Server Settings

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  • #2950
    Kuros
    Spectator

    So let me know how you want the server to run. Things to include would be map time limit and stuffs like that.

    #27497
    jinseei
    Spectator

    TFC was always hard to assign map times. Because a lot of maps can easily be played for a lot longer than the others ya know? And sometimes maps kind of demanded to be played longer if they were like in TFC’s dustbowl. With a full server that took a bit of time to take over each section.

     

    You’ve probably played the most out of the others. So you should just decide on the rules of it and then make small modifications later.

    #27499
    Bitey
    Spectator

    FF must be on.

    Or at least let it be voted on, or give it a shot, it makes it more fun for a spy to play.

    #27501

    ff = aids

     

    you can point at a spy and see your name its not that hard to figure out. spys have clockiing anywho,,, on top of a 1 shot kinfe kill of a hvy.. WTF

     

     

    he’s allready over power in my .02

    #27502
    Nickname
    Spectator

    ^^^ agreed

    #27521

    problem solved

     

    Steam Update

    [-] September 26, 2007 – Current Release

    Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on

    #27523
    Bitey
    Spectator

    Spy isn’t over powered…. he has disguises and a one hit backstab, thats it…

    #27526

    NoDice said:

    he’s allready over power in my .02

     

    Again, this is an argument where no one wins. Let’s try and stay on topic please…we really need a good setting for our soon to be MASTER EAST TF2 server.

    #27531
    Kuros
    Spectator

    WTF!? Perfect grammar and spelling in a NoDice post on these forums?

    #27534

    I think a rotation of all maps, once you play them all your never going… OMGZ NOT THIS MAP AGAIN!!! They’re all fun as long as you work together. I’m not exactly sure what it’s been on the servers i’ve played. I’ll guess 30 min map change, works good i think. 2fort – best of 3 flag caps. Overall I’d say first to 5 games, if they make it to 5 in 30 min, either they’re dominating too much and it should be changed, or… well that’s about it. Respawn time is a huge factor in which servers I play on. I think it greatly matters per map – attacking should be shorter than defending to make it kinda even. 2fort I think about 10 seconds, not this 18 or so i’ve been seeing. I can’t think of what other settings, but if you could list the settings we can change, and if there are only specific changes we can make… in laymans terms. That’d be helpful and i’ll give you more input.

    #27537
    Bitey
    Spectator

    Could frustration be the secret to unlocking NoDice’s perfect posting skills?

     

    lol

     

    Anyways, I agree with most of what Billy said, I think we definitely need to experiment with all the settings, and people that are in the beta now should give more input to what should be seen on the server when it goes live. Lots of votes need to be taken so we know what the majority wants for the server and so on and so forth.

    #27540
    NEAS
    Spectator

    Turning the respawn time down?

    #27542
    Kuros
    Spectator

    Someone link me to a list of server Cvars.

    #27544

    me to as im 50% sure i will/wont run for TF2 CL

    #27551
    Kuros
    Spectator

    I should run, considering I ran one of the most successful TFC clans ever.

    #27553
    ZoSo
    Spectator

    I would like to contribute to the settings debate, but I really haven’t played TF2 enough to make a call. I do know one thing though, FF needs to be off like mentioned above. The game gets retarded with it on, just think about soldiers doing rocket jumps around teammates for example. Not to mention the spies would own everyone, especially snipers. Is the respawn timer something you set? I thought it was based on team balancing?

    #27559
    RiceKrispies
    Spectator

    yeah we havn’t found the cvar for respawn time, if there even is one. I like 25 minutes as the server time, makes things move a bit faster but still enough time to show which team is better.

     

    Really other than map time, theres no cvar’s you can really play with that I know of yet

    #27563
    Bitey
    Spectator

    ZoSo said:

    I would like to contribute to the settings debate, but I really haven’t played TF2 enough to make a call. I do know one thing though, FF needs to be off like mentioned above. The game gets retarded with it on, just think about soldiers doing rocket jumps around teammates for example. Not to mention the spies would own everyone, especially snipers. Is the respawn timer something you set? I thought it was based on team balancing?

     

     

    So, dumb down spies because other people can’t learn to not shoot at their own team mates? lol

     

    I just hope you all realize how retarded it sounds, you just don’t like getting killed by a spy….

     

    …Doesn’t matter FF is gone anyways…

    #27564

    Side note as it seems we loke going off topic…

     

    nodice notices a trend in webmasters…

    #27565
    Bitey
    Spectator

    Just expressing my opinion…

    #27568
    Guest
    Guest

    Bitey tell me another class that can walk up behind a sniper with no one shooting at him disguised as a teammate and stab him in the back and run off? Not to mention spies are carrying a *edited* magnum that can take you out in 2 shots. When people *edited* about the scouts I just laugh, it’s the spy that is a little over the top in terms of balance. I mean how are we supposed to determine who is a spy if FF is on? Go around touching everyone on our team to make sure? That takes the fun out of the game by adding a chore to it. I like the spy, but I feel like the disguise should be done away with and the cloak left. It would be much more even.

    #27569
    ZoSo
    Spectator

    that was me, forgot to login

    #27572

    sigh… this is for server suggestions not game opinions… take else were plz

     

    Kuros said:

    So let me know how you want the server to run. Things to include would be map time limit and stuffs like that.
    #27583

    I haven’t seen nor found a list of cvar’s yet… krispies can your friends that run that server help us there? If not, maybe they’re not releasing it until oct 10th??

    #27586

    Renton said:

    releasing it until oct 10th??

