Server Suggestions and To Do List

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Viewing 30 posts - 31 through 60 (of 65 total)
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  • #22470
    Outie5000
    Spectator

    its client side not server.

     

    Kuros, can you not just have the rates in the server config to auto when people join? as if it were a cal match or something.

    #22503
    Brian
    Spectator

    Yeah I believe it comes from some people, like me using sv_forcepreload 1

    #22515
    Kuros
    Spectator

    I’m more worried about other things right now then how fast you load the server. Sometimes it flies right thru, other times it doesn’t. I’d like to get something to force rates before anything else. We need a good plugin writer that’s willing to write the plugin *cough* gxti *cough*

    #25538
    Chantz
    Spectator

    I was thinking perhaps up the time another 1/2 minute and possibly adding a new program to addition with liam’s team balancer. A new program that detects people that have been standing still for more than 45 seconds, and giving them a warning to move or they will be slayed in the next 20 seconds. I’ve seen this addition on other servers and may think that WCU may benefit from it’s help, saving admin the time to send a message to them and go through the menu to slay them.

     

    Also i believe these new maps that may be added in are a wicked idea, and i’ve tested them and i say that they are good maps in my oppinion. – chantz

    #25541
    pinkcs
    Spectator

    Tracking that constantly during play might not be great for server load, but if the bot took a reading at the start of the round during the buy-timer, and then checked that later on it could work… although, it’d probably not be worth the effort, the server isn’t exactly fast pace, and some people appreciate getting a free plant or a free kill. Its not too often that we encounter the problem, and its never become a serious issue.

    #25549
    Kuros
    Spectator

    You don’t have to use a menu to do admin work anyways. People need to learn teh ma_ commands.

    #25553
    Bitey
    Spectator

    menu just makes it easier…and faster for someone like me who backspaces about 20 times per typing session. this message had 40 backspace presses.

    #25917
    pinkcs
    Spectator

    MOVED from… http://www.wcugaming.org/forums/index.php?…ost&p=18801

     

    Sounds reasonable. Not sure about ‘client specific’ messages though via normal means, though once the balancer is sorted to apply changes the second before respawn it wouldn’t really matter anyway. Sounds like a smart idea overall.

     

    Having the message server wide with the timings the way they are… well, it would create some interesting scenarios… heh.

     

    Along the same lines, how about some sort of warning message 15 seconds prior to map vote? I’ve seen quite a few people recently get aggrivated and leave because they don’t like the map choice and it generally coincides with a number of people not knowing the vote had taken place (potentially accidently voting for something) and those who state they voted while switching weapons mid round.

     

    Other possible solutions include;

     

    Having the map vote start after there is less than 4 minutes of map time left AND when a balance occurs, so that it would be at roughly the second from last rounds beginning?

     

    Or giving the map vote window a primary screen that says something along the lines of, Press 0 to vote for a new map.

     

    Or move the map vote number choices to 7890, as far as I’m aware it was only blu3 who actively used those keys, which is still an improvement over 99% of the server potentially making mistakes in their map choice.

    #25940
    Kuros
    Spectator

    pinkcs said:

    Or move the map vote number choices to 7890, as far as I’m aware it was only blu3 who actively used those keys, which is still an improvement over 99% of the server potentially making mistakes in their map choice.

     

    Hell no, those are my buy scripts. However I do believe there is substantial room for improvement in the voting system. Even I *edited* up my votes a lot.

    #27987
    rainefardreamer
    Spectator

    i think the russka and crane links are broken

    #28141
    YahooEarth
    Spectator

    personally, I hate all the newer “pro” maps, i.e. inferno pro. But I guess I’m more of a traditionalist and don’t like change.

     

     

     

    Oh, and I also think maybe making the random map vote able to scroll through the entire list of maps to choose any map?? maybe not though….

    #28146
    Kuros
    Spectator

    YahooEarth said:

    personally, I hate all the newer “pro” maps, i.e. inferno pro. But I guess I’m more of a traditionalist and don’t like change.

