WCU CSS Map Pack

Viewing 17 posts - 31 through 47 (of 47 total)
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  • #26609

    I think those are good choices – Villa is very fun from what i’ve played of it. Very engaging with areas for all styles of play. Bomb sites are very even and both are fun to guard/rush. I think wall is a good awp replacement.

    #26614
    pinkcs
    Spectator

    I think its worth having 2 choices of SK and AWP map, it makes choosing what to put up a lot easier, as there will atleast be two camps of people wanting different things from them and having to play the same map in one specific style does get slightly boring no matter how much you like it (or the experience can be made more exciting with more variety). It’s just a matter of working out a way to have them not take over the server as the majority of drop in visitors who come and go daily tend to vote the server into playing heavily on types of maps that can become detrimental to the static community who are around day in day out to play the more sterotypical play styles of de_’s etc.

    #26683
    So-CaL A
    Spectator

    one problem there pink…is that most of the sk’s come up in consequential map votes..which for people like me who like a game or two of sk…get bored of it quickly…but have to either A) Sit out B) Get raped or C) Find another server to play on for 25ish minutes

     

    thats about the only real problem i see with the double sk/awp maps

     

     

    maybe a suggestion..put them in the same mapvotes…make it either A or B…not A then B…for those of us who don’t like SK as much as…let’s say Kuros or Davey T

    #26699
    Writhen
    Spectator

    I guess i could understand where pinks is comming from, maybe its not really all about a map factor or taking sides with or against the comunity over maps and server discussions there could be more things to agree on than disagree. so why not add 3 more maps to its roster. why not 6 more.. shouldnt be that big of a deal if they reach the server then its probably been proven to fit the spectations. Id consider the server being in good hands, either way havnt gotten the chance to play russka/villa and most of the other new maps run crappy on my ltop puter, point agreed on having to customize a computer just for 2 or 3 maps or having to sit out for 25 minutes. B)

    #26702
    pinkcs
    Spectator

    So-Cal, “It’s just a matter of working out a way to have them not take over the server”, I’ve posted about smart voting else where, and its been mentioned that something similar is in the works. In which case we could have multiple types of map yet have control over how often certain types of map appear on the vote, so we wouldn’t have to deal with round after round of SK, Deagle, etc.. Which would be nice. :P

     

    Its definately worth having choice though as it makes things less boring for everyone, just at this stage allowing that freedom to the server population without giving admins the responsibility to revote consecutive map choices would make it difficult under the current circumstances. Especially during those times admins can’t cover – and to work effectively as a manual judgement system rather than a coded selection system, admins would need to be able to pull up a list of atleast the last 3 maps played to make proper judgements on what maps are and aren’t appropriate to play successively.

    #26833
    Falcon
    Spectator

    hey, just trying to throw together a LAN kit for anyone that needs it… can I get a full list of maps that the server could see, both tourney and free play, throughout the LAN? (like maybe the full list of maps we have installed?)

    #27409
    Brian
    Spectator

    Alrighty then. <_<

     

    Next time we add maps to the server let’s please discuss them first.

     

    Dustanesi is CT sided as hell, they are practically in your spawn before you are out of it. If we are going to get *edited*ed at the lan over map choices like aztec on 1.6 then why the hell are we even putting it in here for regular play.

     

    Italy Tactik has the same problems we foresaw with desert_atrocity it last too long with a few number of people because they can’t find em

     

    Playground is just *edited*ing stupid for source, I love it in 1.6 but it just doesn’t seem to work as well here. I’m tired of jumping off to escape only to die because I take 40 damage from falling 10-15 feet.

     

    cpl_fire is really really solid in pubs, it’s a slow map in scrims and fast in pubs and still pretty even.

     

    I think the top two can be replaced with much success by de_villa. I will look for a good fy and awp map to replace playground and subzero with. The latter is kinda too static.

     

     

    Restrospective comments and questions: What do yall think about corse? I really like strata wish it was played more. Russka is ballin as well, mostly cus I’ve only played it twice on the server, went 43-2 one of those times.

     

    .

    #27411

    for the love of god, someone join a 24/7 awp_gardens map and see how well it plays.

    #27414
    enough
    Spectator

    corse is too laggy for me to play, so anytime it comes up in vote i just wait to see what map may be second and vote for that one even if i hate the map…

     

    strata and russka are honestly in my top 3 maps i like right now. russka is *edited*en awesome, its quick and it still has its own flare to it that makes me want to play it to get away from the usual maps.

     

    italy_tactik and inferno_pro were alright, although i like de_villa a lot better… personally i think tactik is better than inferno_pro

     

    im with you brian… playground is just stupid without a gun game mod, but hey a lot of people seem to like it.

     

     

    does pinkcs even play source anymore? i never see him on

    #27417
    Brian
    Spectator

    A lot of people seem to like it? Christ they were begging me for a map vote when I got back from class today.

    #27422
    enough
    Spectator

    good, last time i played it people were *edited*ting themselves over how awesome it was… im glad they came to their senses.

    #27423
    Brian
    Spectator

    Well that’s it, they thought it was cool lookng to begin with then it just turned into a snipe and *edited* fest

    #27426
    Kuros
    Spectator

    playground, dustanesi, and original sk were removed. The rest stay as of right now.

    #27431
    Brian
    Spectator

    Thanks

    #27433
    Ninja Vanish
    Spectator

    Playground is a fine gun game map, and I can see where they were going with dustanesi. But it was too disorienting hopping in and out of levels every door I went through. lol. I like the edited italy map though… :D

    #27594
    Brian
    Spectator

    Still gonna lobby to have italy tactik removed as it is aids.

     

    Anyways, new russka please kuros, this is a fairly popular map on the server that can be made better. Besides we change the map version, it ain’t that big of a deal, we fixed contra earlier this year and it’s fine now as well.

     

    http://www.cevo.com/?page=downloads&func=css

    it can be downloaded from there.

     

    Four maps I suggest we look at is de_villa, de_crane, de_season, de_cpl_strike. They are all pretty good. Maybe pick two of those.

     

    http://www.cevo.com/MAPS/contest/de_crane.rar

     

    http://www.teamwarfare.com/files/dl/CS/de_villa.rar

     

    http://www.fpsbanana.com/mirrors/startdl/9…106&ext=rar

     

    ftp://ftp.caleague.com/league_cs/de_cpl_strike.zip

     

     

    If you are gonna make the argument that we have too many custom maps take a look at these first, they are played competetively and are far and away from the typical *edited* you find with custom maps cough cough* italy tactik cough

     

    Dice, try and pick something better than awp_garden, I’ve looked it over and it seems kinda lame. I imagine there is an awp map out there with a better central dynamic than line up and shoot civil war style.

     

    I’m out for the weekend, heading home.

    #27597
    Liam
    Spectator

    I like italy_tactik.

Viewing 17 posts - 31 through 47 (of 47 total)
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