     

    that was i once though…. but then how are these others servers anything from default.?

    i’ll dig alittle today

     

     Server Variables:

    Server Variable Value

    coop 0

    deathmatch 1

    decalfrequency 10

    dedicated yes

    mp_allowNPCs 1

    mp_autocrosshair 1

    mp_autoteambalance 1

    mp_autoteambalance_delay 15

    mp_autoteambalance_warnin 5

    mp_falldamage 0

    mp_flashlight 1

    mp_footsteps 1

    mp_forcerespawn 1

    mp_fraglimit 0

    mp_friendlyfire 0

    mp_maxrounds 0

    mp_teamlist 0

    mp_teamplay 0

    mp_teams_unbalance_limit 1

    mp_timelimit 20

    mp_weaponstay 0

    os Linux

    r_AirboatViewDampenDamp 1.0

    r_AirboatViewDampenFreq 7.0

    r_AirboatViewZHeight 0.0

    r_JeepViewDampenDamp 1.0

    r_JeepViewDampenFreq 7.0

    r_JeepViewZHeight 10.0

    r_VehicleViewDampen 1

    secure 1

    sv_accelerate 10

    sv_airaccelerate 10

    sv_alltalk 0

    sv_bounce 0

    sv_cheats 0

    sv_contact

    sv_footsteps 1

    sv_friction 4

    sv_gravity 800

    sv_maxspeed 320

    sv_noclipaccelerate 5

    sv_noclipspeed 5

    sv_password 0

    sv_pausable 0

    sv_rollangle 0

    sv_rollspeed 200

    sv_specaccelerate 5

    sv_specnoclip 1

    sv_specspeed 3

    sv_stepsize 18

    sv_stopspeed 100

    sv_voiceenable 1

    sv_wateraccelerate 10

    sv_waterfriction 1

    tf_maxspeed 400

    tv_password 0

    tv_relaypassword 0

    version 1.0.0.1

     

     

     

     

    mp_autoteambalance_warnin

     

    from: http://www.game-monitor.com/search.php?gam...amp;order=grank

     

    i'm just looking at the top ranked servers and comparing their server variables

    #27600

    and who said you couldn’t find the wet spot through the forest… excellent digging sir…

    #27633

    Any news on this yet, I haven’t seen the server populated at all, at first I knew it was because of the settings. I’d love to start getting people in there. 45 min is too long for a map timer. I played an instant respawn (still about a 5-8 second delay) but it was good. The guy had some problems changing the settings to do so, he has a string of servers and sells them. I can try to get in contact with him if you guys can’t figure it out, IF you’d like to hit that road. Just wondering if maybe someone can devote some time to getting this server up to par with the other amazing wcu servers. Also is there anyway to make it at least 24 man? I think 8 v 8 is a lil small for some of these maps. Most of the better games i’ve played are 12v12 or at least 10v10. It’s just not very fun with 12 or 16 people. Not that it can’t be if they’re all wcu people, but if we can change it that might be nice. Of course I guess if it’s unpopulated there is no reason to change it yet.

     

    *side note – the friends like these achievements is not updated in the In-Game achievements, the actual achievement is to play on a team of 8 comprised of only people from your friends list. You can see this by checking out tf2 stats in your steam community then looking at achievements. I think that’s why we’ve been having problems getting it. ex. – WTFZORS!!! THERE ARE OVER 7 PEOPLE ON MY FRIENDS LIST ON MY TEAM….!!!!!>?!?!?!

    #27636
    Kuros
    Spectator

    Renton said:

    Any news on this yet, I haven’t seen the server populated at all, at first I knew it was because of the settings. I’d love to start getting people in there. 45 min is too long for a map timer. I played an instant respawn (still about a 5-8 second delay) but it was good. The guy had some problems changing the settings to do so, he has a string of servers and sells them. I can try to get in contact with him if you guys can’t figure it out, IF you’d like to hit that road. Just wondering if maybe someone can devote some time to getting this server up to par with the other amazing wcu servers. Also is there anyway to make it at least 24 man? I think 8 v 8 is a lil small for some of these maps. Most of the better games i’ve played are 12v12 or at least 10v10. It’s just not very fun with 12 or 16 people. Not that it can’t be if they’re all wcu people, but if we can change it that might be nice. Of course I guess if it’s unpopulated there is no reason to change it yet.

     

    *side note – the friends like these achievements is not updated in the In-Game achievements, the actual achievement is to play on a team of 8 comprised of only people from your friends list. You can see this by checking out tf2 stats in your steam community then looking at achievements. I think that’s why we’ve been having problems getting it. ex. – WTFZORS!!! THERE ARE OVER 7 PEOPLE ON MY FRIENDS LIST ON MY TEAM….!!!!!>?!?!?!

     

    I would be more than happy to change the server to 30 minute maps when I get back to campus tonight/tomorrow. It will stay 16 maxplayers until the server situation is worked out. Hopefully this will be soon, and I plan to work on that all this week. Once the Virtual Servers are gone, we shouldn’t have any problems at all running a 24 player TF2. These things take time to work out, and we aren’t going to do any off campus hosting for the primary gaming server. We have a $12,000 box, there is no reason to go out paying for another one. Once we get all the IT stuff worked out, things should start running a lot better (registry and lag) on ALL the WCU servers.

     

    Also, as a former MAJOR TFC player, I”d much rather see the respawn time at 3-5 seconds. TF2 is supposed to be fast paced and a 12 second respawn is anything but fast. FIND ME THE CVAR. I don’t have time to go digging until later this week.

    #27654
    Bitey
    Spectator

    Kuros I would be happy to assist you on this however I can, but we still have not been able to meet up so you can teach me stuff, give me some dates that you will be free as my schedule has finally loosened up a bit.

    #27662
    Kuros
    Spectator

    Just call me and ask or hop in IRC.

Viewing 30 posts - 1 through 30 (of 34 total)
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