    Oh, and I also think maybe making the random map vote able to scroll through the entire list of maps to choose any map?? maybe not though….

     

    1. If you were really a traditionalist, wouldn’t you like pro more than the source version?

    2. People are too retarded to realize there are more maps if they choose more.

    #28161
    YahooEarth
    Spectator

    well now i just feel dumb…

    #28173
    TouchDown
    Spectator

    Hey Kuros, If you still haven’t found a rates enforcer (which I assumed you have already but just in case)

    here’s one you link to

     

    http://www.gotfrag.com/dod/forums/thread/200647

    (it’s meant for DOD:S but I think he mentions somewhere that it works with CS too)

    It says it works well with Windoze (so if you have a linux based machine it might not work) regardless.

    although this is a pretty late post. ;) :mellow:

    #28238
    Kuros
    Spectator

    Rates are easily enforced on the server side. All it takes is a couple of server cvars. It’s interp that I can’t enforce.

    #28242
    Ryu*
    Spectator

    Kuros said:

    Rates are easily enforced on the server side. All it takes is a couple of server cvars. It’s interp that I can’t enforce.

     

    I actually had a question about that. I remember you telling me to change my interp to .01, so I did. Then when I quit and rejoined it went back to the .044 that it defaults to. Was there a way to keep it at .01 even if I leave and come back? Or do I just have to keep changing it? Sorry if this question is off topic.

    #28244

    With rates you may have to change them a couple of times before they are officially added to the cfg file.

    #28245
    Liam
    Spectator

    Ryu* said:

    I actually had a question about that. I remember you telling me to change my interp to .01, so I did. Then when I quit and rejoined it went back to the .044 that it defaults to. Was there a way to keep it at .01 even if I leave and come back? Or do I just have to keep changing it? Sorry if this question is off topic.

     

    I actually had to set my cfg file to read only to get it to stick.

    #28265
    Bitey
    Spectator

    Yeah it may be best to just set it in your cfg file.

    #29293
    Brian
    Spectator

    Alrighty, some of the new features to be implemented when The Big Update occurs:

     

    Friendly Fire Fridays, doing this for the lulz

    Happy Hour(s), starts at 2am, alltalk, several *edited* but fun custom maps will be available for voting.

    Map Changes, Awp_monopoly will be replacing awp_subzero, de_corse will be taken out, blitz will be removed as well, de_cpl_strike will be added, 2 hostage rescue maps may be added, will be looking at map popularity until then and an additional unpopular map will also be removed. SK3 and Deagle5 are staying on the server and not being limited to after 2am, I know you just absolutely love those maps to death freeman, but so does everyone else. Just look at the stats sometimes, SK3 is the most played map on the server, people love it. It is staying. Also I’m updating and recompiling the map pack file so that it contains all non-default maps.

    De_cple Mill will be updated sometime in the future, whenever it’s popularity begins to decline because the majority has gotten the new version, otherwise we are going to stick to the one we got, also in the Big Update de_russka is going to return, it will not be switched when voted too as there has to be some impetus to get people to get the new *edited*ing version, it was very very popular when it was on here and that was when the map was broken as *edited*, new version=sexytime.

    #29300
    Mr. Freeman
    Spectator

    Brian said:

    Alrighty, some of the new features to be implemented when The Big Update occurs:

     

    Friendly Fire Fridays, doing this for the lulz

    Happy Hour(s), starts at 2am, alltalk, several *edited* but fun custom maps will be available for voting.

    Map Changes, Awp_monopoly will be replacing awp_subzero, de_corse will be taken out, blitz will be removed as well, de_cpl_strike will be added, 2 hostage rescue maps may be added, will be looking at map popularity until then and an additional unpopular map will also be removed. SK3 and Deagle5 are staying on the server and not being limited to after 2am, I know you just absolutely love those maps to death freeman, but so does everyone else. Just look at the stats sometimes, SK3 is the most played map on the server, people love it. It is staying. Also I’m updating and recompiling the map pack file so that it contains all non-default maps.

