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The problem is that some maps require a knowledge of how the map works or the team working as a cohesive unit.
in a pub these to requirements sometimes aren’t met
Chupa and I lead a t team on prodigy to roll the cts, and let’s face it Chupa was the real strength, it’s possible, but you have to accept that somebody will die, and in a pub there is little incentive to work as a team, especially if you aren’t a regular. It’s the highway effect, you’ll never find that black volvo again, let alone know who is in it, so they are free to be a colossal *edited* and you are stuck taking it. Regulars help solve this problem as they have played the maps and therefore know how to take advantage of how the maps are constructed and can act in getting the team to work as a unit.
Maps like Nuke, Dust1, Aztec, Assault, Militia and probably a few others (maybe strata, i dunno for sure) are very crucial about the team working as a unit. If the T’s (mostly, except for assault) don’t man up and rush their asses of, then the cts will just roll them for pretty much the whole round, *edited*sux when you are on the losing team. This is were use of admin powers enters a grey area, or at least for me, balancing the teams. I’ve done it only rarely, but the admins i think should take note of who can change the balance and if one side is at a disadvantage due to the maps construction, then i suggest taking some of the better players and putting them on that side.
Havana is the only dynamic map there is, that i know of, it is also probably the best cs (hostage) rescue map. I would shove it down peoples throats because it is simply that good. But i understand that because things aren’t the same every round, and the map is confusing even past the doors, but that works to both sides advantage, cts can run in and out in 40 seconds, maybe even less, and rescue all the hosties. I would put it in for 10 minutes since most people don’t stick around for the full 20.
Crane was pretty good, and Tides is great with a small amount of people, it’s a great just man up and rush map. Some maps you’ll never be able to get rid of. Italy, Office, Inferno, Dust2, Piranesi, Mill these are all good maps and most people enjoy playing on them.
I think that in the past there have been good rotations, this recent one, to me, hasn’t seemed all that great, but that’s my opinion.