switches people that don’t make any differece whatsoever in blancing teams. I saw it switch someone who was 2-3 with someone who was 2-3.
Chupa, that is actually something I’ve taken into account after seeing it in action myself over the last day or so.
I’m going to be working on the module that chooses who to swap where and getting that ready for testing and the like.
On the rounds won, what it does is look at ‘win streaks’. ie, ct’s win 3 in a row and it rebalances. Does anyone else have any suggestions on how to make this work better?
Liam
SpectatorKuros said:
Every round have it say “LTB: Checking Teams”… at the end…this way I know it’s working.Done, fixed, ready to go in.

Liam
Spectatorgxti said:
Most other team balancers, including PTB (what we’ve been using on CS 1.6 for ages) do that. It’s kind of funny really…I’m actually working on adding in a module to stop that from happening. (The death by ex-teammate), and also I’m going to slow the amount of team-switches down. I figured out what caused it I think.

Liam
SpectatorMisterN said:
lets hope cause this is pretty *edited* italy all day
gxti is fixing it and uploading the new team balancer all at once. LTB seems to be working, tell me if you have any suggestions for it?
Liam
SpectatorChupathingy said:
Every time the map rotates the server crashes and goes back to italy.Wtf is going on?
Ya. A Valve server update from back in June was applied yesterday to fix the team balancer I wrote and it broke the admin plugin. I think gxti or Kuros is going to fix it soon.

Liam
SpectatorKellum NUB said:
Raine = Noob WeaponLiam = n00b.
Liam
SpectatorKuros said:
The team balancer works if you have Visual Studio installed. Unfortunately, ITS isn’t going to see a need for Visual Studio on Tron. Maybe Liam can recompile or send the code to gxti and gxti can build it.I’m working on recompiling it with dev-c++. Its just taking a little work because its whining about things.
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