    De_cple Mill will be updated sometime in the future, whenever it’s popularity begins to decline because the majority has gotten the new version, otherwise we are going to stick to the one we got, also in the Big Update de_russka is going to return, it will not be switched when voted too as there has to be some impetus to get people to get the new *edited*ing version, it was very very popular when it was on here and that was when the map was broken as *edited*, new version=sexytime.

     

     

    <3

    #29470
    Brian
    Spectator

    Alrighty Inferno_pro and italy_tactik and corse are being removed, no one really likes these maps and only vote for them out of curiosity that turns to regret and an empty server once it’s loaded up. Additionally they take up time could be used for a better map. Bad map choices there.

     

    Also to the folks who think 1.6 inferno is better, proved wrong now that everyone see’s how simple and lame it is in comparison to source’s inferno.

     

    Also de_crane seems to be immensely popular on the server, for the download server being fubar for the first day it is played quite a bit according to the stats.

     

    Once the new server is up and de_cpl_strike has been added along with a few cs maps gonna nuke the stats again to get a fairer estimate of map popularity.

     

    Liam suggested I add a few cs maps to the server, testing out some from lan maniax now, will get back to ya on the 2-3 i choose kk.

     

    Also if Italy Blitz is still on the server it has not been voted for since the stat nuking, gonna remove it as well.

     

    Last edit: Liam what do you think of removing assault and adding cs_havana and cs_compound. The last one may actually be too *edited*, dunno.

    #29476
    Liam
    Spectator

    I’d leave assault. It’s okay for those good, symbolic moments of spontaniety of the old days in CS. :P

     

    cs_havana to me was always confusing and a rat trap of backwards crap.

     

    Compound sounds good though, I remember that map back from the old 0.8 days and it was awesome.

    #29509
    Mr. Freeman
    Spectator

    Yay Compound!

    Boo Assault!

    Boo Havana!

    #29527
    rainefardreamer
    Spectator

    Boo Havana? i think it’s the only cs map were i’ve seen the cts actually get the hosties most of the time, or at least have the best chance of getting them

    #29898
    Pink Monkey #16
    Spectator

    crane rocks, assault is only good if you’re drunk, havana is interesting, and compound is great.

     

    Inferno_pro sucked, as did italy_tactik.

     

    I’m with Freeman on SK3 and deagle5.

    #29958
    Brian
    Spectator

    http://css.wcugaming.org/hlstats/hlstats.p…ps&game=css

     

    Aye there’s the map statistics for the server. cbble has gotten strangely popular lately. crane and season are fairly popular. Villa and Strata are scraping the barrel. Strike has yet to be implemented. Assault, Inferno_pro, Tactik will probably be getting the axe, I really like tides, it seems to empty the server though as do the other three. What are yalls thoughts on de_tides? De_tuscan and De_forge are two big maps that are going to be introduced in the competitive community pretty soon. Tuscan is irrelevant as we already have mill, tuscan is basically the cevo version of mill. I hear forge is fairly popular in 1.6 though, so we will see how the source version turns out. Any suggestions on any other issues other than maps folks?

     

    How do yall feel about the weapons point modifiers? They good as they are? Do we need to change some things?

     

    I imagine some of you really hate the after round faggotry that has been on the server for ages. We are working on that.

     

    Also what is this that I hear about Raine quiting because he is getting awped too much? Never heard of nades?

     

    I’m REALLY REALLY curious how yall think map rotation should be done after 2am, the most popular maps plus fun customs? Just fun maps or vice versa limiting it to the main maps the server plays? Quicker round times for more intense matches?

    #29960
    Derrick LeBrocq
    Spectator

    For the love of god…..make a source gun game:P

     

    phuck gun game 1.6

    #30038
    f1gurehead
    Spectator

    Mill seriously needs to be fixed with a quickness.

    #30106
    enough
    Spectator

    please leave strata.

     

    it’s only the best map ever.

Viewing 30 posts - 31 through 60 (of 65 total)
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