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the respawn timer is a tough issue, the more experienced the player, the shorter respawn they like it seems. I have a group I play with on their server (i’ve been hitting ours up also), and the stalemates only occur when people just spam the wrong classes against 2 turrets and heavies/pyros or whatnot. You have to be able to change classes and get teamwork going to break a stalemate. Look at your team and check what you have and don’t have. A short respawn timer is the best way to break a stalemate with decent players. The toughest thing right now is the updates. Since everyone is going pyro for achievements, spies are *edited* near extinct, and they’re very key in breaking up defenses and taking snipers. So it just depends on the people playing. 7-8 is good i’d say. I like a little shorter but it’s good. Also any new people, direct them to my info thread on the classes, it’s a little outdated with the new updates for the extra achievements, and it’s a bit of a long read. But it covers the basics for a newbie and is pretty helpful i’ve been told.